NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

Discussion in 'Console Technology' started by Barso, Aug 30, 2012.

Thread Status:
Not open for further replies.
  1. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    In a high end PC, they actually use much less than 3.5 GB. But that is because they are running upscaled console games to begin with. When your actually designing your game around that ram amount as the lowest common denominator, a lot changes in terms of design, but i should not have to be the one saying that.

    Next gen isn't the PC version of Skyrim, Crysis 2/3, Farcry 3, or Battlefield 3.
     
  2. thuway

    Newcomer

    Joined:
    Jan 23, 2013
    Messages:
    18
    Likes Received:
    1
    I haven't heard a single thing about 8 GB of RAM. Most information that we get is from devkits of yore, white papers, and PDF's. The current leaks on Durango were back from the Durango Summit.

    I personally don't think Sony will go with 8 GB of RAM, 6 GB GDDR5 is far more likely. Even than, neither of us will know until final silicon begins to arrive.
     
  3. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    I should mention that the trend here has been to pose such questions to bkilian in analogies referring to bicycles :razz:
     
  4. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    Ah, but we have these same games that use less than 3.5 GB on PC running on 512GB on the current consoles, so I'm sure they'd manage to do proper next gen titles with nearly 8x the RAM. :wink:
     
  5. Albofighter

    Newcomer

    Joined:
    Dec 2, 2012
    Messages:
    77
    Likes Received:
    0
    Until microsoft breaks his legs and he can't cycle no mo :cry:

    but bkillian has stated that he knows nothing about orbis so I doubt he would have an insider opinion on the matter.
     
  6. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    That's a bit simplistic as it ignores the type of RAM, consider whether developers would prefer 8GB of DDR3 vs 4GB of GDDR5.
     
  7. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    People probably should stop using "PR metrics" from MS's marketing slides and "performance estimates" given to insiders as a baseline of Durango's performance.

    From a pure numbers angle Durango is *not* 6-8x faster. Architecture aside: Fillrate is about 3x (4 vs. 12.8Gpixels), texturing is about 5x (8 vs. 38Gtexels), flops are about 5x (240 vs. 1200GFlops), about 3x triangles (500M vs. 1600M triangles/sec), aggregate bandwidth, counting only the bandwidth to the eDRAM and not the internal bandwidth is something less than 4x (54 vs. 170GB/s). Memory footprint is over 6-8x jump, once you count count the OS it is about 10x.

    Durango is mostly in the 3x-5x range of raw peak performance improvement range.

    Before the numbers are poo-poo'd with "efficiency of modern GPUs" I would note that Durango also has to perform at 1080p, counter diminishing returns, GPU performance doesn't necessarily increase linearly with raw specs (i.e. workflow issues), more expensive shaders to get better results, etc balance that out--especially the higher resolutions. So any appeal to "it will look 6-8x better" (whatever THAT means) is easily then cut in half but increasing resolution, which brings it back inline with 3x-5x or less in terms of "realized" potential.

    The good news is Cape Verde seems quite capable of playing games like BF3, Batman AC, Dirt 3, etc at relatively high settings (minus AA) near 1080p at 30Hz so indeed Durango can play this generations worth of content the way mid-low range PCs currently do.
     
  8. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    ^ That sounds a lot more like negative conjecture than anything else i've heard here. And how do you know they'd be aiming for 1080p to begin with?

    True, but again, if everything is as i've heard and Durango's GPU is properly fed(read, not bandwidth starved), then it is a properly balanced machine. Personally if Sony can, i'd like to see them upgrade to 6gb to keep up with the amount.

    Microsoft was going with 5gb minimum for games, if we can get that to be the lowest denominator (since presumably if Orbis got 6gb, 5.5 would be allocated to games), things would be improved even further, and Devs would not be complaining about ram amount for a long time.
     
  9. Albofighter

    Newcomer

    Joined:
    Dec 2, 2012
    Messages:
    77
    Likes Received:
    0
    I don't think microsoft are listening to devs anymore. It's probably true that they have a more casual mindset. Just think about it, if they listened to devs, then I doubt we would hear that epic games is dropping their voxel lighting solution. Only reason they're doing that is due to underwhelming specs. This sucks cause over 70% of high budget games use unreal engine so if that engine suffers, it means a lot of games will.
     
