News & Rumors: Xbox One (codename Durango)

Status
Not open for further replies.
What does "Our guys'll say, we touched every single component in the box and everything there is tweaked for optimum performance." mean?

New Rumor: Artisanally Crafted Graphics Pipeline on XBOX ONE !!:D

I think he actually means that MS made changes to more parts and/or more extensive changes to the SOC than did Sony but who knows what's in the mind of MS executives these days.
 
New Rumor: Artisanally Crafted Graphics Pipeline on XBOX ONE !!:D

I think he actually means that MS made changes to more parts and/or more extensive changes to the SOC than did Sony but who knows what's in the mind of MS executives these days.
Maybe they did that to improve what was an allegedly *average* machine, but aside from that, I think there has to be some truth to it when you consider the APU has 5 billion transistors. :oops:

Okay, now it would be a good time for them to explain things in detail about the specs. Sony did! -not what I exactly expected tho-
 
Did you see Call of Duty, it looks f**king awesome! It's going to be great, you know. So we're just saying, it's not worth the debate."

so the person that downplay the sony numbers on that OXM link does not see whats so dissapointing in CoD GHOSTs...

i'll just downplay his words on OXM.
 
ModEdit: bandwidth discovery is already being discussed in the HW investigation thread.

This one might be fun too:

http://www.oxm.co.uk/57309/xbox-one...h-specs-are-meaningless-games-more-important/

What does "Our guys'll say, we touched every single component in the box and everything there is tweaked for optimum performance." mean?

I wonder if that includes the CPU and GPU. They certainly did with the CPU and GPU in the 360.
I've mixed feeling about what that guy is saying. On one hand he is right and on the other end it he sounds a bit like a guy who spend a lot of time "over designing" its system and is bitter looking at a competitor that mades a good use of "off the shelves parts".
A bit like "you guys don't understand the beauty of it", imo it is not a nice PR to send in the wild, the bitterness in his talk is pretty obvious to me. I would think that the team that have worked on Durango would have expected lots of sheering because they manage to pack 8GB of RAM in their system, ultimately their "baby" take the second seat as far as perceptions are concerned, not too mention DRM PR disaster. For guys that might have worked incredibly hard it has to be tough to see that the result of that work for multiple reasons is not what one would expected, like they are deprived of what should be a sense of achievement.
Overall it is an advantage of "off the shelves" parts, if the management is open you can change your plan and react relatively fast. I could easily believe that Sony was to use Streamrollers but changed their plan when it got delays. I would think that MSFT vouched for Jaguar earlier because 8 jaguar are tinier and they had to "free" space for the GPU and the scratchpad.
The same goes with the memory set-up, the generic solution Sony chose would have been more easy to change than MSFT.
This time around SOny (overshoot a bit for me but nobody aggrees with me... :LOL: ) made it right, I though the PSV were overdesigned, tweaking things here and there for Epsilon types of gain, the PS4 is making the "good" use of off the shelves parts.
 
The guy from the OXM interview sounds bitter ... let's be honest , specs aren't meaningless and obviously if they had the upper hand they'd shout it from the rooftops .
Now suddenly specs don't matter ...
 
The guy from the OXM interview sounds bitter ... let's be honest , specs aren't meaningless and obviously if they had the upper hand they'd shout it from the rooftops .
Now suddenly specs don't matter ...

But he might be right about the spec wars. Remember what Sony was shouting from the rooftops about the Cell and all the TFlops? The PS3 was X TFlops on paper but the Cell turned out to be a bit of a flop even by Sony's account (what they said when they unveiled the PS4, and what the developers said for years). You can compare that number to the PS4 or the Xbox One, but clearly it doesn't mean a thing as both PS4 and Xbox One are far more powerful.

With MS advancing the GPU architecture in the 360 I am still holding out for the same with the Xbox One. Time will tell. Plus they customized the CPU/IBM "Waternoose" in the 360 too. And I still like the eDRAM and the AA, even if things shifted for rendering over the years.

