News & Rumors: Xbox One (codename Durango)

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The avatar response is confusing. He says they'll carry over. So are the full-body HD gamerpics like the avatars demoed by RARE, or simply images?
 
Oh come on now... Please tell me your joking.

Nope. Sometimes asking the same old tired questions gets kind of boring especially when they're not ready to talk about certain things just yet.

Tommy McClain
 
http://www.polygon.com/2013/8/5/4591972/xbox-one-game-dvr-720p-30-fps

Xbox One Game DVR at 720p 30 fps.

That sucks :???:

It's probably fine for most people, and most games too, but I just upped my live stream channel from 30 fps to 60 fps and the difference was quite substantial.
I don't think I'll revert to 30 fps if the game handles 60.

Shame they don't do 60.

YouTube doesn't even do 60fps so unless someone is downloading your video directly, you're never going to see that frame rate.
 
Game (+) TV DVR? That seems possibly compelling and ties into the input one pitch of MS so far.

Of course it's a bit silly with the limited HDD space, but I do wonder why they haven't gone down this path yet.

Many DVRs allow you to connect external hard drives to add space, more than likely they will have similar capabilities.
 
Evidently Xbox doesn't use HDCP on games, so you'll be able to use video capture devices hooked up to the Xbox One just like you could on Xbox 360. Not sure if it will be totally necessarily now that they have game DVR & Twitch.TV support unless of course you would rather post to a different site.

Microsoft said:
Xbox One will support gameplay footage capture just as it works on Xbox 360
http://kotaku.com/you-can-use-video-capture-devices-on-xbox-one-but-what-985846898

Graeme Boyd said:
Also, via @thevowel, great news if you like to record gameplay: Xbox One won't use HDCP on games, so you can capture just like on Xbox 360.
https://twitter.com/AceyBongos/status/363990113962831872

Tommy McClain
 
YouTube doesn't even do 60fps so unless someone is downloading your video directly, you're never going to see that frame rate.

For what its worth, they did confirm that the HDMI output will not have any HDCP on it for playing games, so you can connect a digital capture device to get 1080/60p if you need it.
 
http://www.4players.de/4players.php...erungen_den_Preis_und_den_Stromverbrauch.html


Q: Are there any details Microsoft is willing to provide regarding the power consumption? What about the low-powered state?

A: When it’s ready to respond to “Xbox On” it uses about 14 watts, which is about five US cents (or about four Euro cents) per day. In its lowest power state, Xbox One uses only a ½-watt, which is less than about a half a U.S. cent or one-third of a Euro cent per day.

14 watts seems like a lot?

I assume this would fall afoul of all the regulations and must be a limited time state (IE, a certain amount of time before/after gameplay). shame, i assumed waiting for "Xbox on" would be a constant state.
 
http://www.4players.de/4players.php...erungen_den_Preis_und_den_Stromverbrauch.html
14 watts seems like a lot?
I assume this would fall afoul of all the regulations and must be a limited time state (IE, a certain amount of time before/after gameplay). shame, i assumed waiting for "Xbox on" would be a constant state.

That seems entirely expected - there are a few notes:
- the proposal from the console manufacturers to the EU hinted at the figures above. (0.5-1W usage in standby, with an exception of 15/20W for "NUI" in every mode).
- a device which is described as 'always network connected' would have simply been excluded from the console regulations in the EU and US.

Anyway, I don't think greenpeace et al. are going to be particularly impressed.
 
14W does seems like a lot, but they also have to power CPU core [they dont have dedicated "background chip"] to manage XBLA downloads [game installations, patches] and Kinect2 who monitors for voice commands.
 
The answer that they gave isn't clear with regards to what the 14W state is.

To me, the phrase " When it’s ready to respond to “Xbox On” " implies that it's in a lower power state prior to picking up that phrase.

You only need to keep the mic active and enough processing to process speech in order to detect a key phrase, "Xbox On" in this case so the processing required is low. What the next command will be will require more compute to analyze so additional processing resources maybe required.
 
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