Firewarrior
Newcomer
Launch window game. The launch window extends far into 2007.
We will see that's for sure
Launch window game. The launch window extends far into 2007.
Launch window game. The launch window extends far into 2007.
Well last interview at TGS I saw he mentioned Spring 2007.
I've got a bridge I want to sell ya...
I have no idea about how far they are content wise, but since this first level is up and running, with a tutorial and everything, I don't think the game is *that* far from release. Spring is anywhere between 21 March and 21 June, and that leaves them about 6-9 months, or 5-8 if we take off a month before the actual release date. Assuming their content creators aren't also graphics developers, then there's a whole lot of work that they can still do.
The game does not look anywhere close to being a playable game, if they get it out by June I'll be very surprised. It'll most likely be a Fall 07 release.
Well, it was interactive, but playable kinda implies an amount of actual gameplay. The actual game content looked remarkably light to me. Unchallenging and uninteresting.The game does not look anywhere close to being a playable game? Am I going nuts? Didn't I see several people play this game at TGS? You must have very interesting definitions of what makes a playable game.
Well, it was interactive, but playable kinda implies an amount of actual gameplay. The actual game content looked remarkably light to me. Unchallenging and uninteresting.
It's that lack of any resistence that to me means no game. No matter how much control you have over the protagonist, if there's no challenge, no resistence from the forces you're combating, there's no game and you just have an interactive tech-demo.
It's that lack of any resistence that to me means no game. No matter how much control you have over the protagonist, if there's no challenge, no resistence from the forces you're combating, there's no game and you just have an interactive tech-demo.
Yeah... Same bridge castle looking environment with water underneath. Fly and shoot around the same very limited space... That was it... It was "playable", but it seemed more like a very simple and limited tech demo than even a real game demo which usually is the first level or part of the game...
My main concern with the gameplay, and why I don't think it counted, was it seemed as though you were an indestructable monster that just randomly mashes baddies. Ina game, it's normally a balance of trying to attack and at the same time, protecting yourself. That's what constitutes the gameplay. In this game, what I've seen so far, it seems you're omnipotent. Yeah, you can land and mash baddies with 1000 different control methods, but without any need to vary your attacks to mash them effectively or manage your attacks so you don't get killed in the process. No-one appeared to be attacking you. Where was the dog-fight style dodging the dragons tailing you while trying to attack the one flaming your troops? I didn't notice any. If the current task was 'stop the enemy dragons' you just wandered up to them and squish, without anyone trying to beat you off.
It's that lack of any resistence that to me means no game. No matter how much control you have over the protagonist, if there's no challenge, no resistence from the forces you're combating, there's no game and you just have an interactive tech-demo.
So basically, if any kind of 'god-mode' is enabled in a game, suddenly all gameplay is gone.
You know, if that's your opinion that's fine with me. At least now I know what you mean when you say there is no gameplay.
Generally yes because there's no challenge. Perhaps you like playing games with cheats enabled where you can't lose? Anyhow, God mode made have affected the apparent lack of gameplay, but even factoring in the fact you can take damage, it still didn't look like any sort of game. It looked to have as much gameplay as FIFA on easy mode - the opposition pretty much run ut the way and let you pepper the goal with shots. Where's the challenge? Where could things go wrong? Now again, as a first level and something of a tutorial, you would want it to be easy. A combination of easy mode, god mode and first level might come together to explain everything. But that just accounts for why there's no real gameplay, and doesn't actually make for any!So basically, if any kind of 'god-mode' is enabled in a game, suddenly all gameplay is gone.
If it were just GFX I could believe we'll see a Spring release but with this? It's like Too Human, after seeing it at E3, you just knew it wasn't making it's release datey, same with LAIR after TGS. There's soooo much work left to be done on this game...
What the hell... They do react in different ways. Some of them attack you (like the archers), some run away scared, and others well, they just stay there with their shields up XD.none of the enemies react
They only issue was polish. Other than that you guys are just trolling it for no apparent reason.Obviously you're blind if you can't see the huge deficiencies in gameplay that have nothing to do with being in god mode.
The demo had godmode enabled for the TGS only, it's not like the final game is gonna be like that... And yes, there was opposition, in the videos you can see dragons shooting you fireballs (and actually hitting you several times).Generally yes because there's no challenge. Perhaps you like playing games with cheats enabled where you can't lose? Anyhow, God mode made have affected the apparent lack of gameplay, but even factoring in the fact you can take damage, it still didn't look like any sort of game. It looked to have as much gameplay as FIFA on easy mode - the opposition pretty much run ut the way and let you pepper the goal with shots. Where's the challenge? Where could things go wrong? Now again, as a first level and something of a tutorial, you would want it to be easy. A combination of easy mode, god mode and first level might come together to explain everything. But that just accounts for why there's no real gameplay, and doesn't actually make for any!