Shouldn't we wait for more info since the Durango setup is somewhat unconventional ?
I know MS's marketing strategy. The new console name is the Xbox 720p.
Hell no. This is the internet buddy. Pitch forks and fire sticks.
To be fair to the posters, the leaks seemed highly detailed and not some cryptic hints. I think hail or hate is valid.
The 102GB/s for the ESRAM is especially disappointing. Yes GDDR5 is expensive and the traces require a bit of power and a wide bus causes problems for cost reduction (pads don't shrink quickly so if, to throw out a number, if the smallest die size you can get with a 256bit bus is 200mm^2 it cuts into future process shrinks) but the bandwidth, along with the Flops, Texels, and Pixels rates all indicate something along the lines of Cap Verde like performance.
Don't slap me B3D community, but wouldn't you agree that the current rumors paint a similar console, in its design philosophy, to the one described in the Youkon leaked document (the one that hit the web last year) If that's the case, didn't the same document suggest using 2 GPUs :smile:
Does it really matter? Its like Xbox 1.5 all over again. I assume Microsoft just decided that their scaling chip would be fine for resolution's sake instead of prioritizing 1080p gaming.
Personally, i care more about AA than resolution.
But again, i doubt that ESRAM is going to be enough for 1080p native anyway for the games these consoles are going to be rendering.
Well that is pushing way too far, the system lacks 33% the raw shading power of the ps4 (if rumors, etc. disclaimer), has less ROPs but enough bandwidth to feed them (they should perform closer to their peak perfs than the one in the PS4, AMD own word is that pitcairn ROPS are under fed hence why they increased bandwidth in Tahiti while keeping 32 ROPs).
The very issue for real "enthusiasts" is that the ps4 doesn't look like a monster either.
I've shifted back to PC gaming with a conservative set-up (laptop) and I plan to upgrade sometime in 2014 (worse case scenario would be early 2015 / after Christmas hunting for refurbished parts ).
By that time, the PS4 won't look like anything special either, we should have 22nm GPU parts, I hope excavators with decent performance on one side, set to be awesome (compared to jaguar cores it is not really disputable) Haswell/Broadwell CPU on the other.
Lot of Fast RAM for cheap is a given (my laptop already have 6GB). etc.
It should definitely be doable to find even a laptop (without breaking the banks) that is competitive with those next gen. As far as desktop are concerned (even in tiny form factors) it should be more than doable, close to cheap actually.
Thing is I'm OK (not that I may buy the product, I'm completely undecided on the matter, not sure to buy a console at all and I want to see prices for both systems) with MSFT strategy, as imo betting the farm (/financial risk that match a power house console) on a console in that sucky economy, when more actors could try to enter the show (Valve, Nvidia could have follow up to Shield who knows, Apple, etc.) possibly with a different positioning than "traditional consoles.
There's no second GPU and has never been one in any noteworthy rumour besides the 2010 roadmap leak.
They were going for 6-8x the 360, Durango is at least that - enough said.
Wondering whether it has special sauce or extra GPUs etc to match PS4 is a misguided question since MS didn't know what Sony were going to do, and as bkilian suggests, they didn't care much about a disparity in relative power.
But to answer your real question: "Did microsoft fire the person responsible for the Kin debacle?" No. That person moved on to the XBox org, heading a team titled "Next generation experiences incubation" or something like that. Although she disappeared a while ago, and I didn't keep track.
Like a Sega 32x? I'm not sure how you would cool or power external processors without it being big and loud.
Microsoft's machine will have its advantage in pure RAM numbers. A fact even Sony has to come to terms with. Some of the best developers in the industry have been behind the birth of Orbis and Durango.
What about rumour from edge that Sony is pushing for 8 gb ram with higher bw.Microsoft's machine will have its advantage in pure RAM numbers. A fact even Sony has to come to terms with. Some of the best developers in the industry have been behind the birth of Orbis and Durango.
But how much use is the RAM going to be if you only have the bandwidth to access 1-2GB a frame?
I think 3.5 GB of RAM is enough for games, someone was saying Skyrim, Crysis 2/3, Far Cry, Battlefield etc don't use any more than that.