Joe Rybicki said:Allow me to begin by addressing the question on everyone's mind: Is the PS3 version of The Elder Scrolls IV: Oblivion worth buying if you already own the 360 or PC version?
The answer is a pretty definite "no." With the Knights of the Nine expansion (included in this version) already available for both of the other platforms, there just isn't enough new or improved here to justify dropping another $60. And with the question of downloadable content on PS3 still unanswered, this version is, at least in some small ways, inferior.
But if you don't own a 360 or a high-end gaming PC, I have this piece of advice for you: Run -- do not walk, run -- to your local game retailer and buy this game.
Hmm was not the PS3 version supposed to look better than vanilla xbox360/PC version becouse the reviewer states otherwise.
From the link above:
(I'm gonna get yelled at....)
Todd33,
If you want a revamped Oblivion, try out Oscuro's Oblivion Overhaul. He's reworked basically everything. It's also a fairly refined mod, up to v1.3.1 now. A year of effort from his team/group.
well, the textures, draw distance, frame rate and load times are better (confirmed by bethesda and pete)
(I'm gonna get yelled at....)
Todd33,
If you want a revamped Oblivion, try out Oscuro's Oblivion Overhaul. He's reworked basically everything. It's also a fairly refined mod, up to v1.3.1 now. A year of effort from his team/group.
Framerate and load time would depend on your PC setup. Draw distance im not so sure about, certainly the stick PC version had greater draw distance than the 360, not sure how that would stack up to the PS3. Of course increasing draw distance in the PC version is as easy as opening a txt file and changing the number so its a bit of a moot point.
i was comparing it to the 360 version alone.Framerate and load time would depend on your PC setup. Draw distance im not so sure about, certainly the stick PC version had greater draw distance than the 360, not sure how that would stack up to the PS3. Of course increasing draw distance in the PC version is as easy as opening a txt file and changing the number so its a bit of a moot point.
what is AVSForum?Heh, djskribbles, your post looks strikingly similar to one I just responded to over at AVSforum.
Teamxbox Swanlee said:OK I'm an oblivion vet with 141 hrs played I know exactly how this game looks, I have a 42 inch 1080P LCD and am using the VGA cables to get up converted 1080P for this game. I think I can be a good judge of what this patch did to the graphics
Textures are much sharper all over
Textures stay sharp for further distances, buildings from across the streets now have very very sharp brick and roof textures where before they were blurry, road textures are much sharper for longer distance.
Textures right up close are ALOT sharper
Land textures from far away are sharper and have some depth to them. Before thjey were basically just blurry gloss over area of plain green like an N64 game. Now they maintain some texture depth and the colors are blended better and have a more realistic look, No more flat glossy far away land textures. Players and weapon textures are sharper. I seem to see more blood when fighting now.
No more Pop-in, grass, trees and buildings fade in a lot more smoothly in a realistic manner, no more make a turn in the forests and 30 trees pop in out of nowhere. Outside loading area message has been reduced.
Seems to be more grass and shrubs around, also the basic ground texture is sharper, easily see blades of grass within the ground texture.
Color Pallette is more realistic, there seem to be more varied colors and less bland basic primary colors around.
Loading is faster all around.
Main difference is the much SHARPER textures on everything.
That's what I notice so far, big difference for me and good job from Bethesda and supporting this game a year after it has been released.