Oh, about Nvidia and Sega Saturn, there was
NO Nvidia chip or Nvidia technology in Saturn at all. Although Nvidia and Sega did have a relationship. You see, Nvidia's first chip, the NV1, used in the Diamond Edge 3D card, had several Saturn games
converted to it - VF Remix and Panzer Dragoon among others. The NV1-based Diamond Edge card was also made compatable with the Sega Saturn controllers. But Saturn was
completely unrelated to NV1/Diamond Edge in hardware. though they shared some similar ideas on rendering, the develpment of NV1 was done by Nvidia and I think SGS Thompson as well. While Saturn was completely a Sega of Japan and Hitachi effort.
The Saturn had chips from Hitachi, and the VDPs (VDP1 and VDP2) were designed by Sega. What eventually became the Saturn
actually started off (in 1991-1992) as the so-called Giga Drive, which was ment to be based on Sega's sprite pushing System32 arcade hardware, much like the Mega Drive (Genesis) had been based on the System16 hardware. Saturn went through MANY design changes throughout its development. The 32X is about what Saturn would have been, if it wasn't massively overhauled and upgraded again, when Sega learned about the PSX's performance. There was also no Lockheed-Martin chips in Saturn whatsoever. However, one faction within SoJ wanted to quickly scrap Saturn in favor of a Lockheed Martin design console, even before Saturn was launched in Japan on Nov 22, 1994. (I'll explain more about nV, LMC and Sega consoles later)
At the time that Saturn was in development, Sega only had arcade boards with General Electric and NEC chips in them (Model 1) there was no Lockheed Martin or Model 3 then anyway, in 1994.
Sega 3d polygon arcade hardware:
-Model 1 (1992) had General Electric Aerospace & Fujitsu 3D technology, NEC CPU
-Model 2 (1994) had Martin Marietta & Fujitsu 3D technology, NEC CPU
-Model 3 (1996) had Lockheed Martin Real3D technology, Motorola or Hitachi PowerPC 603e CPU
-NAOMI (1998 or 1999) Dreamcast based (PowerVR2DC + Hitachi SH4 with twice the video and main memory of DC.
-NAOMI2 (2000 or 2001) Dreamcast based with twin PowerVR2DC chips, ELAN T&L unit - 32MB memory each for CPU, ELAN and PowerVR2DCs, plus maybe 8 MB for sound - over 96 MB memory total
Real3D was a division of LM, it was the combined pool of technology and people from GE Aerospace's + Martin Marietta's graphics devisions, with Lockheed's as well. Saturn was designed in the years of 1992 through 1994, so all Sega had in 3D tech was the GE based Model 1 with flat shaded polygons. Model 2 was just coming into arcades as Saturn was being finished in 1994. The very most that Saturn could have possibily had, in the way of true 3D processors, would have been a stripped-down Martin Marietta chip or chipset used in Model 2 - but that would likely have been VERY expensive, thus Saturn didn't have it, or anything related to Model 2 at all. Saturn shared absolutely no technology with Model 1 or Model 2.
Martin Marietta bought GE's graphics division in 1993, then, Lockheed merged with MM in 1995 to form Lockheed-Martin Corp. Shortly after,
LMC put all of that graphics expertise from the combined companies under one roof, that was Real3D, a division or company within Lockheed-Martin - Real3D continued to work with Sega, in its new form, using its new Real3D Pro-1000 in Model 3 - and almost getting the contract to make a chipset (Real3D-100 or something else) for a Saturn upgrade, thus the so called VF3 upgrade cart, or a new system, or both. I read that both the upgrade and the new system where once called "Saturn2" by Next Generation magazine and some websites. (see NG Nov. 1995 for 2 page article)
Sometime before LMC and Sega were working to design a Saturn upgrade and/or sucessor, or perhaps during and after that time (its seems there was alot of back & forth/ on-again off-again with LMC/Sega) Nvidia was under contract to design a new graphics processor for Sega. The new graphics chip (it was in fact the NV2 that has been mentioned) was not for Saturn, but a Saturn sucessor, yet this was pre-Dreamcast. This's probably confusing the hell out of people, but.... anyway.... Sega's arcade groups liek AM2 didn't like what Nvidia was trying to push (quads), Sega wanted triangles but Nv wouldn't budge. Sega said, ok, that's fine, but quietly moved on to other (many other) chip makers. (LM, Matsushita M2, 3Dfx, PowerVR, etc)
Dreamcast was the direct result of Sega of Japan's PowerVR2-based console, first called Dural, then Katana, finally DreamCast, which competed with
Sega of America's 3dfx-based "BlackBelt" console to become the next official Sega console beyond Saturn. Both the Dural/Katana/DC and BlackBelt prototypes came AFTER all co-operation with Nvidia had ceased. Probably LMC's as well. I like to compare this process of prototype console competition like this: you can think of Dural/Katana and BlackBelt as a face-off to be the console selected as Sega's sucessor to the Saturn, much like the USAF holding the ATF (advanced tactical fighter) competition between the Lockheed YF-22 and Northrop YF-23, to become the fighter that replaces the F-15 Eagle.
Its interesting that Lockheed was involved in one of the new fighter planes and an early design proposal for a new Sega console. The YF-22 won the ATF competition, and became the F-22 Raptor, kinda like the Dural/Katana won the console comparasion and became known as the Dreamcast
Ahem, anyway, the NV2 never got produced as far as anyone knows. at least not in any high-profile machine. The Firingsquad.com article is very very good, and seems to be accurate, (though the person that posted first about it in this thread got confused) that article said (or maybe it was another) that NV2 might have ended up in the Sega Pico, a childs learning toy that hooks up to a TV. whatever actually happened to the NV2, it was basicly a reject chip that Nvidia never talks about. It was quietly swept under the rug.
However, as the article points out, Sega's funding of NV2 probably saved Nvidia from going down the tubes like so many other 3D chip makers. NV2 was not used in the Diamond Edge (again, DE 3D was NV1-based) Although NV1, NV2 and Saturn all used quads of some sort, but to be perfectly clear, neither NV1 nor NV2 were used in Saturn, or Dreamcast.
So these seperate technologies are:
NV1 - Nvidia/ SGS Thompson chip used in Diamond Edge 3D card
NV2 - abandoned chip or used in Pico(?) funded by Sega
NV3 - Riva 128 - Nvidia's first sucessful 3D chip - first DirectX Nv chip
Sega Saturn - Hitachi SH2 based with custom Sega video processors - vastly upgraded beyond original System32 base spec - somewhat more powerful than Model 1 in most areas - though not true polygon based like Model 1 or Model 2 - MUCH weaker than Model 2 - Saturn's 200k textured "polygons" not comparable to Model 2's 300k textured polys. Model 2 conversion to Saturn are no where near "arcade perfect" visually dispite what anyone says. best Saturn can do is maybe 30-40% graphically of Model 2. if that.
Lockheed Martin Real3D - used in Model 3 in the form of Real3D-Pro-1000
(2x) The fore-runners of LMC Real3D are the GE Aerospace & Martin Marietta chips, used in Model 1 and Model 2 respectively.
Dreamcast - Videologic PowerVR2, Hitachi SH-4 based. Not related to previous work that Nvidia did with NV2 for Sega, not related to any LMC tech either,