Nintendo Announces Dual-Screen Portable

nobie said:
Stereoscopic will be impossible anyway, because the screens are one on top of the other not side by side.

Could you point out where that was stated? I hadn't seen anything in the press release when I glanced through it that said anything to that effect. Perhaps I missed it, though.
 
This machine obviously isn't going to be as powerful as PSP, but why the assumption this machine will only do 2D? Both the arm9 and arm7 are 32 bit cpus over 100mHz and the wording of that announcment says each screen will have it's own CPUs. That is 2 arm9's, 2 arm7's. Even without gpu(s) that is more than plenty to do 3D on this machine, for both screens even.

Or am I missing something? Hell, some games are in 3D on the gba! :p
 
my amd 220mhz PC with s3 virge videocard had also a fast procesor and videocard back in the time.. what was i playing then? oh yeah, duke nukem , wolfenstein 3d , doom I/II
 
Come on now, you're exaggerating. I was playing all three of those fine on my 486 SX 33, so there's no reason why this GB shouldn't be able to do at least some 3D. The specs you've listed could probably run Q1 or Q2 in software mode at a decent clip, if nothing else. Heck, the original GBA has a version of Wing Commander Prophecy on it, (although the graphics look as though they're about on par with the 3DO version of WCIII).
 
hey69 said:
my amd 220mhz PC with s3 virge videocard had also a fast procesor and videocard back in the time.. what was i playing then? oh yeah, duke nukem , wolfenstein 3d , doom I/II

funny, I think all those titles are already available for GBA :]
 
The DS will not be replacing GBA according to Nintendo. It'll be interesting to see how Nintendo markets and supports this product while developing GC2 and GBA2.

Nintendo: DS not Game Boy Advance's successor

Japanese game giant clarifies its new double-screen gaming system's marketplace role.

TOKYO--In an interview conducted by Bloomberg Japan, Nintendo confirmed that the Nintendo DS, its newly announced portable dual-screen gaming system, is not being created to take over the Game Boy Advance's market. The company also confirmed that a separate machine is being developed as a next-generation successor for the GBA. According to Nintendo's public relations chief Yasuhiro Minagawa, "The development of succeeding machines for the GBA and Game Cube are in the works, separately from the Nintendo DS."

Nintendo's comments support their previous statements that they aim to release a new machine that is different from existing game devices. However, that doesn't completely rule out the possibility of the Nintendo DS having backwards compatibility to the GBA; the 32-bit ARM7 chip used as the CPU on the GBA is also used as the sub-processor on the Nintendo DS.

By Hirohiko Niizumi, GameSpot [POSTED: 01/21/04 11:42 AM]

http://www.gamespot.com/all/news/news_6086771.html
 
nobie wrote:
Stereoscopic will be impossible anyway, because the screens are one on top of the other not side by side.

I was referring to this. Where did you read that the screens will be ontop of one another? I haven't seen any reference to this, except when people were talking about 20 year old handheld versions of donkey kong.

By the way, I think I still have that one laying somewhere around my old house. Are those things worth anything today? Maybe I can ebay it.
 
nobie said:
hey69 said:
my amd 220mhz PC with s3 virge videocard had also a fast procesor and videocard back in the time.. what was i playing then? oh yeah, duke nukem , wolfenstein 3d , doom I/II

funny, I think all those titles are already available for GBA :]



so? i can play Splinter cell on a mobile phone..

ever played mortal kombat on the original Gameboy? :p
 
Clashman said:
nobie wrote:
Stereoscopic will be impossible anyway, because the screens are one on top of the other not side by side.

I was referring to this. Where did you read that the screens will be ontop of one another? I haven't seen any reference to this, except when people were talking about 20 year old handheld versions of donkey kong.

By the way, I think I still have that one laying somewhere around my old house. Are those things worth anything today? Maybe I can ebay it.

When I checked News.Yahoo.com for articles I read a Reuters story that said "one above the other". Here it is...

Nintendo Unveils Dual-Screen Portable Game Unit
http://story.news.yahoo.com/news?tmpl=story&u=/nm/20040121/tc_nm/tech_nintendo_dc_3

It's probably been reported in other articles as well.

Tommy McClain
 
Perhaps they'll try to reintroduce the game and watch concept, which would explain why it won't compete against GBA and PSP, since you won't actually buy games for it.

Edit: I didn't read everything so if they stated otherwise, just disregard this :)
 
Teasy said:
I was a bit worried that this mystery product would be a massive let down, nothing as substantial as a new kind of portable. So I've been very pleasently suprised here.

At first, when I read about it, I also thought "the dual screen thing sounds a bit silly". But then I decided to actually think about instead of just bashing it. Here's one idea for an application of this handheld:

One of the fundemental problems in computer Football games today is that you can only see a portion of the pitch. A player, in real life, can look right out over the field of play. He can stand at one end of the pitch and see someone 60-70 yards away starting to make a run, and so attempt to hit a long ball to him. The problem is in a computer game you need to be reasonably close to the player your controlling in order to be able to keep the ball. You need to be able to see were the ball is at a players feet and exactly what is happening directly around him in detail. Because of this you can never see anywhere near the whole pitch without compromising the gameplay. Games have attemped very small maps of the entire pitch at the bottom of the screen, with little dots moving around to represent the players movement on the pitch. But those maps are pretty useless. For a start they're always to small to accurately show you what's happening on the whole of the pitch. Also they're overlayed over the main view so they're hard to see (with the pitch and players running behind the map.. its confusing).

