I know this has been answered before. With next gen starting, is there any way to remove shader alias, like the distracting shimmering in GT5, completely ?
There's LEAN/CLEAN mapping for specular, for example.
I know this has been answered before. With next gen starting, is there any way to remove shader alias, like the distracting shimmering in GT5, completely ?
ROPS and render BW are one area where the Durango might actually have some SS to help mitigate the less ripped hardware:
So it looks like the esram is intended (or at least suggested) for buffers, and the low latency nature of it should help with effective fill. Also:
Hooray! Subsamples live on, even if in a bastardised form! Take that pixel popping post process AA!
Of course, maybe the PS4 will have this too ...
So how does it compares to ps4's gpu ?
See pc benchmarks of AMD HD7770 vs AMD HD7850 and you will see better.
So it's effectively a hd 7770 ? No secret sauce !!
There's LEAN/CLEAN mapping for specular, for example.
At the moment no. We´ll see tomorrow. It´s strange that in the today´s leak there is no sign of HSA.
Well, nothing that we didn't expect. 50% less flops, 50% less ROPs, 50% less texture units etc. all that versus Orbis that doesn't sound great in the first place.
Well, nothing that we didn't expect. 33% less flops, 50% less ROPs, 50% less texture units etc. all that versus Orbis that doesn't sound great in the first place.
I got on roll with "50%" so I forgot about my math.Fixed before you get crucified for that bro ;-)
Perhaps the CPU or a coprocessor can help out (in an effective manner) !
That being said, I actually think that games have started reaching a "saturation point" of looking "good enough" with the current generation, i.e. further advances in graphics won't be as important to sell games down the road as advances in general game design and new kinds of gaming experiences will be. Microsoft's and Sony's respective visions of how to evolve the gaming experience with (more or less interesting) peripherals will probably be way more important than theoretical compute power.
Anyway, GPU sounds super whack but if PS4 is actually 14CUs GPU, then it might actually be close.
If all the rumoured specs are true, I really don't understand how Durango is supposed to end up similar to Orbis in real-world GPU performance.
33% less shader power and 50% less ROPs will be hard to counterbalance by any kind of additional helpers.
That being said, I actually think that games have started reaching a "saturation point" of looking "good enough" with the current generation, i.e. further advances in graphics won't be as important to sell games down the road as advances in general game design and new kinds of gaming experiences will be. Microsoft's and Sony's respective visions of how to evolve the gaming experience with (more or less interesting) peripherals will probably be way more important than theoretical compute power.
I really wonder what Sony and Microsoft have in store in THAT respect.
So it's effectively a hd 7770 ? No secret sauce !!
At the moment no. We´ll see tomorrow. It´s strange that in the today´s leak there is no sign of HSA.
Only if Microsoft has some special sauce for the CPU. Modern graphics are full of computing heavy tasks. The 14+4 setup rumored for Orbis would still be a significant advantage for Sony since Durango would have to utilize some resources of its 12 CU GPU to do the computing for object occlusion, depth of field, lens flare, motion blur, bokeh and other bread-and-butter effects of DirectX11 level of graphics.
Esram + DME, not the same as 7770.