Next-gen Cross-Platform Strategy [2020]

Discussion in 'Console Gaming' started by Shortbread, Jan 10, 2020.

  1. Shortbread

    Shortbread Island Hopper
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    I'm guessing at the very least, Microsoft will supplement this issue with two timed-exclusive 3rd party games for XBSX launch.

    WCCFTECH: https://wccftech.com/xbox-series-x-exclusives-launch/

    MCVUK: https://www.mcvuk.com/we-need-to-de...ame-studios-matt-booty-on-the-future-of-xbox/
     
    #1 Shortbread, Jan 10, 2020
    Last edited: Jan 10, 2020
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  2. iroboto

    iroboto Daft Funk
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    hmm. Maybe Forza 8 considering it has been skipping a couple of years for a rebuild. They did the same with Forza 5 for the Xbox One launch. So I would expect a small handful of titles, but not many. I believe IIRC, they launched with 3 XBO exclusives. Ryse, Forza, Dead Rising come to mind. The launch window (first 6 months) had a slightly larger catalog.
     
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  3. Cyan

    Cyan orange
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    the first quote may hold true for initial games but I don't see it in the future, specially because of the GPU. The tablet CPU of current Xbox consoles won't keep up with future titles meant for Xbox Series X.

    On the GPU side they could go as low as 512 x 384 and run everything, but CPU?
     
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  4. cheapchips

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    I missed that they're not going to have any exclusives games, just exclusive content, for a year or two. That's a curious approach. Demonstrating better graphics and load times is enough at launch?
     
  5. Scott_Arm

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    Financially I don't see why any game studio would want to make a launch exclusive game. Games are way too expensive now to recover money from a relatively small audience. It just makes more sense to be cross gen for the first year or so.
     
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  6. AzBat

    AzBat Agent of the Bat
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    Not surprising about the launch line-up. Halo was the only one I was considering. To me this is a just a confirmation of their Game Pass plans: steady & regular scheduled content. Great interview. A few more quotes from Matt Booty on Game Pass:

    If you haven't already figured out, I'm bullish on Game Pass. I wasn't so sure when it was first announced, but after the 1st 2 years I'm really keen on it. Game Pass Ultimate & it's Microsoft Rewards really sealed the deal last year. I've probably played more titles in the past 3 months than all of the years I've owned a XB1 from 2015-2019 & It's because of Game Pass & Microsoft Rewards.

    Tommy McClain
     
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  7. Cyan

    Cyan orange
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    darn, that quote is probably the smartest thing pr people from Xbox has said in many many years. Yes, gamepass is so awesome, if they keep it as is I am going to be a life-long subscriber, that's how good it is. Surprisingly so..
     
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  8. DSoup

    DSoup meh
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    I wasn't aware of this until DF's video on XSX mentioned that Halo Infinite would run on the original 2013 Xbox. My initial impression was this is a risky move but it is, I believe, only Microsoft's first/second-party titles that are doing this. If it were all titles then the only reason to upgrade would be for better performance so you'd be looking at an upgrade pool the approximate size of those folks who upgraded from Xbox One to Xbox One X. Generally, it is the lure of games games you can't play on your current hardware that is likely to trigger a purchase.

    I think we already know that the vast majority of the console market, who have long-been accustomed to slow-loading, janky-maybe-30fps frame rates and paired-back graphics settings, are just not focussed on the performance of the hardware.

    Microsoft are saying "at launch" so it wouldn't surprise me if there is an expansion to Halo Infinite that would only run on newer consoles, hook people into the game then bring them screaming and kicking to a modern hardware a little over a year down the line.
     
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  9. ultragpu

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    That's some serious gimping going on here. I'm trying to picture the X1S version of Halo Infinite, 360p, no AA, no AF, lower than Low settings across the board, pre rendered cutscenes opposed to all realtime on next gen, ~25fps on average with heavy dips? But sure it can finish the game from start to finish. Why the hell would MS torture those poor bastards in such fashion:lol2:? Hell even the 1X crowd would run it like it's unbearable. I fear for the multiplatform titles and MS exclusives to be seriously affected in a bad way.
     
