News & Rumors: Xbox One (codename Durango)

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I can come up with this after using the "enter the URL" function in bing translator.

http://www.microsofttranslator.com/...muestra-el-futuro-de-xbox-one-en-la-comiccon/

As for the avatar thingy, my objective point of view tells me that it is a huge improvement over the original avatars. My brother used to tell me that my avatar -on the Xbox 360- is spot on though, but the new method is much more specific and personal.

I just hope people don't have to turn their necks or tilting their heads sideways or stuff like that to try to get a better look at your Kinect, and vice versa. I hope the camera sensor can build a pretty convincing version of oneself just by standing there just like when you are taking a passport photo in a photo booth.
 
Wow... That is seriously impressive, the conversion to avatar. I wouldn't mind rotating my head or whatever as long as the procedure can be verified to be adequate so the quality doesn't suffer because of user errors.

Edit: The least (or the most) Sony could do would be to use your home avatar for games on the PS3 as an option, it never materialized. And they haven't talked a single word about Home on the PS4.
 
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I just hope people don't have to turn their necks or tilting their heads sideways or stuff like that to try to get a better look at your Kinect, and vice versa.
It'd be better to move. Getting the user to move their head for 20 seconds will feed a lot more usable data than a straight-on capture. MS's room scanning tech was very impressive with its ability to interpret the room from a moving camera because of this.

I wonder how good the resultant game data is? Will it handle animation robustly? The photos suggest it will. Seems valuable as a concept to indie computer animation.
 

Impressive that your avatar will have the ability to actually mimic your own real life facial expressions as you do them while playing the game. I'll be interested to see that in action.

Also something I didn't comment on before. But it's cool (and makes total sense) that not only does Kinect properly interpret handing the console controller over to another player but also loads their player profile along with any custom controls they have set (sensitivity, button layout, normal or inverted vertical movement, etc.). That is huge for people that may hot seat a game with friends, no more being handed a controller as your friend steps away to do something else and then having to play with settings that you aren't used to. My best friend uses inverted vertical and low sensitivity, while I prefer normal vertical and high sensititivity. This will be nice when we're playing some games at one or the other's house. Assuming, of course, that it works properly.

Regards,
SB
 
It'll be interesting to see how much flexibility there is in the avatars. Can they be reskinned etc? That cartoony style only works for a small subset of games. Having avatar faces that track facial gestures would be pretty neat for just about any type of online game. Particularly good for sports where you see replays of key moments, but maybe also interesting online rpgs, sandbox games, shooters.

The most important part is you'd all get to see how incredibly handsome I am, because you've all been missing out.
 
Yep, the system level features for XBone are pretty nifty and seem to be useful. I hope there's a way to bulk up or slim down your avatar without changing your diet.

Finger recognition is interesting. I'd guess that'd be game specific since the system level skeleton looks to be rotation, open and closed, fingers and thumb.
 
....
The most important part is you'd all get to see how incredibly handsome I am, because you've all been missing out.

And this would bring us to the question: Is celebratory dancing in MP games over real-face avatars ethical?

I think some games may indeed opt for realistic renditions of your face, but the quality is something I'll be wondering, when things are cartoony you can get away with more (I also like how the pointy chin was exaggerated in the avatar, btw, very cool)
 
I'm getting the feeling that Xbox One is going to have a lot of awesome little standard features rather than one big console wars winning feature in order to stay competitive with PS4.
 
Let's face it: Sourcing 8 GB sticks of GDDR5 isn't going to be easy for Sony.

Btw: If Sony doesn't have substantially more units than X1 this holiday, the $399 price tag was an epic failure on their part.
 
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Let's face it: Sourcing 8 GB sticks of GDDR5 isn't going to be easy for Sony.

Or the methods they use to predict launch inventory is incredibly inaccurate. I'm not saying they're wrong, but I'm not willing to accept their methodology without an explanation of how it's done, and past success.
 
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