We're going highly off-topic, but essentially.
- the key problem facing MS was building a next-gen console.
- they created by far the most cost-efficient ToF camera ever built.
- they created a custom blu-ray controller and a custom chip for the camera.
- they created a system to approach the performance of GDDR5 using low cost DDR3 combined with eSRAM.
- they created an APU with ?15? custom processors, a custom audio block and umpteen other new features.
So, a lot of work, and yet we're comparing that console to the PS4 (which is possibly the simplest major console design in the last couple of generations).
I don't think it's wrong to suggest that people are wondering if the XB1 is a "space pen". Whether that's fair is unclear... but I don't worry their engineers are stupid, I worry that they were wasting their time.
I think you'd have to totally ignore how engineering actually works in the real world to draw that kind of conclusion. In the real world complex sets of priorities are set in stone and targeted at the outset. The narrative thus far has focused on the eSRAM being there as if it were a band aid and suggestive of a design weakness somehow. Yet, it is now known to be the reason for the X1 to offer more bandwidth to the GPU than PS4's memory setup can. That's while retaining the pricing advantages of DDR3 and on top of other possible payoffs for the eSRAM.
Is that solution more complicated? Sure. Is it worse? No, probably not imho. Sometimes complex designs are necessary in order to not compromise a set of nuanced priorities. If the pencil's only purpose is to write in space, then it's an ideal solution. But if that same tool needs to fill the role of a variety of utilities in different contexts it may very well be incredibly lacking. I think it's safe to say that pretty much everything ppl had assumed about the console as it being a compromised, weak design has turned out to be much more nuanced and well thought out than that.