But with DS one screen can be for the main game and the screen above can be used as an interactive map. The interactive map would have several functions. The two main functions I would like to see would be attacking half and defensive half views. Say you have the ball in your own half, you switch the map (maybe with buttons on the back of the handheld) to the atacking half of the pitch and you can then see, in decent detial, what all the players ahead of you are doing while also being able to see what your doing. You can see a player making a run and pass to them even if they're 50-70 yards ahead of you. Or if you lose the ball in the opposing teams half, or in midfield, you could switch to defensive half to see where your defenders are before deciding what action to take. For instance you might see that your defence is organised poorly at that time, their may be a big whole right through it. In which case instead of putting your efforts into winning the ball back, you might put your efforts into first filling that gap and organising the defence. All the while, when your moving a player back to help strengthen the defence, or whatever, you could be keeping an eye on the opposing player with the ball on the other screen to make sure he doesn't become a problem for you. When the defence looks good you can then go and try to win the ball back, or if you see that it becomes urgent to win the ball back straight away you could do that instead at any time. I'm sure this won't interest some people, even some Football fans won't want to get that strategic and complicated. But for the real Football fanatics, of which there are LOTS, this would be fantastic if done properly.

Another interesting view in the interactive map could be a closeup of the apposing penalty area. You might be looking for a good pass, but you can also be keeping a very detailed eye on the keeper. If he strays off his line, or is just not in a great positio, you can see it and perhaps try to chip him.. This has SO many posibilities for taking this particular genre of game to the next level!


Right on the money with those observations. Taking games to the next level is what this is all about. The DS is a system that increases the creativity potential for game designers. It isn't about just giving more power to game engine programmers to throw more pixels around on a screen.

Nintendo has bored me in recent years, but this is a nifty direction to take gameplay. All this talk about gameplay and how to take advantage of a second screen shows Nintendo is on the right track with this system.
 
Saying that this is not the GBA successor seems to me that it's just a way out for nintendo if it turns out to be another Virtual Boy. It can die without tarnishing the Gameboy name.

Anyhow, if nintendo thinks this is such a great idea, I want to see their next console be able to support dual screens with seperate images.(gamecube can if both are interlaced since it has two video out ports, but it's the same image on both and only one would get sound)
I except the 3d on this thing to be somewhere in between n64 and dreamcast if it includes a 3d chip, if not I'd say at least PSX quality.

BTW, if nintendo wanted to do this, couldn't they have just had a widescreen, and for games that need dual images just split it down the center? Well, I suppose it might be confusing for two different viewpoints(btw, the fact that they even mentioned viewpoints seems to me that it will support 3d primarily) but no more so than split screen gaming on consoles.

This is less exciting to me than the virtual boy though, at least the virtual boy seemed cool and unique to me. This is just giving me an extra screen to worry about smudging fingerprints on or extra weight to the handheld. At least on a pc I could have a flight sim with 3 monitors, but this, when the screens are so close, it would ruin any illusion.(and it only has 2 screens, not 3, what are you going to do, split the image down the center?) But this seems like either every game is going to be a gimmick, or the extra screen is mostly a waste.

BTW, nintendo said gba to gamecube connection would offer new gameplay possibilities, but I've seen nothing that couldn't be done full screen(you can't look at the tv and the gameboy at the same time) or with a small screen in the corner of the screen, ala metal gear solid. The pacman vs was interesting, but I like splinter cell pandora tomorrow's way of doing it better.(the internet achieves a similar concept there and will probably do it much better) Anyhow, what was nintendo's big idea that made it worth pushing GBA connectivity? Since they started it the only thing's they've done are the tingle tuner, animal crossing, and pacman vs. It was probably thought of like this "Hey, we're just using the Gameboy for data transfer. Maybe we can do it for something else as well? The screen!" Maybe this thing was thought of as "Ok, the gba->gc link has problems, the gba screen, memory, and display hardware is too limited and too hard to see, plus it requires two systems. This will fix that! We'll come up with games later." Or maybe they'll finally put out whatever it was they designed the gc->gba link for.

Maybe this new handheld will be old fashioned gameboy oriented, only with two screens on it and be really long? It could still fold up.
If this turns out to be two handhelds that can join together but are sold in one box, I'll like it though. The ability to have two players with 1 system and 1 game would be nice.
 
I'm curious about compatibility, does it play GBA games? And what about battery life, with two seperate screens and two CPUs to power they'll need better batteries than GBA.
 
Fox5: All along it's been touted as a 3rd pillar. I think it even has connectivity with the GCN/GBA.

The processing power should be more than enough, BTW. Remember that the PS1 has a 33MHz CPU, and the N64 = 93MHz.

3D could easily be done.
 
N64 had a 66(.6?)mhz coprocessor. Not sure if it served as a graphics chip, a t&l unit, or was just like the vector coprocessors in the ps2.
 
Fox5 said:
N64 had a 66(.6?)mhz coprocessor. Not sure if it served as a graphics chip, a t&l unit, or was just like the vector coprocessors in the ps2.

It had the Reality Coprocessor...

It did include various things, one of them being a unit roughly equivalent to the PS2's vector units.

It also had a rudimentary pixel shader in its rasteriser, but it was weak, slow, and complicated.

AFAIR T&L was done entirely on the host r4300i, though.
 
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