NDS Hands-on with the final hardware.

PC-Engine

Banned
http://www.planetgamecube.com/impressions.cfm?action=profile&id=718

Holding the production version of the Nintendo DS (and I couldn’t be more literal; we watched NOA reps open up a retail package and pull the system out) presented a few surprises, mostly positive. The system is very light, about the same weight as the GBA SP, or at least it feels that way. It’s certainly not as heavy as I expected from the size, which is slightly larger than the original GBA model. When unfolded, the DS is also surprisingly thin, so much that I worry it may become uncomfortable to hold over a long period of time. Fortunately, using the touchscreen usually means that you’re holding the system in one hand and holding the stylus in the other, which makes the thinness easier to handle, and manages to be fairly practical due to the aforementioned lightness.

The screens look oddly small, probably due to how much extra casing there is on the unit. On the GBA, the screen takes up that entire half of the system, which makes it look bigger than it is. Both screens are sharp, as you would expect from Sharp. (Sorry.) The casing is the same Platinum color used on the special edition GameCubes and GBAs, and it looks great. The stereo speakers can get fairly loud at max. volume, but I wasn’t able to hear any significant channel separation, due either to the software being presented or the often noisy venue.

Both the D-pad and face buttons are identical in size and layout, and both are a bit small for my taste. The layout is quite smart, since left-handed players can use the face buttons as a substitute for the D-pad while holding the stylus in their left hands. Or, in the case of Metroid Prime Hunters, one control scheme lets you use the D-pad and face buttons at the same time in a weird analogue to dual-joystick controls. The new shoulder buttons feel much, much better than the ones at E3. These are quite similar to the GBA SP triggers, except longer. They should be comfortable for either knuckles or fingertips. The touchscreen is capable of being very sensitive, though the effective sensitivity depends largely on the software being played. Some of the pre-production games I played were erratic at best when using the touchscreen, but hopefully things will be tightened up before they are released. In any case, I don’t think it was the hardware’s fault. Some of the DS units at hand had clearly been used for numerous demos already, and some of them had visible scratches on the soft plastic screen cover, where the stylus had been rubbed frantically. Such scratches might be such that you could buff them out with a cloth. The protective cover layer was clearly removable, but NOA employees indicated that the company would not be selling replacements, but rather asking consumers to send the system in for repair if the touchscreen gets too scratched up. Some third-party companies are planning to sell their own protective layers, however.

The DS front-end menus contain a number of settings, including different languages for system messages, clock and calendar options, and user profile information for wireless games. There is also a touchscreen calibration tool which can be completed in just a few seconds. One setting lets you tell the system whether to boot to menu or directly to software when you turn on the power with a game inserted. Another allows you to configure how GBA games are displayed (top screen or bottom screen). There is a menu that shows which games are inserted in the DS Game Card and GBA Game Pak slots, and you can boot either one by simply clicking on the title with your finger or stylus. The last two options are for receive mode, in which you will automatically download any single-card wireless games being hosted nearby, and PictoChat.

PictoChat is a blast. Perrin Kaplan said they are counting the days until it is banned in schools, and after messing around with it in a room full of systems, it’s easy to believe her. You can type messages in several character sets (alphabet, symbols, smilies, world language symbols, Japanese), even incorporate the keyboard letters into your drawings by dragging letters up to the canvas. There are a few basic MS Paint-style tools for the drawing feature, so you can write in two different pen thicknesses, erase manually or clear the entire board, etc. Messages are posted on the upper screen when broadcast, and you can scroll back through the entire history up until the point where you joined the room. Up to sixteen people can be in a single room, although things get chaotic with more than five or six participants, and there can be up to four rooms hosted in a given area. Message invariably lead to boob jokes and l33t speak, and it is awfully funny and engaging. PictoChat is a fantastic little utility that was more fun than some of the actual launch games I played.
 
The system is very light, about the same weight as the GBA SP, or at least it feels that way.
Nintendo announced the system weight at 275g and the GBA-SP at 143g, so... did he not have the battery in or something?

And this part seems a little strange:
The protective cover layer was clearly removable, but NOA employees indicated that the company would not be selling replacements, but rather asking consumers to send the system in for repair if the touchscreen gets too scratched up.
...if 3rd parties are going to sell their own anyway... but the other info is encouraging. Especially the southpaw consideration. I was thinking the system would be very easy to shift controls on, so I'm glad they're keeping it in mind.
 
One thing I still interests me though: Getting the display scratched is one thing, but how could is the accuracy of the stylus? I noticed the Ridge Racer DS version uses the bottom screen to show a steering-wheel. I assume that the stylus is used to rotate the steering wheel left and right in order to steer the car in the game. I've used stylus in various pocketPCs, including handwriting recognition or for drawing little sketches. In all cases, at times you'd get errors in which the line you're drawing spikes at some point and the machine clicks someplace other than where the stylus was tapped. If this happens in game (which I am confident it will given it's the same technology behind it), you'll see the car basically spin around or lose control.

In short, I really wonder how the stylus is going to work in practise.
 