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  10. Jay

    Jay
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    I'm aware your being hyperbolic for sake of making your point.
    But graphics is the least of the concerns when supporting this gen also.
    XO 720-900p dynamic res, lower detail (used to inconsistent framerate)
    1X 1080-1440p dynamic res, medium detail
    XSX 2160p top detail

    Games made for current gen is not a problem. Back porting from next gen is a whole different issue once other things besides graphics is being developed for.
     
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  11. Deviousb33r

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    MS did say this will only be for about a year or so. I think we'll be fine. Some people blowing this way out of proportion. Not here obviously. :-D
     
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  12. iroboto

    iroboto Daft Funk
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    I guess they have to make good on their promise that mid-gen purchasers would get full use of their console. So 21/22 would be about 4-5 years of service.
    I think that’s fair. I’m not convinced that more CPU or GPU power instantly means a better designed title.

    Imo: good game design shouldn’t have to replicate real life to be fun. I get people love graphics though, but I find that wears off after the first hour or so. Then you adjust and that level of graphics becomes your norm. And then... ???

    most people who didn’t upgrade to mid-gen and still like the Xbox offerings will move to XSX. And they won’t feel the immediate pressure to upgrade if they don’t want to. They will see trade in deals; that’s usually a big incentive to move. I would say larger than exclusive games to some degree.
     
    #12 iroboto, Jan 12, 2020
    Last edited: Jan 12, 2020
  13. mpg1

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    Halo Infinite is the weirdest example to give for Xbox One “gimping” games. The budget involved is probably absurd and it will very likely punch well above its weight for a Xbox One game.
     
  14. iroboto

    iroboto Daft Funk
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    There are still some CPU saver features that was never used. That may help especially when moving into next gen which should also have it. I am referring to the customized execute indirect that allows for state changes.

    This is present in all Xbox ones and as I understand was largely ignored this gen because no other console or PC could do it (exception for Nvidia extensions).

    it should facilitate some more flexible programming options as well as freeing up the CPU. Ie: pushing even more calculations to the GPU.
     
  15. Jay

    Jay
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    Why wasn't it used in XO exclusives?
    If it's not been used up until now, I'm going to assume there was a reason. Maybe current implementation has issues?
     
  16. iroboto

    iroboto Daft Funk
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    No discussion has ever materialized on it. No 3P has ever used it that have openly discussed it. No 1P has ever openly discussed it.

    no issue with implementation; but you doing a lot of re-work if you want to support a PC path.

    basically you’re going to write the entire pipeline to be entirely GPU based. So a typical example might be doing depth checking; culling; and then render. Those can all be done by compute shaders individually. But then you’d have to individually submit the request and wait for the GPU to finish and fire that back up to the CPU. Wait for it to register the results; then send the next compute shader and so forth. The back and forth is so long it’s faster to do it all on CPU and render on GPU.

    but if you have execute indirect; the GPU when completed it’s task will know to run the next part without needing to engage the CPU. And keep going to completion. So you’ve saved valuable CPU time and you’ve been more efficient on managing your GPU.

    Expanding further is mixing asynchronous calls with this so that you can submit it well in advance and the let the GPU just do what it needs to do in the gaps it has available for processing.
     
  17. Jay

    Jay
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    Remember the discussion around this a few times in the past And you being pretty interested/positive about it.

    Maybe the slipstream engine will use it since it's a ground up exclusive engine.
    But apart from that not sure if anyone else will retro fit it, if they haven't by now. But could be wrong.
    May end up in next gen games.
     
  18. iroboto

    iroboto Daft Funk
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    I think it’s a desired feature. Seems like graphics coders want it. Just unfortunately no news to be excited about it. Wish we could read more on it; but I don’t think we ever will. Much too subtle to explain to the mainstream crowd.
     
  19. Cyan

    Cyan orange
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    it's clear John Linneman doesn't agree with this decision.



     
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  20. iroboto

    iroboto Daft Funk
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    There's no right or wrong. The traditional way has been to cut and move forward. I can't judge MS' move yet until seeing it play out. I know it sounds like on paper that they won't be able to really utilize the hardware to the fullest; but I've have yet to see proof of it. And MS is not commenting for all their titles, but I believe for their own 1P output.
     
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