News & Rumors: Xbox One (codename Durango)

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It was the above and some really bad bandwidth issues with reads and writes from the separate pools of memory.

If the PS3 had a unified pool of XDR then the ESRAM benefit from the 360 would have practically been negated.

Actually, I beg to differ: PS3 has nice memory - problem is, you had to program the DMA to feed the 8 (which was not 8 any way in PS3) SPUs, so you had to program each 256k chunk transfer in advance, paying attention to not overwrite in-working data, to not stall them etc...

Cell major weakness imho was that, tied to a useless in-order, dual issue PPC PPU.
 
looks like xbo has a pretty good presence at sdcc

http://www.neogaf.com/forum/showpost.php?p=69130576&postcount=1

It actually looks like some really good stuff if we can get reports/media on it

The Future of Xbox Gaming Revealed
Room 6A, San Diego Convention Center
Saturday, July 20, 11:15 a.m. – 12:15 p.m.

For this Panel, yours truly will be moderating as developers from some of the most innovative and celebrated studios on the planet discuss building the biggest blockbuster games for Xbox One. Microsoft Studios’ Justin Robey, Turn 10 Studios’ Dan Greenawalt, Capcom Vancouver’s Josh Bridge, Microsoft Studio’s Ken Lobb and Rare’s Nick Burton will reveal how they are engineering their games to take advantage of the unique attributes of the new platform. Learn how the cloud, the new Kinect sensor, and the powerful and flexible architecture will enable an entire new generation of AAA game titles.
Xbox Lounge at the Manchester Grand Hyatt San Diego
Manchester Ballroom, 1 Market Pl., San Diego, CA 92101
Hours:
Thursday, July 18 – Saturday, July 20: 11 a.m. – 8 p.m.
Sunday, July 21: 11 a.m. – 5 p.m.

In addition to the Xbox One and Xbox 360 games being shown at the Xbox Booth at the Convention Center, the Xbox Gaming Lounge located just down the street in the Grand Hyatt will also feature more than a dozen titles, including “Dead Rising 3,” “Halo: Spartan Assault,” and for the first time ever, hands-on demos of “Halo 4 Champions Bundle,” plus hands on with games from 2K Games, Capcom, Disney Interactive, Konami, Ubisoft and Warner Brothers Interactive. Don’t miss out on the rare opportunity to check out these great games all in one place.

The GAF OP linked even speculates maybe we could see Watch Dogs running on XBO there. Though that sounds too good to be true.

Edit: Here's a report

http://blogcritics.org/xbox-pavilli...ox-one/?utm_source=dlvr.it&utm_medium=twitter

Looks like the Ubi game was just Rayman Legends on 360 maybe, nothing big. And the fighting/racing game must be Mad Max?
 
*I* know that. Just trying to fight the FUD after E3.

The comic con games seem to be running on XBO too from that writeup. Guess they have quite a few prototypes?
 
*I* know that. Just trying to fight the FUD after E3.

The comic con games seem to be running on XBO too from that writeup. Guess they have quite a few prototypes?

Keep up the good fight.

But anyway i hope we get some new info out of this. Very cool...

Saw someone say gamespot was filming some of this stuff.
 
Here is comic con footage of Ryse (shitty video quality) but it does focus at the X1 in the beginning.
Seems like the same demo and setup as E3.

http://www.youtube.com/watch?v=nL_hASl04pw

Nothing's really going to change because the Kits that were playing Ryse at E3 were playing them pretty solid as it was, enough for gamers to test. so it's no surprise if it ends up being all the same configuration.

---------

It'd be interesting if some one captures a windows 7 splash screen for Ryse, or any other Title.
 
New details at Comic-Con...

At EVO, Ken used Project Upload to record a match where a dev broke a fan's 100+ win streak through some of the games new combo breakers. The match highlights were used as a sort of demo of the Xbox One's new video recording feature, which automatically records and stores locally the last five minutes of every game you play. Whenever something cool happens, you simply say "Xbox record" and it saves out the last 30 seconds of gameplay for upload and sharing.

More impressively, the controllers automatically recognize who is holding the controller through the camera. When the controller is passed from player to player, the games automatically load individual controller profiles for that player.

Dan Greenawalt, Creative Director of Turn10, creators of Forza, talked about more of the haptic a and rumble motors in the controller. The individual rumble in the triggers are being used to provide feedback on the tire performance, so players will have even more awareness of grip and braking.