  10. Bagel seed

    Veteran

    Joined:
    Jul 23, 2005
    Messages:
    1,533
    Likes Received:
    16
    And I'm sure they would make them even more proper with 12x the RAM :)

    But based on the spec of both consoles at the moment, I wouldn't pay over $399 for either of them. $349 would be right. And I certainly hope they aren't as big as launch PS3's because I don't see why they would need such large cases for TDP's not even close to 200w.
     
  11. MrFox

    MrFox Deludedly Fantastic
    Legend

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    I think the worst thing that happened to Sony was the PS2 success, causing some bad decisions about PS3.
    Worst thing that happened to Nintendo was the Wii success, WiiU tried to reproduce that, and seems to have somewhat failed so far.
    And the worst thing that happened to Microsoft was the Kinect success, it looks like Durango was made consequently.
     
  12. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70


    Well, yes I mean't 6-8x in real world performance rather than just going by on paper specs.

    I'm not sure whether the games are all going to be 1080p either, I can see games like COD targeting 720p @ 60 and others might go with some intermediate resolution between 720p and 1080p.

    Proelites hints about the rendering planes also perhaps indicates that the console is even better suited for upscaling from less than 1080p resolutions this time around.

    Dynamic resolution switching might also feature in a big way.
     
  13. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,325
    If i find this hilarious because when everyone was drooling over Cell and its theoretical TFLOPs and how it was a supercomputer. It was the 360 with the most relevant technology as it was the first piece of mainstream hardware to be released with an unified shader gpu which dominates gpu tech now.

    Nevermind that MS is continually on the forefront designing an API to keep up with ever growing performance of PC gpus. Sony is so good at designing and manufacturing harware that it dropped it all to basically go off the shelf. Its the equivalent of the 720 running a linux OS with opengl as its graphic api.

    I love Sony but Sony having hardware spec advantage over MS has happened before and AMD gpus and x86 cpus are MS's forte. AMD gave MS unified shaders before it put it in its own products, so its practically impossible to see if MS and AMD are working together to realize AMD vision of tommorrow with MS basically financing the endeavor.
     
  14. Bagel seed

    Veteran

    Joined:
    Jul 23, 2005
    Messages:
    1,533
    Likes Received:
    16
    According to AndyH one of the first bringers of infos, 1080p 30fps or 720p 60fps are the targets for Durango.
     
  15. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    I don't think 6GB is likely - as the recently departed Rangers said sometime ago, 4GB of GDDR5 is already like 2x the cost of 8GB of DDR3 http://forum.beyond3d.com/showpost.php?p=1695766&postcount=185

    And as numerous people have said, changing to 6GB at this time is not possible since it'd require a new bus and so a expensive and time consuming system redesign.
     
  16. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    Well they'd be even properer next next gen games with 30x the RAM :wink:

    They shouldn't be as big as the launch PS3 or 360, unless maybe the PSU is now internal.
     
  17. Albofighter

    Newcomer

    Joined:
    Dec 2, 2012
    Messages:
    77
    Likes Received:
    0
    well you gotta respect sony for going with cell and selling the console at a huge loss. If the cell was a bit easier to develop for and they handed out good tools, we would probably get the super cell right now with amazing hardware and BC.

    Microsoft on the other end went with an efficient design for 360 that was capable enough. Now they have a lot of money and success in gaming and have the most potential out of all competitors and yet they waste it away with kinect. They could have taken out sony and nintendo next gen, they have the resources...so dumb
     
  18. Bagel seed

    Veteran

    Joined:
    Jul 23, 2005
    Messages:
    1,533
    Likes Received:
    16
    It's the third console curse. Or every 3rd console.. at this point it's happened enough times to be worth taking note of.

    NES, SNES, N64
    Master System, Genesis, Saturn
    GC, Wii, Wii U
    PS1, PS2, PS3
    ...
     
  19. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    4,024
    Likes Received:
    2,851
    32-bit legacy issues are dictating how much memory games use on PC. If this wasn't an issue, PC devs might use more.

    And memory isn't just workspace (where bandwidth is a limiting factor), it's also fast storage. Being able to keep more assets in fast storage is always going to be beneficial to performance and will make for bigger levels (or worlds) with fewer (or no) load screens. Even the best streaming engine is only going to take you so far.
     
  20. Ketto

    Newcomer

    Joined:
    Jul 30, 2012
    Messages:
    39
    Likes Received:
    0
    Location:
    Winter Park, Florida; and London UK.
    lmao the thread tags are awesome!
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...