I won't believe it until Ryan or Kojima says so!
Well okay (it's IGN after all ), but i for one would be severely disappointed and shocked if mgs4 didn't run at 60 fps @ 1280x1080.
I won't believe it until Ryan or Kojima says so!
Well okay (it's IGN after all ), but i for one would be severely disappointed and shocked if mgs4 didn't run at 60 fps @ 1280x1080.
Why would you be suprised? It is a senseable resolution to use on the PS3 if you want 1080 line output support, can push the pixels fast enough, and don't want to mess with custom scaling.
Anyway, I'm really dissapointed IGN didn't answer the vsync question.
In this preview I found this screenshot:
Because higher rendering resolutions produce better fidelity, and there is no reason to use a lower resolution when a game can run smooth at a higher one.Why not one of the many other resolutions like 960x1080?
Because higher rendering resolutions produce better fidelity, and there is no reason to use a lower resolution when a game can run smooth at a higher one.
No I am not, I am simply pointing out that it is a reasonable possiblity.Well we have no proof at what resolution it runs at yet! And you're trying to justify that it's more likely to run at...
It's way too flat. There's no depth detail in there whatsoever. Either some parallax occlusion, or even just some rock models, are desperately needed to get over the last-gen floor look. Those stones bottom-right are painful to look at!They need to figure out a way to make the ground look more realistic, thats just to bright and ugly
It's way too flat. There's no depth detail in there whatsoever. Either some parallax occlusion, or even just some rock models, are desperately needed to get over the last-gen floor look. Those stones bottom-right are painful to look at!
They need to figure out a way to make the ground look more realistic, thats just to bright and ugly
No I am not, I am simply pointing out that it is a reasonable possiblity.
This MGS headset is more sexy though: ^_^
Now imagine the PS Eye VR kit on this thing with MGS4.
It's way too flat. There's no depth detail in there whatsoever. Either some parallax occlusion, or even just some rock models, are desperately needed to get over the last-gen floor look. Those stones bottom-right are painful to look at!
Hi, has anyone purchased a pair of these yet or seen any reviews for them? I have just ordered a pair which should arrive in 10 days or so but im not quite sure what to expect.
On topic, i havent seen any media showing snake pushing up to walls like what has been the main staple of the previous games, has this been removed? i hope not, MGS4 is looking more end more like Splinter Cell with story. For most i guess thiss would be a good thing but not for me.
Hi, has anyone purchased a pair of these yet or seen any reviews for them? I have just ordered a pair which should arrive in 10 days or so but im not quite sure what to expect.
On topic, i havent seen any media showing snake pushing up to walls like what has been the main staple of the previous games, has this been removed? i hope not, MGS4 is looking more end more like Splinter Cell with story. For most i guess thiss would be a good thing but not for me.
On topic, i havent seen any media showing snake pushing up to walls like what has been the main staple of the previous games, has this been removed? i hope not, MGS4 is looking more end more like Splinter Cell with story. For most i guess thiss would be a good thing but not for me.
I remember reading some where that it been cut because nobody actually leans against walls like that in real life. Still I would hate to see it go. It has become some what of a trademark move for snake.