Next Generation Hardware Speculation with a Technical Spin [post E3 2019, pre GDC 2020] [XBSX, PS5]

Status
Not open for further replies.
Anaconda being 12TF is not baseless, Brad Sams, Verge, Windows Central, all backs this up.
We know that PS5 is 10+TF, based on info from Jason Scheirer
Rumors and echo chamber are not facts. We don't "know" any of those things. Those sources have a really bad history.

Jason said he expects 10TF+ and have zero insider information. It's a guess.
 
Rumors and echo chamber are not facts. We don't "know" any of those things. Those sources have a really bad history.

Jason said he expects 10TF+ and have zero insider information. It's a guess.
We only know what Apisak and Komachi provided to us. That info is 100% legit, its just a question of putting it all together.

How likely is for console to have following clocks and that console not being PS5?

BC1 - 800MHZ
BC2 - 911MHZ
Base - 2000MHZ

How likely is for console to have FireStrike benchmark leaked as well as CPU/memory one (Flute) that all matches with Arial/Gonzalo codenames? How likely is for that codename to be associated with Shakespeare, but also with PS5s codename - Prospero?

0% I would say. We have PS5, its just a question of connecting the dots.
 
That's rumours, not facts.

They are not baseless. There are plenty of rumors in this thread. It'll be hard to speculate about PS5 and Anaconda specs otherwise.

Rumors and echo chamber are not facts. We don't "know" any of those things. Those sources have a really bad history.

Jason said he expects 10TF+ and have zero insider information. It's a guess.

The thread is called next-generation "speculation".
 
You what? PS2 and PS3 were very much about POWER and Sony made a huge song and dance about POWER. They were real marketing points for those boxes. And PS4 was the most powerful too. Can't see how you can look at the history of consoles and claim Sony haven't courted power.
PS3 was less powerful than 360 and PS2 was less powerful than both XBox and GC from reading the old comparison thread where lots of developers chimed in. The XBone was the single anomaly which Microsoft rectified in a major way with the X. No playstation has ever released with close to leading edge tech.
 
PS3 was less powerful than 360 and PS2 was less powerful than both XBox and GC from reading the old comparison thread where lots of developers chimed in. The XBone was the single anomaly which Microsoft rectified in a major way with the X. No playstation has ever released with close to leading edge tech.
PS2 was released earlier and PS3 was theoretically faster, but duo to many circumstances (GPU tech, bandwidth, tools) it ended up toss up.
 
They are not baseless. There are plenty of rumors in this thread. It'll be hard to speculate about PS5 and Anaconda specs otherwise.

You are presenting them as more then rumors though. The GPU's most likely won't even come close to a 2080 in raw performance. 5700 non XT, or 5700XT is more realistic, if we are lucky.

PS2 was released earlier

It was, but it belonged to the same generation as the xb and GC, as did the dreamcast.

PS3 was theoretically faster

Theoretical performance doesn't mean much. And even that could be debated, somewhere else.
 
PS3 was less powerful than 360...
Sony tried to make the most powerful console. "Most powerful" is arguable. PS3 was possibly more powerful but less efficient. Others would argue PS3 was more powerful but only leet devs making PS3 exclusives could tap its awezom powerz. Regardless, Sony tried very hard to make the most powerful console ever, inventing far and away the highest peak processing-power CPU of the time. They did not settle on a knowingly weaker design.

and PS2 was less powerful than both XBox and GC
It launched a year earlier and was the fastest console ever made when it released (some will argue Dreamcast was better ;)). eg:

According to MicroDesign Resources, the processor can handle 6.2 gigaflops at 300MHz. A single gigaflop equals one billion floating-point operations per second. MDR says that makes the chip two times faster than a 733-MHz Pentium III and 15 times faster than a 400-MHz Celeron at handling tasks like full-motion video.

"It's nothing short of amazing," says Keith Diefendorff, editor-in-chief of the Microprocessor Report. The new PlayStation 2 will possess "extraordinary processing power in a sub-$400 game console."​

No playstation has ever released with close to leading edge tech.
2, 3 and 4 were all targeted at being powerful. Sony did not create consoles that were weak regards the competition when they launched.
 
Where any of them
Sony tried to make the most powerful console. "Most powerful" is arguable. PS3 was possibly more powerful but less efficient. Others would argue PS3 was more powerful but only leet devs making PS3 exclusives could tap its awezom powerz. Regardless, Sony tried very hard to make the most powerful console ever, inventing far and away the highest peak processing-power CPU of the time. They did not settle on a knowingly weaker design.

