Aah, that's where you're wrong. The fan design on the new macs is not cheap at all. I'd say Apple spent a ton of money getting there, and each fan is significantly more expensive than a normal PC fan. Also, they don't reduce the total audio energy being released, they actually increase it a little. What they do is spread that energy over a wide spectrum of frequencies, such that no single frequency has high DB. Once it did become audible, it would be impossible to remove. The Mac Mini uses an 85 watt power supply. Increase the wattage, and you have to increase the efficiency of the cooling solution, which will increase the noise.Thanks for responding. To the best of my knowledge there's no mic in a MacMini, I used the example of a MacMini (could have used iMac also) as examples of consumer electronics that run silent, or near silent, but don't have expensive cooling solutions. They are simply well engineered. When you lose the noise, the simplify the problem.
Yep, that's kinda what we use in the Kinect.Why is this the case and what type of directional mics are we talking about, Unidirectional? How about an omnidirectional with a wide-cardioid? Because that'd look to capture around 100 degrees ahead quite nicely, perhaps a bit wider.
Laptop mics and your phone mics operate in single talk mode. When they detect you're talking, they mute the speakers. That's why you get the weird artifacts and cutoffs for phone conversations, and why, sometimes, with a loud enough speaker, the audio from the other side is energetic enough that it triggers the voice detection on your side and your speakers cut out. If you've spent any amount of time on hold, you'll have experienced this. They ignore all input to the mics unless they've detected a human speaker, so echo cancellation is trivial.I think you're referring the way the mics operate when the phone at held to the side of your face, sorry for not being clear, but I was talking about how the mics that operate in hands-free. Or any mic in a laptop (where it's often under the keyboard) and will get vibrations from the HDD and possibly the optical drive, as well as needing to negate sound from the speakers as well.
I don't doubt it's a complex problem.
For the rare occasions they actually provide a double talk mode, like those audio conference systems, it's always mono, and AEC is reasonably simple.
Kinect operates in Stereo -> 6 channel double talk mode all the time. The algorithm running on the Kinect itself, which leaves out heavyweight things like the static tone remover and runs slightly degraded due to being integer, takes 13 ms to process a 16ms audio frame. If it were attached to the console directly, with the attendent noise and vibration, you'd have two things. The AEC would not be able to adapt, and audio quality would be hugely degraded. When the essentially silent fan in the kinect goes from low RPM to higher RPM (which it does in hot weather), we lose about 6-10db of noise reduction and drop about 15% in speech recognition accuracy, and that fan is quieter than the Mac mini.
The Cell was for a long time known as the STI Cell, where STI stands for "Sony, Toshiba, IBM". As far as I know Toshiba is mainly responsible for parts of the SPE units, which may be a spiritual successor to the vector units in the PS2's "Emotion Engine", also designed by Toshiba and Sony. In the last 5 years, Sony apparently sold their stake in Cell to Toshiba, and then recently it seems, Toshiba sold it back.You can call it what you want other people after me told you the same,sony and Toshiba had been partners on the PS for quite some time.
Toshiba was a rival company to sony,it makes no sense to them to share the design with a company which will use Cell for its TV's you know sony sell TV's as well right.?