Way too big for anything final.
Has anyone came up with any possible dimensions on the PS5 SDK based on the picture below?
Microsoft rewrote the rules... something... something... something...
Then look at mobile that went to the complete extreme with software, when any asking price was too much, but players will pay hundreds of dollars for in-game consumables. People, aye?+100€ is basically under 2 extra games so it should not be a big deal
It is just silly that way too expensive games are completely fine, but console should be half free.
If they go as bold as MS in terms of size, they might as well make it an 8" cube.
These kits tend to be much larger than normal; at least based on the history of PS kits. I’m not sure if it’s (anywhere close) reflective of the final product.Has anyone came up with any possible dimensions on the PS5 SDK based on the picture below?
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Maybe they will put a mini oled touchscreen on the front with on/off switch. I personally would have loved to see it lokking something like that. But only in my dreams.
As long as they put clearly visible power and eject buttons on the front I'll be happy. I also don't need a 6" LED strip to tell me the power/console state.
In PS360 generation console optimization can gain 2X performance compared to equivalent PC hardware. How much performance gain would next-gen consoles have with such optimization when PC game optimization is also improved ?
1.386225xIn PS360 generation console optimization can gain 2X performance compared to equivalent PC hardware. How much performance gain would next-gen consoles have with such optimization when PC game optimization is also improved ?
I fail to see how Sony can pull a significant advantage in SSD solution against MS unless MS is unwilling to match Sony.
I have no doubt that Sony could really have invented a very fast controller and read optimized I/O and software stack for their SSD solution, but I do doubt that that kind of technique and technology is exclusive to Sony, or that a similar or equivalent solution doesn't exist from the many other SSD vendors. Sure Sony may have a patent for a really fast read-centric SSD, but surely other vendors especializing in SSD solutions must have a stack of patents Sony can only dream of.
Assuming MS doesn't have their own ultra-fast solution, they can always go to third party companies to collaborate or get help for their software stack and I/O. Again, unless MS is unwilling to match Sony.
MS's SSD shouldn't that far away in performance if MS is willing to match Sony's touted highly optimized and customized nand flash SSD. And I believe this to be the case. MS's and Sony's SSD solutions are not that far away from each other in performance.
Or is that Sony's software stack and I/O optimizations really that magical that other SSD companies, let alone MS, cannot have something of an equivalent?
Personally I think that if a 1P studio doesn't think a game is possible on pc then they should just release on Xbox and xcloud (once upgraded).Maybe it's just that Microsoft are somewhat limited by their need to accommodate the PC ecosystem? Requiring a PCIE 4 SSD is a reasonable mandate for PC gamers to play Microsoft first party exclusives. Requiring a bespoke XBox motherboard - with, for example, soldered NAND - isn't as reasonable.