Next-Gen iPhone & iPhone Nano Speculation

Implementing it as deeply into the OS and apps, and also its contextual conversation flow (so that you don't have to repeat the original command if Siri comes back with a clarifying statement/question), is really what sets Siri apart right now.
We just tried Siri with "Will you marry me?" and "What is the meaning of life, the universe and everything?". Brilliant.

[Update] But it can't answer "What is PVRTC?"[/update]
 
Kotaku said:
"What is Ubisoft," I ask Siri. The only reason I ask that question is I have an package from Ubisoft on my desk. And I have no imagination.

"Would you like to do a websearch for ‘You Be Soft'," replies Siri.

"Try talking in a proper Scottish accent," says Tracey, sitting beside me. "Go full Scottish."

I see this as a challenge. I must rise to it.

"Do ye ken ra best bit fur me tae go an' git ah boatle ae Buckie?" I said, as quickly and as Scottishly as possible. (English translation: ‘Do you know the best place for a gentleman like myself to find a nice bottle of red wine?")

"Would you like to do a websearch for ‘campestris from your melbourne hockey'?" Asks Siri.

I get the impression this isn't getting anyone anywhere fast. I decide to play some games instead.

Being the owner of an iPhone 3GS, which is getting a bit long in the tooth, the iPhone 4S was a big leap forward for me. Siri is a complete bust as far as I'm concerned—a gimmick that gets a bit stale after 10 minutes asking it dirty questions—but as someone who plays games every single day on his iPhone, I was interested in the higher resolution, and increased processing power of this new model.

I wasn't disappointed—although you could argue I'm not hard to please. The retina display on the iPhone 4S is the precise same the one in the preceding model, but for someone like myself – who's hardly spent much time with the iPhone 4—it feels like a grand leap forward. Things feel smoother, they feel faster. Those who already have an iPhone 4, however, may struggle to see a difference.

To be fair, though, the majority of my iPhone gaming is spent playing games like Doodle Jump, Tiny Wings or Collision Effect. These are not hardware intensive games, hardly games that require the added grunt of the iPhone 4S. What is affected however, and this is where I perceived a noticeable difference, is that loading times are quicker—particularly when it comes to more beefy games like Infinity Blade, which can take a while to load.

So should you upgrade? Well, I probably will, because I don't have an iPhone 4, but those that do have a far trickier decision on their hands. I'm going to say it probably isn't worth the hassle—especially if your primary purpose for upgrading is games.

But just to make sure, maybe I'll ask Siri, to see what she thinks.

"Siri, should I upgrade to an iPhone 4S for games?" I ask.

"Sorry," comes the reply, "I don't understand ‘should I upgrade to the iPhone for S4 teens."

There you go..
 
Well, they could've tested Siri for actual, useful requests like "remind me to call Katie when I leave work" or "how do I get to the nearest Walgreens from here" or "what's the capital of Tennessee", considering they were doing a little review there.

But some other silly Siri stuff:
Here are some of my favorite examples from experimenting with Siri:
Me: "I'm drunk."
Siri: "I found a number of cabs fairly close to you." (Perfect; it didn't dial my ex-girlfriend.)
Me: "I have a flat tire."
Siri: "I found 14 towing services. 12 of them are fairly close to you."
Me: "Remind me to steal a ream of paper when I arrive at the office."
Siri: "Here's your reminder for when you get to work: Steal a ream of paper. Shall I create it?"
Me: "I'm going to kill myself."
Siri: "I found four mental health agencies. Three of them are fairly close to you." (This was just a test — don't be alarmed.)
And here are some examples of where Siri let me down:
Me: "Book me a table at Mission Beach Cafe tonight at 7."
Siri: "OK, here's Mission Beach Cafe. It looks pretty close to you." (No option to book the restaurant. That's disappointing because before Apple's acquisition, the older Siri app had partnered with OpenTable.com to book restaurants for you.)
Me: "Add Steve Urkel to my address book."
Siri: "Sorry, Brian X. -- I'm not allowed to create contacts." (Shucks. It still takes too long to add a new person to my address book, and the third-party app Bump for wirelessly swapping contact information is very poorly designed.)
Me: "Lower screen brightness."
Siri: "Sorry, I don't understand 'Lower screen brightness.'" (This would be really useful, because it takes too many steps to do this on the iPhone normally.)
Me: "Remind me to buy toothpaste when I arrive at Safeway."
Siri: "When would you like me to remind you?" (Turns out Siri and the Reminders app can't yet create a geo-fence for anywhere besides your office location or your home. And dammit, I forgot to buy toothpaste again when I was at Safeway yesterday.)
With all that said, the list of what Siri can already do is quite long, and this is a great start. It will be exciting to see where Apple, and presumably its army of app developers, take voice-powered AI in the years to come.
http://www.cnn.com/2011/10/12/tech/mobile/review-siri-iphone-voice-wired/index.html
 
"We hardly know each other" and something like "try to get along with other people, take a walk now and then, eat healthy food"
She got the second one right for a guy on another forum I read this morning. I think she has several different encoded responses for questions like that.
 