Ryse ... producer Justin Robey was on hand to discuss how Smartglass can display where your friends are in each of their games and can help you prep multiplayer sessions without having to load the game first. So if you're playing Ryse, you can invite a bunch of your friends to a Dead Rising match, and will be notified in Ryse when all players are ready.

Nick Burton, lead of new technology at Rare, introduced the topic of Kinect, and how the fidelity had not been "quite there" in the previous generation. It could track about 20 points on the body. The Xbox One is about 10x the resolution of the current version and can read the folds in your face and discriminate among your fingers even at 3 meters. Hand positions can now be read for better fidelity in bowling and rock climbing games. The team have even created a target shooting game that uses your hand and eye positions in place of an actual light gun.

He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rainbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.

All these features are so-called system level features and will be available to any game that chooses to use them.

http://www.ign.com/articles/2013/07/20/the-future-of-xbox

Also read on Reddit from Major Nelson that they are trying to get the video from the panel so they make it available to the public.

Here's a video(6:17) from GameSpot touring the Xbox One Comic-Con booth. Ryse(first half) & Killer Instinct are showed off. Not great videos of the games though, but you can see actual systems used.

http://www.gamespot.com/comic-con/microsoft-xbox-one-booth-tour-comic-con-2013-6411701/

Tommy McClain
 
Ryse ... producer Justin Robey was on hand to discuss how Smartglass can display where your friends are in each of their games and can help you prep multiplayer sessions without having to load the game first. So if you're playing Ryse, you can invite a bunch of your friends to a Dead Rising match, and will be notified in Ryse when all players are ready.

I wonder would this how this will work now that they reversed the online check...how will it check that you have the disc to both Ryse and Dead Rising?
 
I wonder would this how this will work now that they reversed the online check...how will it check that you have the disc to both Ryse and Dead Rising?
I imagine the installed disc games will show up in your games folder as they do on Xbox 360, and there'll be a prompt to insert disc when you attempt to start one.

The Smartglass stuff would be available for the games you've played on a profile.
 
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I imagine the installed disc games will show up in your games folder as they do on Xbox 360, and there'll be a prompt to insert disc when you attempt to start one.

The Smartglass stuff would be available for the games you've played on a profile.

I see...this makes a lot of sense. I have some ADD friends that could really use this, personally I'm a slow and single tracked mind person so I probably will not use it. It always that schmuck (with add) that keeps everyone waiting as he finishing up and loads the game. Though it sounds like it will be limited by developer supporting it.
 

The team have even created a target shooting game that uses your hand and eye positions in place of an actual light gun.

That's pretty clever to use the actual player's eye (but which one?) and hand, combined with distance (depth from Kinect to hand to eye and calibration of screen) to allow for correct projection of a line (Eye -> hand -> screen) to determine where a player is truly aiming on screen. Take out the depth information and it would be impossible to calculate that information.

Regards,
SB
 
More details from the Comic-Con panel at GameInformer....

Bowling has also been revamped, since Burton says they're able to better calculate when the ball should be released and exactly how much spin will be on the ball. As a testament to Kinect 2.0, he says a member of the team created a demo where users could accurately sign their names in the air with a finger from four meters away. That became Kinect Sports Rivals' target-shooting game. Burton wrapped up by showing the face-scanning tech, which creates a caricature of a player's face, complete with silly exaggerated expressions. Scanning a face takes about 20 seconds.

Someone expressed disappointment about Lionhead's Project Milo was canceled, saying that they would have liked to interact with a sophisticated AI. Lobb says that he thinks players will be seeing things like Milo in the future, particularly with the voice controls. He gave an example of going into a shop in a game, asking to buy a red potion with a follow-up, "And how's your wife?"

In response to a question about the new Kinect's distance restrictions, Burton said that the new Kinect can be played a meter away from the device.

http://www.gameinformer.com/b/news/archive/2013/07/20/microsoft-lays-out-its-xbox-one-plans.aspx

Tommy McClain
 
Kinect will create avatars in Kinect Sports Rivals. A sample:

Real guy (from Rare):

nick-burton.png


Avatar:

2013721175356_1.jpg
 
If it works that well I'll be really impressed.

Where did those screencaps come from? I find the lack of video and screens from comic con infuriating.
 
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