New builds of their X1 games:
http://gamingbolt.com/xbox-ones-esr...080p-but-will-catch-up-to-ps4-rebellion-games
We don't know.
New builds of their X1 games:
http://gamingbolt.com/xbox-ones-esr...080p-but-will-catch-up-to-ps4-rebellion-games
We don't know.
Can we expect to see any XB1 games at GDC, more specifically at the DX12 conference?
We could get something out of left field , they are teasing Crackdown quite a lot. That could move some titels.
Aside from that if they release Halo 2,3,4 HD ports in a single $60 package that would be a pretty big seller for a lot of people. 2 and 3 were great games and 4 was a good game. Heck if they could shove in Halo 1 they could pitch it as a way to replay the series before Halo 5 releases.
He usually talks about new builds of X1 games on twitter. Also the question that he answered to is more toward X1 games not DX12.
https://twitter.com/XboxP3/status/443206976885903361
On March 6th Microsoft filed an application to trademark “LXP” that turned out to be the acronym of Leap Experience Pioneers, a new first party studio based in the US, as discovered by NeoGAF users Rösti and Kifimbo.
Word Mark LXP
Goods and Services IC 009. US 021 023 026 036 038. G & S: Game software
Mark Drawing Code (0) UNKNOWN
Serial Number 86213555
Filing Date March 6, 2014
Current Basis 1B
Original Filing Basis 1B
Owner (APPLICANT) Microsoft Corporation CORPORATION WASHINGTON 1 Microsoft Way Redmond WASHINGTON 980526399
Description of Mark The mark consists of The letters “LXP” superimposed over an image of an astronaut.
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE
Further research led to discovering a dedicated page on the website of Territory Studio, that created the brand identity of the new development team. Below and above you can see the two logos:
There are also two animated versions that can be seen at the bottom of this post.
The following blurb describing the studio was also available:
Leap Experience Pioneers (LXP) are an in-house games developer for Microsoft based in the US. Although they had been in existence for some years they thought it was the right time to define their identity. Something that all parts of their business could relate to, but more importantly, be inspired by. They considered themselves pioneers (as their name suggests) and wanted to encapsulate the the spirit of fronteering Americans – combining a cowboy with an astronaut with attitude.
At the moment we don’t know what the folks at LXP are working on, which isn’t surprising considering that their existence as a studio hasn’t even been publicly announced by Microsoft. Considering the timing of the trademark filing and the usual bureaucratic times for the actual registration, it’s very possible that Microsoft is preparing to unveil their work at E3.
One thing is for sure: they definitely selected ambitious name, and I’m quite interested in seeing what exactly they’re setting out to pioneer, and if they’ll really bring forth a new leap in our gaming experience.
On March 6th Microsoft filed an application to trademark “LXP” that turned out to be the acronym of Leap Experience Pioneers, a new first party studio based in the US, as discovered by NeoGAF users
Rösti and Kifimbo.
Word Mark LXP
Goods and Services IC 009. US 021 023 026 036 038. G & S: Game software
Mark Drawing Code (0) UNKNOWN
Serial Number 86213555
Filing Date March 6, 2014
Current Basis 1B
Original Filing Basis 1B
Owner (APPLICANT) Microsoft Corporation CORPORATION WASHINGTON 1 Microsoft Way Redmond WASHINGTON 980526399
Description of Mark The mark consists of The letters “LXP” superimposed over an image of an astronaut.
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE
Further research led to discovering a dedicated page on the website of Territory Studio, that created the brand identity of the new development team. Below and above you can see the two logos:
There are also two animated versions that can be seen at the bottom of this post.
The following blurb describing the studio was also available:
Leap Experience Pioneers (LXP) are an in-house games developer for Microsoft based in the US. Although they had been in existence for some years they thought it was the right time to define their identity. Something that all parts of their business could relate to, but more importantly, be inspired by. They considered themselves pioneers (as their name suggests) and wanted to encapsulate the the spirit of fronteering Americans – combining a cowboy with an astronaut with attitude.
At the moment we don’t know what the folks at LXP are working on, which isn’t surprising considering that their existence as a studio hasn’t even been publicly announced by Microsoft. Considering the timing of the trademark filing and the usual bureaucratic times for the actual registration, it’s very possible that Microsoft is preparing to unveil their work at E3.
One thing is for sure: they definitely selected ambitious name, and I’m quite interested in seeing what exactly they’re setting out to pioneer, and if they’ll really bring forth a new leap in our gaming experience.
I wonder what they were doing before becoming astronauts crossed with cowboys? ;-)Although they had been in existence for some years they thought it was the right time to define their identity.
heheh, it sounds like the question of which came first, the chicken or the egg.I wonder what they were doing before becoming astronauts crossed with cowboys? ;-)
Microsoft passes on WhatsApp so it can buy Nintendo for 18 billion.
What about using a monocle? One eye to see a 3D plane, the other 3D plane on our TV.
I didn't think about that. Do you get migraines? If so, then we are in the same boat.At least users wouldn't get migraines with that setup.
One of their visual cortexes will physically strangle the other before then.
Eye strain, but I haven't dabbled in 3D long periods.I didn't think about that. Do you get migraines? If so, then we are in the same boat.
If the goal is VR, which is meant to provide a complete representation of a game world to the brain, you want it to be intrusive. Giving one eye any reason to break from the representation independent of the other is going to mess with the automatic processes the brain uses to control the eyes and to reconcile the two images.The monocle is even less intrusive, more minimalist.
Thanks for the very smart explanation, as usual. :smile2: I don't see a monocle being able to pull off convincing VR -along with your TV- especially after you mentioned your car's windshields example. It reminded me of when I broke a lens of my glasses and it was impossible to see anything, it wasn't pretty, because of the difference between what you see with each eye.Eye strain, but I haven't dabbled in 3D long periods.
If the goal is VR, which is meant to provide a complete representation of a game world to the brain, you want it to be intrusive. Giving one eye any reason to break from the representation independent of the other is going to mess with the automatic processes the brain uses to control the eyes and to reconcile the two images.
Goggles or glasses provide at least a mostly equivalent level of perception for both sides in terms of external stimuli and the optics for the eyeball.
Without some way of tracking the TV surface, the head, the eyes, brightness, micro-movements of the eyes, and the focus of the eye lenses, the monocle isn't going let the eye it covers see the same things or focus in the same way.
There are people who get migraines from the slight brightness difference that car windshields produce between the two sides of the face.
"20 years ago, I'd have a team that would be going crazy if they had this kind of technology,"
Some interesting news from Rare.
Rare say that the Xbox One could last 12 years, if not more.
http://www.videogamer.com/xboxone/kinect_sports_rivals/news/xbox_one_could_last_12_years_rare.html
They also say that a Kinect-less Xbox One would be a real shame.
http://www.gamespot.com/articles/a-...would-be-a-real-shame-says-rare/1100-6418350/
Kinect Sports Rivals will silence Xbox One critics, according to Forbes.
http://www.forbes.com/sites/andyrobertson/2014/03/17/kinect-sports-rivals-xbox-one/
I think it's a good news for every one (more GPU will be available for developers), especially if it happens for sound block reservations (Kinect voice commands). Freeing up those DSPs could be useful in long term.Just how much processing power does the Kinect take from the console? "Those things go down all the time, with every XDK," said Rare new technology development lead Nick Burton. "It gets less and less every time, I met with the guy that's in charge of the skeletal tracking last week, and he was like 'yeah, we've halved the cost of the skeletal tracking'. And that will continue to happen."