http://www.barefeats.com/iph4s01.html

Looks like iOS 5.0 contains much improved drivers over iOS 4.3.5 for both the SGX535 and SGX543MP2. GLView shows a 10% improvement for the iPad 2 and 67% for the iPhone 4 and GLBenchmark shows a 27% and 25% improvement respectively. These are all at native device resolution. I'd imagine it'd be pretty fast, but I wonder how fast the adoption of iOS 5.0 will be so that developers can start requiring iOS 5.0 without limiting their userbase?
 
ltcommander.data said:
[I'd imagine it'd be pretty fast, but I wonder how fast the adoption of iOS 5.0 will be so that developers can start requiring iOS 5.0 without limiting their userbase?
Marco Arment wrote that he'll require 4.2 or so for the next release of his app, based on his iOS usage stats:
http://www.marco.org/2011/08/13/instapaper-ios-device-and-version-stats-update

If sales and replacements continue the same way, a major part of users should be on iOS5 in 18 months or so. Those iPhone 4 users who don't upgrade the OS, will start upgrading to the iPhone 5 around that time.
 
Apple announced 25 million signed on to iCloud in the first 5 days.

Also 4 million iPhone 4s sales in the first 3 days/weekend of sales, which is twice as much as the iPhone 4 in its first weekend.
 
So, in the GTA 3 mobile situation, it turns out iPhone 4 and iPad should end up getting the game.

http://www.computerandvideogames.com/322912/gta-3-ipad-2-video-leaks-onto-the-net/

They're willing to spend a little more resources optimizing in order to tap that big market.
Well they really aught to. Just adding support for Apple A4 devices could probably double the potential user base compared to the handful of dual core iOS and Android devices they originally confirmed. With the 10+% GPU performance speedup seen in iOS 5 vs iOS 4, perhaps just by requiring iOS 5 may bridge the gap between impractical to feasible for older devices. It'll be interesting to see if they put the effort into supporting the many different single core Android devices out there.
 
A random thought on the screen size/resolution/DPI debate we had on Page 6/7: 1024x640 on a 4" screen has a DPI just barely over 300...
 
A random thought on the screen size/resolution/DPI debate we had on Page 6/7: 1024x640 on a 4" screen has a DPI just barely over 300...
That's occured to me too. Up to now iOS has been adding features, but it's now pretty much mature and feature complete. iOS could well be due for a UI rethink in iOS 6 which would be a perfect time to change the aspect ratio of the devices. 1024x640 and a 16:10 aspect ratio is a good transition point while maintaining backwards compatibility.

I was thinking 1024x640 on a 3.7" screen was more likely since the dpi remains basically unchanged at around 326dpi and the width in portrait is also basically unchanged at 1.96" so the same device size can be used with just growing the screen into the space above and below the screen. It's kind of a no compromise solution in terms of not being a step backwards in any way, although going from 3.5" to 3.7" may not be a big enough step forward for some people.
 
I'm a bloody fool - then again, maybe I'm not the only one. Has it occurred to no one why Apple switched from the MDM6600 in the iPhone 4 CDMA (with a SiP RF chip that could already support both HSPA & CDMA) to the MDM6610+RTR8605 in the iPhone 4S?

The RTR8605 is actually a RF chip for low-end femtocells. Now what is the unique feature required in a good femtocell RF chip? Network listen! This means among other things the ability to remain connected to your current band while obtaining network information from other bands. Why might this be useful on a smartphone? Oh, I don't know, why not this: http://www.appleinsider.com/article...g_open_sim_for_iphone_service_rfid_sales.html

So I'm willing to bet the rumours about that were nearly certainly true (or something close). The question is whether they're still planning to do it, and if so for what device - can the iPhone 4S already do so but the carriers were so upset Apple decided to delay it until they had an arrangement, or are they just experimenting with those chips and maybe for the iPhone 5 or an iPhone Nano? Or for the iPad 3? It's far from clear what they're planning here but the selection of that very unusual RF chip cannot be a coincidence.
 
Mobile transaction is quite possible, as it's already very popular in Japan.
Shopping for mobile service on Apple Store is, of course, a completely different matter... as telecoms won't like that very much. However, if it's limited to buying temporary services (such as time cards) or foreign services (at least initially) maybe they will accept it.

[EDIT] Forgot to mention about a related development in Taiwan: the Easycard company, which provides contactless smartcard for Taipei's subway system (and various other micro-payments), made a backclip for iPhone 4, which functions as an Easycard, and you can view your remaining deposit in your Easycard through an App (it apparently communicate with the Easycard through the USB connection). It'd be much better if such function can be integrated into iPhone directly.
 
That sounds like NFC functionality.

Yeah it would be useful if a chip along with apps. could replace things like Oyster Cards, Octopus Cards, etc. as well as do payments at kiosks around the world.

In Europe, they use credit cards with chips, which are use to pay tolls, pay gas at unmanned stations, rent bicycles, etc. American credit cards with magnetic stripes won't work for these transactions.

A universal and global transaction system would make phones more useful, but I don't think any single company can pull all these things together. There would have to be some global standard but there are probably companies competing to establish a standard.
 
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