also the DDR3 can came from AMD
http://www.tomshardware.com/news/AMD-Radeon-Memory-Gamer-2133mhz,22499.html
http://www.tomshardware.com/news/AMD-Radeon-Memory-Gamer-2133mhz,22499.html
Why? What evidence is there that Durnango will be more efficient than PS4? Don't say esram or move engines as it's been discussed at length with no definitive consensus that they will have an appreciable impact on graphics performance.
No, the general consensus on this board is that those features were added, in part, to compensate for a lower than ideal bandwidth from main RAM, and also to reduce latency so that the GPU stalls less on complex calculations. (Note, I'm just stating the consensus as I've seen it crystallize on the board. I'm not making any pronouncements)So the general consensus here is that Microsoft shoved esram and move engines into their new console so that they could achieve nothing?
Yeah that makes alot of sense
I think the concensus was that MS added an elaborate DMA engine and ESRAM to compensate for the lack of bandwidth of DDR3. Otherwise the 12CU would have been starving. OTOH, if they'd have enough bandwidth from GDDR5, the ESRAM is questionable expense.So the general consensus here is that Microsoft shoved esram and move engines into their new console so that they could achieve nothing?
Yeah that makes alot of sense
So the general consensus here is that Microsoft shoved esram and move engines into their new console so that they could achieve nothing?
Yeah that makes alot of sense
So the general consensus here is that Microsoft shoved esram and move engines into their new console so that they could achieve nothing?
Yeah that makes alot of sense
In one or both of the threads' tags I now see items for 12 gigs and also for 384 bit bus. Is that possible to have triple channel memory like that?
Technically feasible with 24x4Gbit chips or 12x8Gbit chips.
Economical feasibility is another thing altogether (i.e. die size constraints then yields, cost per chip, mobo wiring, memory chip binning).
I agree.
As R&D from microsoft, started in 2005, after 8 years of intense development, give us useless, costly pieces of silicon that achieve nothing if not try to catch a standard solution desktop solution as PS4's GPU is, a simple 18 cu gpu poorly customized gpu with gddr5 (shock) from AMD
very believable.
so Microsoft choose
8/16 GB DDR3 30$-60$
eSRAM 30+ $
Move engine blocks don't know how much they cost in R&D and to add in silicon, around 20$?
for a range from 80 to 120+ $
adding to this complex development to internal software tools and to developer's engines and code
trying to catch 100-105 $ of simple 8 GB GDDR5, nothing less, nothing more?
so Microsoft choose
8/16 GB DDR3 30$-60$
eSRAM 30+ $
Move engine blocks don't know how much they cost in R&D and to add in silicon, around 20$?
for a range from 80 to 120+ $
adding to this complex development to internal software tools and to developer's engines and code
trying to catch 100-105 $ of simple 8 GB GDDR5, nothing less, nothing more?
where's the sense of it?
nobody has the doubt that maybe the things are different?
Are you including R&D costs or making up numbers?
I'm not certain that the GDDR5 chips are going to go that high in price, or for long if they are that high.
For Durango, I don't know how you can affix such a large dollar amount specifically to die area of a monolithic chip, or how a few mm2 of move engines of all things would cost anything near that.
eSRAM adds to the cost now, but after a shrink or two it will cost a lot less. 8GB GDDR5 will in all likelihood be always more expensive than the Durango DDR3+ESRAM setup over the lifetime of the consoles.
That reasoning is flawed, proven by simple example. Sony invested a gazillion bucks in an esoteric hardware that performed no better than MS's much cheaper, simpler solution. Likewise, NASA invented a million dollar space-pen to achieve what the Russians used a 20 cent pencil to do.how can the fantastic R&D from microsoft, with a lot of engineers from IBM and AMD, in 8 years give the born to a such stupid thing that try goofy to reduce the speed differences from a simpler solution that costs the same?
Do you know the R&D expended solely on the move engines and eSRAM?the ram and esram was taken from an analysis on component of durango, I've read it on those boards, but for move engine blocks I've included R&D cost because they are not separated in production from the rest
Says who?the important thing is that this is not a cheaper solution than simple gddr5
That reasoning is flawed, proven by simple example. Sony invested a gazillion bucks in an esoteric hardware that performed no better than MS's much cheaper, simpler solution. Likewise, NASA invented a million dollar space-pen to achieve what the Russians used a 20 cent pencil to do.
There has been ample discussion on the custom hardware explaining how they very efficiently add improvements to performance in a small way. Durango's focus has apparently been on price and perhaps low-power, which would be a choice fitting a business model that isn't focussed on More Power. Your reasoning is too reliant on sweeping generalisations and made up numbers to prove anything. It's like Wii U, with all that RnD, and all Nintendo's engineers came up with was something about as powerful as PS360 - but it did so at a much lower price and power draw. With no knowledge of MS's business strategy, it's pure guesswork what their targets are for Durango and how well they've met them. And that's another discussion, an evaluation of the hardware once we know it.
Says who?
There is a fairly well held view that ESRAM is there to make up the bandwidth defficiency of the DDR3 which itself was used because of the large amount of memory Microsoft wanted to put in the console without going to the expense of using GDDR5. The move engines are then required to help data move around between the memory pools efficiently (amoungst other things).
if they reveal 12-16 GB of DDR3, the whole ram+eSRAM will cost more tha 8 GB gddr3, don't you agree?
In one or both of the threads' tags I now see items for 12 gigs and also for 384 bit bus. Is that possible to have triple channel memory like that?