NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

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Interesting bit still based on the rumours and his belief about Ms not allowing as much direct hardware access as Sony which may not be true.

Anyway the talk about GPU low level access that allow GCN paints a very good future for people like Naughty Dog, Santa Monica and Guerrilla. I would like to watch their faces when start playing with that Liverpool GPU!.
 
That only applies for games that use a forward rendering, but many modern games use deferred rendering.

and many modern games don't
if you know something that microsoft don't about rendering targets, try to email microsoft

You just can't add the bandwidth of either pool and say "the new XBox has 170GB/s of bandwidth", that's not how these things work.

when you free the ram BW using eSRAM BW, this is how those things work.

You don't know what the rumored DME Units are for.

so you don't know nothing either, including ram and the rest, we're talking about rumors
you can choose to believe what you want, as I can, we're here to discuss, not to downplay a system before it hits the road
 
If they come out a year or two after 'orbis' is released. Isn't killzone rumoured to be gunning for launch?

I don't think the rumor has much weight at this stage, it could well be a new IP from GG though. But non the less 1st party devs should do well even for a launch game I would say.
 
Probably not new but the examiner.com have an article up with left 4 dead images (they aren't in game they are drawings) if you got to photo 6 in the slide show you see some mock ups of the consoles and a few scans with information I've not seen before. Worth a look if nothing else. Sorry about not giving a link can only post at work on my phone and the link is pretty long to type error free

If either console looks like the mock ups (apart from the white xbox) I don't there will be any complaints about the looks.
 
http://www.examiner.com/article/fir...-and-xbox-720-game-from-left-4-dead-developer

I think we've seen these before.

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which means they can only use 3 gb of ram per frame @60 fps...

I wouldn't expect too many 60fps games in the future. It's just not worth the extra effort and the loss of visual detail any more.
This gen, COD tried to keep to it but started to falter with each new release. Rage sacrificed dynamic lighting and complex shaders, and God of War was more like 40fps too.

It looks like racing games are the only place for it.
 
I wouldn't expect too many 60fps games in the future. It's just not worth the extra effort and the loss of visual detail any more.
This gen, COD tried to keep to it but started to falter with each new release. Rage sacrificed dynamic lighting and complex shaders, and God of War was more like 40fps too.

It looks like racing games are the only place for it.

And fighting games. And slasher action games like GOW, DMC, etc etc.

I think there's certainly a place for it in the genres where controller response is important. But yeah i agree with you in general that most games next-gen will be 30fps.
 
GOW is not 60 fps, more like 40... Fighting games are probably right, though, but not all of them.

I do recall some info on how challenging it was to get the new Mortal Kombat game up to 60 fps on UE3, for example.
 
What kind of amounts of RAM do you think most games will take up for visual stuff next gen? If we can get an Agni's at 1.8GB VRAM at 1080p, would we begin to see diminishing returns above that?

Seems to me like ~2 would be nice baseline for both systems, especially with Durango being at ~2GB/frame.

What can we hope to see above those figures though? Just more texture detail? Wouldn't it be mostly unnecessary at 1080p?

Mod: That discussion was wonderfully covered by sebbbi here. No responses in this thread, please.
 
and many modern games don't
if you know something that microsoft don't about rendering targets, try to email microsoft

Games that are graphically inferior don't use it. Graphically superior games like Battlefield 3, Crysis 2 and 3, Killzone 2 and 3, Uncharted 2 and 3, etc use deferred rendering techniques. We're talking next generation gaming and therefore it is very likely that the number of games that use deferred rendering will increase drastically within the next years.

Other users pointed it out several times already: Durango is obviously not about what Microsoft is able to do. They could easily build a 300W monster console with 4TFLOP that sells at 800€. This is much more about what kind of market Microsoft is aiming at. The new PlayStation looks like a straight forward core-gaming appoach. The new XBox doesn't.
when you free the ram BW using eSRAM BW, this is how those things work.

I can't decipher what you want to say with this sentence. Sorry.


so you don't know nothing either, including ram and the rest, we're talking about rumors
you can choose to believe what you want, as I can, we're here to discuss, not to downplay a system before it hits the road

Let me get this straight: If someone adresses the inferiority of the rumored XBox hardware in comparison to the rumored PlayStation hardware (which undoubtably exists on paper!), then this person is jumping to conclusions prematurely and downplaying the systems capabilities in an unjustified way. But if you sugar-coat the capabilities of the new XBox on the basis of contradictory rumors, then it is a reasonable and logical analysis of what to expect in the final system?
 
GOW is not 60 fps, more like 40... Fighting games are probably right, though, but not all of them.

I do recall some info on how challenging it was to get the new Mortal Kombat game up to 60 fps on UE3, for example.

Yeah I didn't mean that GOW was 60fps, rather that the higher framerate is important to those types of games where player reaction times are super important.

Anyways GOW1 & 2 were 60fps. 3 was in places but yes was mostly around 40/45fps.
 
can someone please shed some light on the ram situation for both consoles ; which setup of the two ( 3.5 GB of gddr5 at 192GB/s and 5 GB of ddr3 at 68 GB/s with 32mb esram at 102 GB/s ) will be more preferable by the 3rd party developers ? which type of games will favour low amount and high bandwidth ram or vice versa ? Lastly will we see 1080p/60fps games to be the norm on orbis or on both the next gen consoles ?
 
can someone please shed some light on the ram situation for both consoles ; which setup of the two ( 3.5 GB of gddr5 at 192GB/s and 5 GB of ddr3 at 68 GB/s with 32mb esram at 102 GB/s ) will be more preferable by the 3rd party developers ? which type of games will favour low amount and high bandwidth ram or vice versa ? Lastly will we see 1080p/60fps games to be the norm on orbis or on both the next gen consoles ?

Nobody knows, but it is likely that the preference will be also relative to what kind of game developers are making. Some games need like 515MB of RAM, but need it to be incredibly fast, and others would prefer 8GB of RAM at a lower speed.
 
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