Reading this it seems to me than Sony and MS decided to take the GPU workload on a specialized chip because it works better for certain tasks and no need to partition the GPU or to have graphics take priority over audio. I suppose all the codec part and OS service probably use the DSP and MS told they worked with Audio middleware provider to support the chip, I suppose the same for Sony and they bought AudioKinetics which solve the support problem.
EDIT: I heard the same months ago about the decision of Sony to have a 3d audio chip.
Xbox studio Ninja Theory’s audio team told VGC they were ‘extremely excited’ to finally have hardware power dedicated to their discipline.
Series X’s dedicated audio chip will mean they no longer have to sacrifice sound in order to facilitate other parts of their projects, they said.
I am not surprised at all and Carmack is a rendering guy.