Acert93 said:
There were a lot of other little quips and interviews as well, but the emphasis was always on the PS3 could do this and the videos, like KZ, were specifically designed to look like gameplay.
That's absolutely true. However, until PS3 fails to deliver this quality over it's lifetime, it's not
yet a lie. Perhaps I'm being extra lenient, and allowing devs time to try to get that level of results rather than expecting that quality in the first titles? There's also the point of what do you show if you don't have any realtime gameplay demos? But all that was covered before in the old threads on this matter.
Anyway, yes there were one or two downright false claims from some Sony persons, but the majority were clear to express that these demos were 'realtime or
rendered to spec'. Your links show that. (Except the Gamespot one which links to IGN. I tried searching for a Gamespot quote on that but can't find it.). It's a previs, a render to show the look and feel that they're aiming for.
"Yeah, it's basically a representation of the
look and feel of the game we're
trying to make"
That's from the KZ dev. Here's another one for Phil
http://www.gamesindustry.biz/content_page.php?aid=9051
And what about the game footage clips?
Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
How representative of what we're actually going to be seeing in PS3 games were those videos?
I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
How is that not saying 'these are
impressions of games that we
think PS3 will be doing', comments the same as the way the games were introduced as visualizations?
Now it could be that Sony gave their devs a bogus spec to create a presentation far better than PS3 can ever achieve. It could be the devs wanted to show off and didn't tie themselves to spec at all. It could be they didn't understand the spec and overshot, or were just too optimistic in what they could pull off, especially in the first attempts. It could be the renders are pretty accurate examples of what willl eventually be appearing on PS3.
The question here isn't one of 'were those demos realtime in-engine or CGI renders'. Pretty much everyone should know they were renders by now - that was cleared up nicely at the time. The question is, as presented as examples of what to expect, how accurate were these 'previs' movies in portraying what PS3 could finally achieve? I don't know how that argument can be answered without waiting a few years to see. If in 2009 Killzone comes out (KZ2 or KZ3, or even KZ4) and looks like that E3 render, Sony weren't misleading anyone (except maybe one or two spokespersons who claimed it was realtime in-engine, who were either lying, misinformed, or confused as to the tech demos versus the game movies
).