Certainly a good draw for new gamers!To coincide with the much-anticipated North American launch of Metal Gear Solid®4: Guns of the Patriots in late Q2 2008, SCEA will introduce a PS3 bundle, which will include an 80GB PS3, the upcoming blockbuster Metal Gear Solid®4: Guns of the Patriots and a DUALSHOCK 3 wireless controller for $499 (MSRP).
SCEA will introduce the DUALSHOCK 3 wireless controller for the first time in North America in April 2008 for $54.95 (MSRP).
Good to know ahead of time, for those GoW-advocates who can hold off a bit.SCEA also announced the June 2008 availability of the limited-edition God of War® PSP Entertainment Pack for $199.99 (MSRP). The God of War Entertainment Pack will include a "Deep Red" PSP with God of War himself, Kratos, silk-screened on the back of the unit, a copy of the highly anticipated upcoming God of War: Chains of Olympus game for PSP, the hit comedy movie from Columbia Pictures, "Superbad™," on UMD™ (Universal Media Disc), and a PLAYSTATION®Network voucher to download Syphon Filter®: Combat Ops from PLAYSTATION®Store. The stand-alone version of God of War: Chains of Olympus launches on March 4, 2008.
No. But they announced that all who preorder MGS4 will get Metal Gear Saga 2.0 disc [while supplies last]
全編フルHD映像、5.1chサラウンドに対応。
Seems that they "HAD" to compress some stuff.
50GB is confirmed to be not enough. Ouch.
as said many times before if you're careless [using minimal compression] about stuff like your audio and cutscene video quality just about any dev can use 50gb or greater. Its really a trivial thing to marvel at as if it were some sort of feat. Just as a comparison if i told you that you could rip your favorite music album using the wav format at the cost of making each song 500MB in size would you think that was neat or economical?
We need real details on usage. It doesn't make much sense. Let's say audio is recorded at over-the-top quality creating 100 MBs an hour files, that's 10 hours of audio per gig.
as said many times before if you're careless [using minimal compression] about stuff like your audio and cutscene video quality just about any dev can use 50gb or greater. Its really a trivial thing to marvel at as if it were some sort of feat. Just as a comparison if i told you that you could rip your favorite music album using the wav format at the cost of making each song 500MB in size would you think that was neat or economical?
As have been said many times before, if you careless about quality any game can fit on a CD-ROM.
you are talking about Kojima here who is a perfectionist, he wants his game to be top quality and I dont see anything wrong with that.
There just plain must be lots of 1080p video in there, which isn't essential to the game. That is, you could record it at 720p, or do some in-game. We'll have to see the game to judge, but I'm sceptical all that space is essential to the experience.
Right lets go one extreme to the other that makes for an intelligent comparison