News & Rumors: Xbox One (codename Durango)

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If true that explains the low specs . They're betting the bank on Kinect .. we'll see if that was a sound investment.

you have to remember this poster is a software related. He couldn't not answer most of the hw related questions such as these:

[–]BarzulBurningJC007 19 points 19 hours ago
Some people need to keep in mind that OP is an OS developer, can't expect him/her to know the everything on the Xbox hardware and any changes that may or may not have been made.

[–]UnbiasedAsFuck 18 points 19 hours ago*
How does DirectX 11.2 compare to OpenGL, and what advantages does it give you that OpenGL doesn't do just as well/at all?
The Xbox One architecture - how does it compare to earlier machines? Will it be easy to code and optimize for?
Would we also see the best graphics on Xbox this generation as well? (Multiplatform)

[–]XboxOneDevConfirmed XB1 Dev 37 points 19 hours ago
I code apps for the Xbox One like I code for win8 apps.


[–]IanHamlett
Is there anything you would change about the hardware if you could?

[–]XboxOneDevConfirmed XB1 Dev 32 points 19 hours ago
The specs of the hardware were determine by people a lot more knowledgeable than I am. I'm not one to question this. I'm sure they were tested and re-tested to find a balance in price vs performance based on our manufacturing capabilities.
 
Wow kinect cost almost as much as the system!! they have yet to show one aaa game use it. Just insane....

And probably Inaccurate.
I did hear from someone who should have a reasonable idea, that the depth sensor alone is of the order of ~$50 a unit, so I'd be guessing in the $70-$110 BOM for it.
 
And probably Inaccurate.
I did hear from someone who should have a reasonable idea, that the depth sensor alone is of the order of ~$50 a unit, so I'd be guessing in the $70-$110 BOM for it.

Depends on what they consider in cost[ie R&D, custom IO and other custom chips(shape processor)].

I would say kinect sensor likely cost more than the APU itself. :oops:
 
The $50 is just cost to manufacture, not develop.

Sorry i wasnt clear. I was talking about the dev quote where he stated the kinect cost almost as much as the system.

You point was that one sensor was costing $50. Which is just one part of the system.

I was saying the dev quote could be correct if he was factoring not just BOM costs but also the other costs[ie R&D, custom IO and other custom chips(shape processor)]. Maybe even the BOM just for the sensor may exceed the cost of the APU.
 
Sorry i wasnt clear. I was talking about the dev quote where he stated the kinect cost almost as much as the system.

You point was that one sensor was costing $50. Which is just one part of the system.

I was saying the dev quote could be correct if he was factoring not just BOM costs but also the other costs[ie R&D, custom IO and other custom chips(shape processor)]. Maybe even the BOM just for the sensor may exceed the cost of the APU.

I doubt even that.
I don't discount it being expensive, but the quote reads like hyperbole to me.

Microsoft is certainly enamored with Kinect, probably more than it should be, which is why I don't think anyone was surprised that it was a integral part of the experience.
 
you have to remember this poster is a software related. He couldn't not answer most of the hw related questions such as these:

[–]BarzulBurningJC007 19 points 19 hours ago
Some people need to keep in mind that OP is an OS developer, can't expect him/her to know the everything on the Xbox hardware and any changes that may or may not have been made.

[–]UnbiasedAsFuck 18 points 19 hours ago*
How does DirectX 11.2 compare to OpenGL, and what advantages does it give you that OpenGL doesn't do just as well/at all?
The Xbox One architecture - how does it compare to earlier machines? Will it be easy to code and optimize for?
Would we also see the best graphics on Xbox this generation as well? (Multiplatform)

[–]XboxOneDevConfirmed XB1 Dev 37 points 19 hours ago
I code apps for the Xbox One like I code for win8 apps.


[–]IanHamlett
Is there anything you would change about the hardware if you could?

[–]XboxOneDevConfirmed XB1 Dev 32 points 19 hours ago
The specs of the hardware were determine by people a lot more knowledgeable than I am. I'm not one to question this. I'm sure they were tested and re-tested to find a balance in price vs performance based on our manufacturing capabilities.


If he's not caught within 3 days I'd say these leaks are done on purpose.
 
On the late Family Sharing feature

http://www.oxm.co.uk/58294/xbox-one...l-return-if-people-are-really-excited-for-it/
Whitten explained that "we took some feedback and realized there was some stuff we needed to add to the program. To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that.

"It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'"

So could Family Sharing make a comeback? "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back."
I hope they don't wait too long, 'twas a great feature lost.
 
They REALLY NEED to bring back playing games from hard drive without game disc inserted back...along with online checks BUT they should add some type of prompt to insert disc if you're not online. Why punish the people with an always on internet connection?:???:

I want to install all of my disc based games on a large 4TB hard drive and not have to insert the stupid game disc.

While this would be great for gamers, but has loopholes. More importantly, whatever they're doing I'm sure they getting the feedbacks from publishers and retailers...so I don't think it's something they can a decision in the dark about...all this will that time. Sigh....I really love this feature of the Xbox One.
 
And probably Inaccurate.
I did hear from someone who should have a reasonable idea, that the depth sensor alone is of the order of ~$50 a unit, so I'd be guessing in the $70-$110 BOM for it.
Googling TOF cameras, Intel released a lower spec camera late last year for $150. That's retail price of course, but I think people don't appreciate that Kinect is using absolute state-of-the-art depth detection. TOF camera + microphones + auxiliary components + manufacture, a high cost wouldn't be unreasonable.

I'm not sure anyone's in a position to guess the device's BOM as there aren't analogues for comparison.
 
like AAA titles don't snap?

True, that IS something. He was doing fine with his exposition until he started talking price and Kinect. After that it started looking like a Pastebin with a Q&A.

"I'm an Xbox Dev, ask me almost anything?" :???:

If he's telling the truth then he gave himself away with this alleged Marc Whitten quote-

Marc Whitten once told me that at E3, he fully knew Sony kicked our butts and wasn't sure how to deal with people on the demo floor. What he saw repeatedly was after people sat down and played with the Xbox One, the Kinect, the voice controls, the hand gestures, the UI, they had sparks in their eyes. This why we still believe we have the better product.


If he was telling the truth and REALLY wanted to keep his identity................then he blew it. Now excuse me while I swallow my daily salt tablet.
 
It seems possible that MS is engaged in some subtle image rehabilitation with this AMA and the recent, contrite Whitten interview at IGN.
 
I have a really hard time believing Kinect 2.0=>$250... (according to "over half the BOM", and assuming the BOM ~$500)

If that's the case, MS can pull Kinect out and sell a profitable $249 SKU for the killer blow whenever they want (hint: doubt it).

Also hard to believe from this perspective, Kinect 1.0 currently selling at Amazon for $97 (and Kinect 1.0 hardware has always been said to be highly profitable.

Sure, Kinect 2.0 is said to be better and thus is probably more expensive, but in both cases it's likely incremental.
 
To get back to rumors, if there is a upclock/increased RAM, I was thinking we'd probably hear about it at Gamescom in late August. At least the RAM, the clock they may never reveal.

I'd assume if they're worried about some type of Sony increased specs retaliation, by then it would be "safe".
 
Why they don't make any interviews about the hardware ? Other guys from competing platforms are talking left and right about theirs , in great detail , but it seems that noone from the XB1 is doing this kind of thing .
 
Why they don't make any interviews about the hardware ? Other guys from competing platforms are talking left and right about theirs , in great detail , but it seems that noone from the XB1 is doing this kind of thing .
Because they fell they'd be at a disadvantage as people compare specs. MS wants to sell an experience; not a box of components.
 
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