"we touched every single component in the box" seems to strongly suggest that the CPU and GPU are customized.
 
Last edited by a moderator:
"we touched every single component in the box" seems to strongly suggest that the CPU and GPU are customized.

Customized to one extent or another but of course was the customization for merely games ? The XB1 is trying to do a lot of things at once ( ONE INPUT ) so maybe we are talking about some customization that makes it's multiple roles easier as opposed to increasing performance for gaming.
 
Last edited by a moderator:
http://m.oxm.co.uk/57365/microsoft-...ight-not-tell-the-whole-story-on-performance/

Interestingly, Penello went onto hint that Xbox One's specifications might yet be subject to alteration in the months between now and the console's November release.

"I would like to pose this question to the audience," he*remarked*in a subsequent post. "There are several months until the consoles launch, and [as] any student of the industry will remember, specs change.

"Given the rumored specs for both systems, can anyone conceive of a circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears "weaker" could actually be more powerful
 
Customized to one extent or another but of course was the customization for merely games ? The XB1 is trying to do a lot of things at once ( ONE INPUT ) so maybe we are talking about some customization that makes it's multiple roles easier as opposed to increasing performance for gaming.

I dont see much of a benefit to customize a GPU or CPU to run 'apps' though do you?
 
I dont see much of a benefit to customize a GPU or CPU to run 'apps' though do you?

I have no idea what aspects are going to customized I am merely making the point that the XB1 serves many masters and that the design reflects it. 2 cores, 3 gigs of memory and 10% of the GPU may be all that is needed for the "apps/OS" side of things but we aren't going to know for a while yet.
 
The more that comes out about Xbox One and the more we see games (E3, for instance) the more we are seeing that the PS4 is not much more powerful, if at all.
Imo that is up to the like as DF to decide based on final hardware and shipping games.
Then it will take a while to confirm a trend, this time the PS4 is the most straight forward system to code for, the straightest ever to some extend since games are not rendered on CPU.

The Xbone doesn't look like a crazy complex system, it should be simpler than on the 360, but I guess it will take sometime to find the best uses of the scratchpad.
 
It seems Don Mattrick might be saying adios to the Interactive Entertainment Business Division at Microsoft to go work for Zynga:

Don Mattrick, the president of Microsoft’s Interactive Entertainment Business — which centers on the Xbox and all the software giant’s gaming and entertainment efforts — is leaving the company, said multiple sources close to the situation.

These sources added that the high-profile executive is also close to taking a top job at Zynga, the troubled online social gaming company, possibly as its CEO and working in close partnership with its founder and current CEO Mark Pincus.

Source: AllThingsD

Good news, I guess? Hopefully whoever is running the division has a better head on their shoulders. I also wonder how much of this is related to Microsoft's long rumored restructuring which was supposed to be effective today (start of new fiscal year at MS) and announced next week.
 
Thank god. Mattrick was a mess... The lot of them are. Panos Panay and Joe Belfiore are the only folks at MS I actually listen to. Panay should be the head of IEB which I think includes Surface.
 
Yeah that's pretty rough timing if it's true, I wonder whose replacing him.
I doubt it was related to the restructuring, most of the fall out from that has already happened, I'm guessing that Matrick was above the level where most of the damage was done anyway.
 
Sony (Cell TFLOPS) did not actually help out the PS3 did it? Not such a good design choice.

I would say that not having UMA was more of a problem. I would also say that Sony being arrogant and assuming devs would jump through hoops to program for the PS3 like they did for the PS2 wasn't helpful either.

Based on past experience (ps2/xbox) you could make the argument that had the ps3 come out earlier and with a better set of tools then things might have been a bit different. Not that it would have been easy ( I bet you Sony would have rather had UMA or at least a bit more RAM stashed somewhere )

On the gripping hand the point of creating such an architecture like the cell in the first place was to minimized the need to hit system memory and still flexibly process a large amount of information. Actually all CPUs are architected to minimize accessing system RAM but it's just a matter of how much time and money do you want to do so.
 
Status
Not open for further replies.
Back
Top