Tagrineth
V3, good lord, you're quite possibly the God of Pessimism...
I was optimist about the mystery product, until I hear the news.
You might not mind splitting the viewport, but some people (myself included) I don't like cluttering my main viewport.
*sigh* Again you can have your main viewport unclutter. But It won't take the whole screen. But it will be the same size if using a bigger screen, and come with the advantage of being configurable and if the need arise you can use it as one screen, instead of shutting one screen off as someone suggested.
I'd GREATLY prefer two separate viewports, one for the green and one for the ball (in a Golf game, for example) than one giant viewport for the ball view, and a tiny window for the green... for one, you could fit a bunch of extra information if you had a full additional screen.
Again, this is upto developers, if the big N wants too, they can force the developers to split one big screen into two. I mean they're already doing that with the two screens, why can't they do it with one bigger screen, if they desire it to be so.
And V3, it's good and all to say that developers can split one screen into multiple viewports, but very few devs dare to try. That and, any dev (hell, I'm not even a dev and I realise this) would realise that splitting one screen and showing two entirely different things is a WONDERFUL burden on your hardware... splitscreen in one area or whatever is still OKish, but imagine if, say, you were playing a squad-based FPS, and your AI teammate was in a different area altogether doing something to help your mission. It'd be a chore to have two separate areas resident in RAM, and a complex AI running on the same CPU as you and your opponents, tracking everything in two possibly large areas... having a separate CPU and RAM on the other screen makes something like this feasible.
Again I have nothing against using two CPUs or more RAM, etc. I just don't see any breakthrough in gaming using two screens, that can't be achieve with one bigger screen using viewports. Nintendo promoting it as some sort of breakthrough, is very sus.
Again arguement that will enhance gameplay, that can't be done using bigger screen that can fit two viewports that have 3" in size each, with border.
I can buy dual screens for the sake of size, power, cost, etc but the big N doesn't say that, its all about gameplay in their press release. So far the only decent one is head to head gaming. Although good possibility but weak as I already mentioned before.
Clashman
But comparing NDS to a 4.5" 4:3 screen is unfair and irrelevant, as there will be ZERO portables coming out any time in the near future with that large of a screen. As it stands, NDS has, (EDIT: will likely have), more screen area than any other portable coming out, even if it only bests PSP by a small amount.
Its an imaginary 4.5" screen, its "the bigger screen" that I am talking about in all my post, it can be 5" or 6" even, it just a screen that can fit that two 3" screen and resolution as well.
It'll give the same benefit in regard to gameplay, and I view it as a superior solution even, But then they have to call it Nintendo Single Screen
It doesn't have the cool gimmick name.