I don't believe anything Proelite says. The guy keeps changing his tune at different times. He said Durango was going to be 2.5 TF now he is backpedaling.
You shouldn't. Everything is rumors until MS and Sony came out with figures themselves.
Btw, I am no where in a position to get info about the next Xbox even if I did work at MS.
No, dedicated units use fixed point math.Are tessellation units counted in the overall flops figure for GPU's?
I don't understand how people don't see common sense when they are so close to tech every day. We would not have half the technically impressive games we have today if we did like Microsoft tried to do at the beginning of this gen and mandate even 720p for all games, let alone framerates. They just would not have been possible.
Agni's philosophy was a much less demanding target according to Square Enix's notes than Samaritan. Agni was running at full 1080p at 60fps with 8xMSAA PLUS FXAA even when unoptimized.
In comparison to Samaritian which was only using FXAA, 30FPS and 1080p and needed 2.5 tflop GPU right off the bat.
I'd love a demo crew or some enterprising developer to have a go at a low-res demo just to see what's actually possible. But I suppose advanced techniques (realtime lighting engine) would need a lot of development and not really be worth it if it can't be used in real games.Damn right!!
One day my dream of a MCGA 320x200 game using a next gen console will become true!
Resolution is for suckers, just think of the AA!
One was made by ~20 programers in 2-3 months, and the other one was made with the might of large video game developer who has excellent sense for design and atmosphere.
I never liked demos that were made by Epic....
I don't think my standards are that high for next gen specs. They probably wouldn't lose that much money compared to last gen but we still need to get more details I guess. You're right that engines are not optimized yet for the consoles since hardware is not 100% finalized so I suppose we can still be surprised. All I'm asking for is a strong baseline for next gen with good framerates and a little bit of future proofing.^ How do you know what they are able to accomplish with their resources? Unless of course you work for those companies.
Tradeoffs and compromises happen and TDP as well as costs have to be considered for them no matter what kind of set ups they go with.
If your setting yourself up for a super high base standard off the bat, your not doing it right and are going to be disappointed regardless of what happens.
For example,
Agni's philosophy was a much less demanding target according to Square Enix's notes than Samaritan. Agni was running at full 1080p at 60fps with 8xMSAA PLUS FXAA even when unoptimized.
In comparison to Samaritian which was only using FXAA, 30FPS and 1080p and needed 2.5 tflop GPU right off the bat.
How can you expect similar targets for both of them if we know they require different abilities?
And we also know that devs aren't going to be mandating 1080p 60fps across every game, probably not even a majority of them, and that will become even more common as the gen goes on as games become more ambitious and technically complex than they already will be.
I don't understand how people don't see common sense when they are so close to tech every day. We would not have half the technically impressive games we have today if we did like Microsoft tried to do at the beginning of this gen and mandate even 720p for all games, let alone framerates. They just would not have been possible.
Damn right!!
One day my dream of a MCGA 320x200 game using a next gen console will become true!
Resolution is for suckers, just think of the AA!
It seems likely both next generation consoles are using architecturally similar GPUs from AMD, in which case FLOPS can be a good guideline.
GCN is as far as I know an architecture without any great flaws, so I have my doubts even access to a large SRAM cache can bridge the rumoured 50% FLOPS deficiency in Durango.
Although it would more likely be 750 Xenos v 500 Xenos as the Gpus are made by the same company this time and are likely to even be the same series.
No, its not right. They looked at forums (b3d and GAF) and practically copied specs posted by couple of people who seems to enjoy thinking they have sources, even though they don't really have any.So if the new vg247 article is right, final post-OS ram counts are 3Gb and 5GB Orby and Durbo. 1.84 and 1.23 jiggaflops.
To translate, imagine this gen with:
PS3 750 mhz RSX+300MB ram
360 500 mhz Xenos+500 MB RAM
HMMMMMMMMMMMMMM