Phil said:
One thing I still interests me though: Getting the display scratched is one thing, but how could is the accuracy of the stylus? I noticed the Ridge Racer DS version uses the bottom screen to show a steering-wheel. I assume that the stylus is used to rotate the steering wheel left and right in order to steer the car in the game. I've used stylus in various pocketPCs, including handwriting recognition or for drawing little sketches. In all cases, at times you'd get errors in which the line you're drawing spikes at some point and the machine clicks someplace other than where the stylus was tapped. If this happens in game (which I am confident it will given it's the same technology behind it), you'll see the car basically spin around or lose control.

In short, I really wonder how the stylus is going to work in practise.

And what you assume may happen was shown in videos of the game running lol.
 
A stylus would be less accurate than a pad (which is not perfectly accurate itself), but this would be accomodated somewhat by more tolerance built into the game. If the controls suddenly gave a brief spike or anomalous reading, the game would know not to regard this too significantly.
 
I've got 2 DS preordered. I may preorder another one or two. I'm very excited about this system. Gamestop should have the kiosks in this week but I'm not even gonna look at the demo kiosks till after launch. I don't want to spoil my experience this time. I'm gonna get my system and unwrap Super Mario 64 DS and relive what is probably the greatest piece of entertainment software ever made. I can't wait to see what new surprises EAD has awaiting for me. To think we are really only seeing the beginning of innovative software ideas for the DS.
 
Goldni said:
I've got 2 DS preordered. I may preorder another one or two. I'm very excited about this system. Gamestop should have the kiosks in this week but I'm not even gonna look at the demo kiosks till after launch. I don't want to spoil my experience this time. I'm gonna get my system and unwrap Super Mario 64 DS and relive what is probably the greatest piece of entertainment software ever made. I can't wait to see what new surprises EAD has awaiting for me. To think we are really only seeing the beginning of innovative software ideas for the DS.

My god, someone from Nintendo needs to hire this man! :p

j/k!
 
THe system is very light. But it is kinda to small for me (6'4) it feels small in my hands . Otherwises its awsome. I haven't gotten to play to much with it though as the rep had to go to other stores.

I am getting mario ds for free though. SO take that !
 
Phil

Watch some DS video's, the touch screen on DS is much more accurate then any pocket PC touch screen I've ever used. Probably due to the size of the screen.
 
Watch some DS video's, the touch screen on DS is much more accurate then any pocket PC touch screen I've ever used. Probably due to the size of the screen.

Um, have you tried the DS? Much more accurate? I don't think so. It's the same basic technology PDA's are using.
 
Well frankly BEFORE seeing the video I was worried about input lag. Thankfully at least from what I can see in the video, there doesn't seem to be much if any.
 
Qroach said:
Watch some DS video's, the touch screen on DS is much more accurate then any pocket PC touch screen I've ever used. Probably due to the size of the screen.

Um, have you tried the DS? Much more accurate? I don't think so. It's the same basic technology PDA's are using.

Some impressions from PGC mentioned that it is indeed a lot more accurate.
 
Some impressions from PGC mentioned that it is indeed a lot more accurate.

PGC is full of crap. It's no less or no more accurate than PDA's currently on the market. I happen to have one and like I said, it's similar technology.
 
Qroach said:
PGC is full of crap. It's no less or no more accurate than PDA's currently on the market. I happen to have one and like I said, it's similar technology.

and before you said this...

Qroach said:
Um, have you tried the DS? Much more accurate? I don't think so. It's the same basic technology PDA's are using.

Let me get this straight are you saying you own a DS already? Leaving out that fact what info do you have on the DS says that it isn't using better technology than in a PDA?
 
Um, have you tried the DS? Much more accurate? I don't think so. It's the same basic technology PDA's are using.

Erm, as I just said I've seen plenty of DS video's and I can see that the touch screen is more accurate then any pocket PC I've used, simple as that.
 
The accuracy is dependent on the number of points on the touch grid the more points the higher the resolution. The resolution is related to the LCD resolution or dot pitch. There's really no point in going beyond per pixel accuracy. The sensitivity OTOH is software controlled.
 
Let me get this straight are you saying you own a DS already?

Yes it arrived early last week. Development hardware.

Leaving out that fact what info do you have on the DS says that it isn't using better technology than in a PDA?

um, what are you trying to ask?

I implied it's similar technology that PDA's have been using for a while. It certainly isn't more accurate than PDA's, but I wouldn't go as far to say it's worse than PDA's. It's basically the same.
 
Erm, as I just said I've seen plenty of DS video's and I can see that the touch screen is more accurate then any pocket PC I've used, simple as that.

So you're trusting videos to tell how touch sensitive something is? come on teasy that's a stretch. You haven't even used the DS. I hope you didn't pick your favourite console under the same rules. ;)

I don't know what kinda crappy poket PC you have been using ;), but it's certainly NOT more accurate. It's about as accurate as a the majority of pda's on the market.
 
let me correct one thing from my last post: I wasn't voicing concerns about the resolution of the touchscreen - more about the accuracy and error-ratio when a game requires the stylus being constantly touching the screen in moving it in any direction to cause a movement within the game. Hope this clears it up.
 
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