I have a question:
Would it be cheaper to use the same chips for both the 360 and next model and simply use a salvage part for the former if it is a compatible CGPU with full backwards compatibility than it would be to use different chips?
Would a business strategy of say:
2012: Release an Xbox 360 + with Blu Ray/Kinect 2.0 and new system on chip at old price.
2013/14: Release Xbox next with full version of CGPU and use salvage parts for Xbox 360+
2015: EOL old 360 software support.
2016: Drop old Xbox 360+. reposition Xbox next in price bracket.
Make sense?
Would it be cheaper to use the same chips for both the 360 and next model and simply use a salvage part for the former if it is a compatible CGPU with full backwards compatibility than it would be to use different chips?
Would a business strategy of say:
2012: Release an Xbox 360 + with Blu Ray/Kinect 2.0 and new system on chip at old price.
2013/14: Release Xbox next with full version of CGPU and use salvage parts for Xbox 360+
2015: EOL old 360 software support.
2016: Drop old Xbox 360+. reposition Xbox next in price bracket.
Make sense?