It launched a year earlier and was the fastest console ever made when it released (some will argue Dreamcast was better ;)). eg:

According to MicroDesign Resources, the processor can handle 6.2 gigaflops at 300MHz. A single gigaflop equals one billion floating-point operations per second. MDR says that makes the chip two times faster than a 733-MHz Pentium III and 15 times faster than a 400-MHz Celeron at handling tasks like full-motion video.

"It's nothing short of amazing," says Keith Diefendorff, editor-in-chief of the Microprocessor Report. The new PlayStation 2 will possess "extraordinary processing power in a sub-$400 game console."​

2, 3 and 4 were all targeted at being powerful. Sony did not create consoles that were weak regards the competition when they launched.

The expectations presented for PS5 paint the picture of a console far closer to the fastest graphics power available than any previous Playstation. Sony may have marketed their consoles as very powerful but reality was different. Only Xbox and Xbox 360 were high end for their time.
 
You are presenting them as more then rumors though.

The more reason that it's not baseless.
I've wagered $10 on info that I am confident in.

May I ask how many RAMs can be used in PS5 games?

How to know the devkits are just 40CUs, no CUs are disabled?

Hou much power is consumed by the devkits?

Thank you so much.

Ram: 13-16GB
Sony traditionally had similar GPU configuration as their retail machines.
Idk.
 
. MDR says that makes the chip two times faster than a 733-MHz Pentium III

Yet, on this very forum there are people claiming the p3 733 in og xbox was atleast twice as fast.

"It's nothing short of amazing," says Keith Diefendorff, editor-in-chief of the Microprocessor Report. The new PlayStation 2 will possess "extraordinary processing power in a sub-$400 game console."

Reads more like hype :)

Sony may have marketed their consoles as very powerful but reality was different. Only Xbox and Xbox 360 were high end for their time.

Every console maker does that though, PS2 was quite powerfull but it wasn't faster then pc parts, or faster then it's competitors.

The more reason that it's not baseless.
I've wagered $10 on info that I am confident in.

Then explain how it is possible you are the only one on the whole internet that knows the specs?

Ram: 13-16GB

That sounds very low amount, if any truth to it.
 
Ram: 13-16GB
Sony traditionally had similar GPU configuration as their retail machines.
Idk.
Does it mean 13GB (out of total 16GB) for games or 13 to 16 GB for games?

One last question, what is the main chip in current PS5 devkits? An APU or discrete CPU+GPU?
 
At least 13GB, at most 16GB for games.
Chip in PS5 devkit is an APU.
I would share some speculation.

PS5 devkits may have more CUs (52CUs or more). They disabled some CUs and only
activate 40CUs now because of yield reasons (7nm+ probably had low yield months ago).
So developers can only see 40CUs in the APU in current PS5 devkits.

In other words SONY is still testing the sweet spot of both frequency and CUs, and waiting
yield improvement of 7nm+. So that's why SONY can target more than 10.7TF number
of google stadia according to creditable insiders.
 
I would share some speculation.

PS5 devkits may have more CUs (52CUs or more). They disabled some CUs and only
activate 40CUs now because of yield reasons (7nm+ probably had low yield months ago).
So developers can only see 40CUs in the APU in current PS5 devkits.

In other words SONY is still testing the sweet spot of both frequency and CUs, and waiting
yield improvement of 7nm+. So that's why SONY can target more than 10.7TF number
of google stadia.
if that was true that would probably be a terrible sign of things. There are only so many developers and a single run is going to produce a lot of chips. If developers can't even get a chip that meets a standard for developer box that's a huge issue for Sony. Redundancy is a cost saving technique to bring the cost of the retail box down by artificially improving the yield by lowering the standards.
 
I would share some speculation.

PS5 devkits may have more CUs (52CUs or more). They disabled some CUs and only
activate 40CUs now because of yield reasons (7nm+ probably had low yield months ago).
So developers can only see 40CUs in the APU in current PS5 devkits.

In other words SONY is still testing the sweet spot of both frequency and CUs, and waiting
yield improvement of 7nm+. So that's why SONY can target more than 10.7TF number
of google stadia according to creditable insiders.
D90crK4UIAAdNnI


D90c0H9U4AAJTN8
 
if that was true that would probably be a terrible sign of things. There are only so many developers and a single run is going to produce a lot of chips. If developers can't even get a chip that meets a standard for developer box that's a huge issue for Sony. Redundancy is a cost saving technique to bring the cost of the retail box down by artificially improving the yield by lowering the standards.

Yep usually devbox have get the silicon lottery of the chips. Xb1x devkits had 44CU / 44CU enabled chips.

If the cream of the crop chips selected for PS5 has only 77% of its CUs active, then AMD/TSMC fucked up, because it's about 6 months away from full production... We're looking at a delay to 2021 most likely

Also when was the last time we saw a GPU with over 23% of its CUs deactivated haha.
 
Status
Not open for further replies.
Back
Top