Next Generation Hardware Speculation with a Technical Spin [post E3 2019, pre GDC 2020] [XBSX, PS5]

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Is there confirmation that Azure will be hosting 9th-gen Xboxes for anything other than XCloud?
If not, then the Xbox division would be little more than a client of Azure's network infrastructures and said input from the Azure team would be related to external I/O bandwidth, latency, video codec performance and little more.

Phil Spencer said:
“The thing that’s interesting for us as we roll forward, is we’re actually designing our next-gen silicon in such a way that it works great for playing games in the cloud, and also works very well for machine learning and other non-entertainment workloads. As a company like Microsoft, we can dual-purpose the silicon that we’re putting in.

We have a consumer use for that silicon, and we have enterprise use for those blades as well. It all in our space around driving down the cost to serve. Your cost to serve is made up by two things, how much was the hardware, and how much time does that hardware monetize.

So if we can monetize that hardware over more cycles in the 24 hours through game streaming and other things that need CPU and GPU in the cloud, we will drive down the cost to serve in our services. So the design as we move forward is done hand-in-hand with the Azure silicon team, and I think that creates a real competitive advantage.”
 
Then why take AMD's apu/soc solutions serious, they aren't that much better. A 5700XT is even a whole lot to expect in a console next year.

I take them seriously because they are best-in-class in that market. One could argue that the reason that PC GPU product development has lagged is that semi-custom is getting so much of the engineering resources.
 
RTX 2080TI is $999 MSRP.

Retail PS5 is 2080 level.

I don't know whether or not the actual perfs be 1 to 1 with RTX series but those words will be thrown around by Sony + MS + devs.
Usually Xbox devkits have all CUs activated. Xbx devkit has 10% more flops. So it should be for instance about 13tf for Scarlett devkit and 12tf for retail machine if they have 56CUs in the devkit and 52CUs in the retail box.
 
Usually Xbox devkits have all CUs activated. Xbx devkit has 10% more flops. So it should be for instance about 13tf for Scarlett devkit and 12tf for retail machine if they have 56CUs in the devkit and 52CUs in the retail box.

Or maybe the devkit is 12TF and the final box is 10.8?
 
Even better, they are the only one in that class. I'm sure Nvidia could provide an APU too, at a much higher price perhaps but also more performance.



I ment in performance. A 5700XT with added VRS/RT etc is quite a capable gpu.

Still will be a tier below what will be in PS5 / Anaconda.
 
Even better, they are the only one in that class. I'm sure Nvidia could provide an APU too, at a much higher price perhaps but also more performance.

Tell us how nvidia could make that APU without x86 license for the CPU? Make it ARM and emulate ps4/one cpu?

Even that makes it impossible, because both want to have backwards compability.

Also different GPU tech would make it much more difficult.

And NVIDIA arent expert in making APUs or CPUs so your theory sounds more like fanboy fantasy than reality

AMD could also provide faster APU if budget is higher, you know
 
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