anexanhume
Veteran
The PS3 doesn't support wireless n, Never has, AFAIK.
My mistake. Thanks.
The PS3 doesn't support wireless n, Never has, AFAIK.
Well, outside of the 360, MS has been pretty disasterious.
Bing still bleeding. Kin failed. Win 8 mobile, luke warm start, Win 8 tablets no big impact, Win 8 desktop OS very mixed reviews.
The 360 has actually been the bright spot during this whole trail and (mostly) error phase. The same braintrust for the products above seem to now be pushing that mentality onto Durango also.
Maybe they'll buck the trend? we'll see but history isn't strong with them....
Kin was absolutely a beautiful phone, with a revolutionary UI. I _still_ prefer the Kin UI to Windows Phone with it's pseudo-integration of facebook. Kin's problem was Management blindness to the fact that their intended audience either a) did not buy phones with a smartphone data plan, or b) wanted an iPhone. We offered this amazing phone that integrated facebook natively and completely changed the way you interact with your phone, and then, for some reason, aimed the marketing squarely at teens and hipsters and charged a _hefty_ $30/month mandatory data fee that didn't include texting!!. Minimum monthly cost of the phone if you actually (like any teen) wanted unlimited texting: $85 before taxes and fees on it's own plan, or $55 added onto a family plan.Bing is still steadily gaining marketshare. It's still a struggle, but MS knew it was going to be.
Kin. was a good product launched a few years too late. It was an extremely good feature phone at a time when feature phones were losing their appeal in western countries. So much better than something like Microsoft Bob. If the market demand hadn't suddenly switched to wanting smartphones, it could have been a huge success.
Kin was absolutely a beautiful phone, with a revolutionary UI. I _still_ prefer the Kin UI to Windows Phone with it's pseudo-integration of facebook. Kin's problem was Management blindness to the fact that their intended audience either a) did not buy phones with a smartphone data plan, or b) wanted an iPhone. We offered this amazing phone that integrated facebook natively and completely changed the way you interact with your phone, and then, for some reason, aimed the marketing squarely at teens and hipsters and charged a _hefty_ $30/month mandatory data fee that didn't include texting!!. Minimum monthly cost of the phone if you actually (like any teen) wanted unlimited texting: $85 before taxes and fees on it's own plan, or $55 added onto a family plan.
All questions about price and market penetrations were answered with either "These are not the droids you are looking for", or my favourite: "Our studies show that initial price is more important than monthly fees, we don't see any issue with the monthly fee structure"
Sorry, just had to get that off my chest.
/rant
All questions about price and market penetrations were answered with either "These are not the droids you are looking for", or my favourite: "Our studies show that initial price is more important than monthly fees, we don't see any issue with the monthly fee structure"
Kin was absolutely a beautiful phone, with a revolutionary UI. I _still_ prefer the Kin UI to Windows Phone with it's pseudo-integration of facebook. Kin's problem was Management blindness to the fact that their intended audience either a) did not buy phones with a smartphone data plan, or b) wanted an iPhone. We offered this amazing phone that integrated facebook natively and completely changed the way you interact with your phone, and then, for some reason, aimed the marketing squarely at teens and hipsters and charged a _hefty_ $30/month mandatory data fee that didn't include texting!!. Minimum monthly cost of the phone if you actually (like any teen) wanted unlimited texting: $85 before taxes and fees on it's own plan, or $55 added onto a family plan.
All questions about price and market penetrations were answered with either "These are not the droids you are looking for", or my favourite: "Our studies show that initial price is more important than monthly fees, we don't see any issue with the monthly fee structure"
Sorry, just had to get that off my chest.
/rant
Question is has MS learned from this experience or will they attempt to charge for online MP on the next system?
60 bucks a year is not an issue. It's half of what you pay for netflix streaming, and I'd dare say most gamers get a lot more value out of Live Gold than they get from their netflix subscription. It's just multiplayer luddites like me who absolutely refuse to play MP games that don't get a whole lot of added value from Live. Although even with Netflix on my Tivo, my Blu-ray player, the apple tv and the 360, I find myself using the 360 for it 99% of the time, the implementation is just so much better, and voice control is awesome. (And I only pay $25 a year for Live Gold... )Question is has MS learned from this experience or will they attempt to charge for online MP on the next system?
