Unity Pro for what platforms? Would that $1500 cover release on every platform (assuming you have suitable SDKs)?
Xbox One and Windows 8 for free (the add-on) for developers on the ID@Xbox program.
Unity Pro for what platforms? Would that $1500 cover release on every platform (assuming you have suitable SDKs)?
As for Kinect, they are working to free up resources, which I am okay with, since not every developer needs/wants to use Kinect -perhaps except for the most basic things-, and it is a 10 years life cycle, :smile2: so if they increased the GPU speed, CPU speed, why not freeing up that 10%?
I like Kinect since the very first version, but I lack the space to fully utilise it, so for me having games using Kinect and other games taking full advantage of the hardware and not using it that much is the perfect compromise.
You can-t compromise your hardware on a single peripheral not everyone can use efficiently.
I was replying to Zed.Xbox One and Windows 8 for free (the add-on) for developers on the ID@Xbox program.
From what I could gather reading Eurogamer's article on the matter, the premise is that the GPU could be freed without compromising multitasking and they were working on it.Personally I'm NOT okay with freeing up Kinect's resources if it means losing Kinect OS/multi-tasking functionality. You might not appreciate Kinect in your environment, but I do. Personally, if people don't like Kinect, I would think they would be much happier on another platform. MS has already compromised their system enough for people that weren't really interested in the platform before. Start compromising Kinect & the XB1 might as well be a PS4. One would think those would be happier spending $100 less on a product that already fits their needs.
Tommy McClain
I was replying to Zed.
http://metro.co.uk/2013/11/05/call-...-that-were-not-allowed-to-talk-about-4173810/GC: So is that something the new consoles can’t do or you just didn’t have time to implement it?
MR: No, it’s… well, you can do almost anything, almost. Tessellation can’t be done on current gen for the most part, because it’s a DirectX 11 feature, but we could still do it but you’d get a frame rate of 2. So that really becomes the reason we do everything: the reason the Xbox One is 720, the reason the PlayStation 4 is 1080 is we’re trying to make the game look as good as it possible can and making sure we maintain our 60 frames per second.
We maintain the latency and the speed and the things that people actually care about. Even if they won’t admit it, the thing that makes Call Of Duty popular is how it feels, because of those priorities.
This also confirms that, thankfully, both consoles aren't the same. The PS4 should be a tad more powerful overall, while the Xbox One perhaps will work better in certain, very specific scenarios?Opss... sorry.
EDIT: Mark Rubin implying differences on power (we know it) but NDA's prevent him to talk about it:
http://metro.co.uk/2013/11/05/call-...-that-were-not-allowed-to-talk-about-4173810/
It begs the question of Titanfall’s performance without the cloud. Will it still run without cloud servers?
They keep not doing themselves any favors in the press:
http://www.vg247.com/2013/11/06/xbo...your-console-mid-session-says-microsoft-exec/
No game will use cloud for compute so its an irrelevant discussion. Cloud will be used for multiplayer only. The removal of the online requirement tells you that no one is going to use the cloud for anything other than online features. Devs, not even Microsoft ones, would make the effort to make two versions one that relies on the cloud and one that doesn't
They will not use cloud for compute jobs. Normal online stuff yeah sure they will use it, but that isn't the point I was responding to.
It seems some devs would disagree with you. Just look at The Crew and The Division, both are 'Always Online' experiences, regardless of whether you're playing on your own or not.
http://www.dualshockers.com/2013/06...believes-these-kind-of-experiences-are-great/
I firmly believe that there is a future in the cloud to enable devs to create larger and more persistent worlds.
In my case it's all about that, plus the integration of Xbox Live and how it works -I prefer it over Facebook, for instance-.My reasons to buy Xbox One:
- The new UI, fast and beauty
- The new controller, it looks great
- Kinect and Smartglass integration
- My friends on Xbox Live
- The launch games, Ryse, Dead Rising 3 and Crimson Dragon
- The future games, Halo, Quantum Break, TitanFall, the black tusk project, etc
- I love integration
I don't know, I have using Xbox Music recently and listening to Sophie Ellis Bextor songs -among other artists, of course- pretty much freely and continuously. There was a subscription fee listed somewhere and they mentioned you could use Xbox Music for free as a gold member for a month before upgrading to a paid service, but I didn't register -including the free trial period- and even so I was listening to my favourite music at no additional cost.Doesn't look like 360 users get the same benefit.
Tommy McClain