, or even travel in a faster way within them.
This is a big thing for me. It's one of my pet peeves when I've got a super car in an open world game or whatever and I'm clearly limited how fast I can go because the streaming isn't up to it.
, or even travel in a faster way within them.
You can't be serious on that one? If you mean the first TS for PS2, the graphics wasn't what it had going for it. SSX was probably the best looking game @launch, together with Tekken Tag Tournament and the bouncer perhaps. Those are all a far-cry from what was going to come to the PS2 though.
Edit: TS had 4 player splitscreen mode though, wasn't all that common back then. I remember i had to buy the multitap for gaming with friends.
Really, show me any game on PS1 that looked anything like it it?
And let’s not confuse things. One thing is that we have to wait years to see a game using the hardware to the full. Other is to see a game using the hardware.
The extra CPU and SSD reading speed will be there day one. And it doesn’t take any magic for them to show their power.
New and improved physics models, new AI models, can be used just because up to 4 or more times the Jaguar compute power is availabe. Without having to explore the hardware a lot of doors will be available day one. Better world interaction, better animations, better everything can just be used because the compute power is there.
Associate this with the ssd speed that will also just be available day one, and you can create more complex worlds, or even travel in a faster way within them.
Remember the spider man speed demo Sony showed? How about a The Flash game in a city like that? It would never be possible on older hardware, but it will now be possible day one.
Creating compatibility with older consoles will deny access to all this. The CPU will only be used for extra fps, eventually a couple more NPCs, and that’s about it. There is just so much you can improve without changing the game mechanics core that allows you to say that you are playing the exact same game on all consoles.
The SSD will only allow faster level charges, bigger depth of view, and less clipping, but that is also about it.
If this console lasts 7 years, 2 years without using it’s hardware features in the way possible, is a lot. And if we believe a mid gen console is released, then the XsX is not worth the buy yet, specially for those who have an X or a PC.
For those with 1080p TVs, keeping the S for a couple years more may also be an option. The first party games will be there, and the thirds will probably not drop support either due to the larger user base.
I totally agree, I also wonder if it means their use of the new tech might also lag - so when Sony are on year 4 hitting the hardware stride, MS are still 2 years behind on the learning curve.
Then there was also the map maker - which again was a totally new thing. It was awesome, me and a couple of mates all worked at a hospital and I made a level based on the hospital with short-cuts and everything, many great evenings we had! I totally think TS was a true "nextgen" game.
There was a hospital map in TS Future perfect i think it was But yes in that sense coming from PSX it ofcourse was on another level. Tekken Tag had some great graphics for the time too, one of the most 'clean' PS2 graphics, if not the most.
inter-generational games always existed and coexisted --no difference now.True, but GRAW wasn't a launch title. It came out 4 or 5 months later. Honestly, I don't think games looked really "next gen" until Gears came out in November 2006, but GRAW was certainly a looker. Not sure how it compared to the OG Xbox version but IIRC they were actually different games. The point I was making is that launch games that are graphically revolutionary, stuff like Mario 64 or Panzer Dragoon, that's not going to happen anymore. And if you are limited by display technology, it's going to be ever harder to wow people.
I think now they will take a form that was not possible before. For example you might be able to open a portal that leads directly to the other edge of the map, or be able to open any portal you want to any dimension you want.inter-generational games always existed and coexisted --no difference now.
DF is a tech site but I also think that for those who don't buy the X Series and get the game, the game will be there in case they're curious to move on to something better and switch to the new console. Imho, it is not as bad politics as it's said out there, rather the opposite. Early adopters rich, pocket-ready users, don't grant a sale, but inter-generational user just add to it.
actually some sport games would also benefit from that. NBA 2k19 for instance becomes idle -response wise- when you ask for a time-out, because it is loading in between scenes. With SSD or M2, NvME, that wouldnt happen and the gameplay could be super fluid the entire game.I think now they will take a form that was not possible before. For example you might be able to open a portal that leads directly to the other edge of the map, or be able to open any portal you want to any dimension you want.
Zero loading times to load a massive area
It seems like the Xbox Series X could use the extra power from the CPU to run Raytracing on the CPU. This is what you can infer from this Turn 10 conference, and the tech is going to be implemented in the next Forza:
https://schedule.gdconf.com/session...pu-using-a-procedural-dependency-graph/869182
Disable RT => Jaguar can run the game as the Series X?
And let’s not confuse things. One thing is that we have to wait years to see a game using the hardware to the full. Other is to see a game using the hardware.
The extra CPU and SSD reading speed will be there day one. And it doesn’t take any magic for them to show their power.
New and improved physics models, new AI models, can be used just because up to 4 or more times the Jaguar compute power is availabe. Without having to explore the hardware a lot of doors will be available day one. Better world interaction, better animations, better everything can just be used because the compute power is there.
Associate this with the ssd speed that will also just be available day one, and you can create more complex worlds, or even travel in a faster way within them.
Remember the spider man speed demo Sony showed? How about a The Flash game in a city like that? It would never be possible on older hardware, but it will now be possible day one.
Creating compatibility with older consoles will deny access to all this. The CPU will only be used for extra fps, eventually a couple more NPCs, and that’s about it. There is just so much you can improve without changing the game mechanics core that allows you to say that you are playing the exact same game on all consoles.
The SSD will only allow faster level charges, bigger depth of view, and less clipping, but that is also about it.
If this console lasts 7 years, 2 years without using it’s hardware features in the way possible, is a lot. And if we believe a mid gen console is released, then the XsX is not worth the buy yet, specially for those who have an X or a PC.
For those with 1080p TVs, keeping the S for a couple years more may also be an option. The first party games will be there, and the thirds will probably not drop support either due to the larger user base.
I don't people should expect mid gen consoles this gen.
Although is slipped from launch day to launch window, Infamous Second Son on PS4 was a great game. I just replayed it (several good or evil karma play throughs) and it reminded it how good it's environment movement and combat was.No launch games do, Knack and Shadowfall last gen... Meh. Order1886 was a tech demo. Rarely a console launch lineup is worth it. Games tend to come over the lifespan of a console. See the PS4, games started really coming 2015/16 and onwards, till the end (2020).
I agree somewhat, if both consoles are 10TF+ then I'd highly doubt there would be a mid-gen console. If Sony comes out with a 36CU@1.8 8.3TF console then I would expect one. If it's less than that, 7.8TF or less and/or no RT or worse an overheated 2.0Ghz console, I would expect them to pull the plug very early like 4 years or less.I don't people should expect mid gen consoles this gen. Huge APUs that may sell 10-15 million units doesn't look at that all that feasible at 5nm
I agree with pretty much all this and would just add that it's been that way for pretty much every gen. Weak boxes get gimped or get the weak port, no dev wants to gimp their best version.This is expounded on every generation. Lowest common denominator is a development strategy, it is not a reality forced on every dev who supports lower-end hardware. Supporting low-end hardware does not force you to gimp high-end offerings.
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I agree somewhat, if both consoles are 10TF+ then I'd highly doubt there would be a mid-gen console. If Sony comes out with a 36CU@1.8 8.3TF console then I would expect one. If it's less than that, 7.8TF or less and/or no RT or worse an overheated 2.0Ghz console, I would expect them to pull the plug very early like 4 years or less.
I agree with pretty much all this and would just add that it's been that way for pretty much every gen. Weak boxes get gimped or get the weak port, no dev wants to gimp their best version.