As much as I'm trying to stay optimistic WRT the appeal these consoles will have for me, I am beginning to understand why some are disappointed that these consoles aren't more exotic. Purely from a hardware standpoint, the sense of something new and exciting that's like nothing else we've ever seen before that has been present going into previous console generations is completely missing.
At best, with Orbis, we have what can be looked at as an enhanced implementation of AMDs APU concept that's unfettered by the restrictions of the PC platform. It's interesting, for sure, and cool in its own way, but not really exciting. Orbis development should enable awesome PC multiplats, though. So, extra points there.
And then there's Durango, which at this point, I find interesting architecturally in that it seems to be geared towards achieving maximal efficiency with middling hardware and the tweaks that they have done to achieve that seem clever (at least with my limited technical understanding). But it's pretty much impossible to get excited about middling hardware no matter how cleverly it's being used. Exciting is achieving maximal efficiency with maximal hardware!
I understand the reasons why the consoles are what they are, but I can't help but feel a little nostalgic for the way things used to be. Hopefully, once all is revealed there's something about one (or better both) of these consoles that ratchets up my enthusiasm, because (so far) the hardware itself isn't really doing it.
Thanks SBYou are more likely to become CPU starved on a large multiplayer map than you will GPU starved. Each additional player isn't going to add much to GPU overhead, but will add relatively more to CPU overhead.
RAM also shouldn't come into play (over and above what would be needed for a single player map of similar size).
In this case, both Orbis and Durango should easily support the same number of players for online multiplayer for cross platform games. At least with how we are currently interpreting the leaked rumors.
Regards,
SB
As much as I'm trying to stay optimistic WRT the appeal these consoles will have for me, I am beginning to understand why some are disappointed that these consoles aren't more exotic. Purely from a hardware standpoint, the sense of something new and exciting that's like nothing else we've ever seen before that has been present going into previous console generations is completely missing.
fwiw, i'm not aware of any leaks that confirm jaguar as the CPU in durango. Its also conspicuously missing from the list of available poll items on vgleaks to be 'exposed'. If you want to believe some journalist insiders the CPU in Durango is definitely different then Orbis, I'm assuming "better" but who knows at this point. If its worse that would be disappointing.
360 drops to $150, Durango releases at £300 with Kinect. There's plenty of scope of market manoeuvrings.
Some of your G's should be T's
Even without knowing explicitly what CPU is in Durango, it's unlikely to be less powerful than what is in Orbis. I can't think of many 8 core CPU's that would be less powerful that would also make sense to put into a console.
So as far as the CPU is concerned, both consoles should basically be able to support the same number of players in online multiplayer. And since GPU and memory don't affect that significantly (at least not with the minimum rumored 3.5 GB [Orbis]) then it's safe to say they will likely be equal with regards to number of players in cross platform multiplayer games.
Regards,
SB
I may be late to the party. Sorry if I am but my next gen interest just recently started to get going.
But I am willing to bet that MS strategy revolves around scalabilty using tessellation on the software front and multiple upgradeable skus on the hardware front..
http://www.nvidia.com/object/tessellation.html
http://www.freepatentsonline.com/7928979.html
http://www.freepatentsonline.com/y2010/0214294.html
http://patent.ipexl.com/U2S/20110128285.html
Why is tessellation important? It reduces memory footprint in terms of bandwidth and amount needed for main memory. It would help explain MS going ddr3. Also it makes the artwork creation pipeline more efficient. You can build one model and scale it up or down depending on the hardware. That makes multiple skus based on performance practical as developers can just tune the amount geometry and mapping displacement going on.
MS has released patents showing a scalable console and the gpus containing embedded ram and match up well with current rumored configuration.
http://www.eurogamer.net/articles/digitalfoundry-microsoft-scalable-platform-patent.
To further my point.
http://developer.amd.com/wordpress/media/2012/10/apu101.pdf
Page 22 is AMD scalable apu. External SIMD engines connecting directly to the apu's internal SIMD avoiding the pcie and northbridge.
What we may be looking at with the vgleak is the 720 version of the Arcade.