I never heard of this as a MS goal. Where did you read this?
It's the rumoured Valhalla chip.
I never heard of this as a MS goal. Where did you read this?
Actually is to be seen if xenon using SOI can be implemented on TSMC 40nm process.Ok gotcha, wrong train of thought there.
It 's possible but that manufacturer would restrain consistently the market it can aim at. But I would like to see cloud rendering implemented on a "per game basis"( as running server has a cost). For example for games intended to be played only on-line it could be a possibility. It would make sense to run a significant part of an open world simulation remotely. The same could be done to solve "viewing distance", only a local part of the screen would be rendered locally while a "skirt" computed remotely would be applied to completely the screen. But I can see some serious synchronization issue that would limit the usefulness of the tech to only the people with a good Internet connection. "Online" should not become a barrier imho manufacturers should focus at getting more people on-line and in a more seamless manner. Bandwidth is not a meaningful representation of buying power, one can be rich and still live in an area where ISP connection are not good enough to support could computing/rendering.Btw, considering all these issues we are mentioning, maybe 1 of the console makers will take to the "Clouds" and the box be a cheap dummy box (maybe even 360 HW inside!) with a host of interface and output potential for future HW/peripherals. If at most 50% of console owners use a console at any one time you have the ability pack more into the HW, as well as upgrades down the road. Even pitch the console as a service instead of a product...
I know BW is an issue, as well as BW caps and latency, but it would seem this would be a way to end the hardware cycle, significantly invest in your "blockbusters" etc. As a popular consumer device they could viably have servers in all the major hubs to reduce latency issues as much as possible.
MS has a large Live install base. If they launch in 2012 would they expect more than 3M console sales? They could sell consoles in parallel to capacity and target high bandwidth early adopters first, with more mainstream consumers coming in 2014+. Obviously they would be betting on better online infrastructure in 5 years to accomodate 20M+ consumers streaming game content.
Always the possibility with an online service to toss everything on its head. Imagine a $20/mo service where games were cheap ($10--or even free) and part of the service fees were directed to devs/pubs based on play and play time. May sound odd, but if the ave. tie ratio is about 10 games per console a generation, even assuming these are all $60 purchases and no platinum, that is $600, of which a lot goes to retailers. $20/mo. over 5 years is double that.
Maybe not feasible at all, but there is an opportunity for someone to "go broke" or really do a paradigm change. There are a lot of hurdles, it will be interesting how these are tackled. For MS I bet software and services, not so much HW, is at the center.
Exactly what i wassaying a page back, as far as I know AMD are in no position to sell a complete x86 ip anybody, due to their complex licensing situation with Intel.
Does xenon use SOI for 65 nm today?Actually is to be seen if xenon using SOI can be implemented on TSMC 40nm process.
I never found that that vahalla rumor made sense. If we're speaking on multiple chips on the same package my opinion is different.
But you're not getting an order for 20 or 50 mil CPU's, you're getting a CPU design contract with possibly some small royalties on a limited allotment.
That said, the only way imho they can even win that design contract is with the interconnect between the CPU and GPU. Otherwise, they just can't compete against with a Power7 variant unless they're willing to do it for free or close to it.
Are you sure of that? I've never read something about (custom hardware within the CPU) that from Ms or IBM. And I don't feel like you need that to have a secured system.If AMD wants to see their silicon inside of the Xbox720 they will have to build a custom CPU indeed. IIRC all the code running on the xbox is encrypted, shaders running on the GPU are not but I imagine MS will want them to be for the next gen hardware as well. So regardless of whether MS decides to go with an x86 arch this time the CPU has to be custom built.
OTOH if you are going to order 20 million CPUs I don't think AMD will have a problem building a custom part for you, just like they did for the GPU.
I'm not questioning that 360 security was unbreakable or actually tough to break. I'm questioning the fact that they were a part of the CPU dedicated to its support.Oh, mmendez is right. Xbox360's security is a mighty castle, nigh impossible to breach. Ask those who did it (actually booted linux on it) and they will tell you better...
Are you sure of that? I've never read something about (custom hardware within the CPU) that from Ms or IBM. And I don't feel like you need that to have a secured system.
I missed itYou know I mentioned the built-in security in Xenon awhile back in this thread.Figures people ignore the mod.
It was one of the things they mentioned at the start of the generation. Pretty sure the IBM site mentioned it too.
But MS isn't "buying" IPs. e.g. MS doesn't own a PPC license or all of ATI's vaaaaaaaaaaaast graphics IPs just because they were in Xenos. They own the large scale "design" and the right to shirnk it, merge it with other chips, and to utilize bc without fees (ala to NV as in the case with 360 BC).
If AMD can get away with making chips outside of GF (big if still) I see no reason why MS cannot own a "design." Infact, if AMD cannot make MS a custom chip then AMD is screwed because bulldozer is aimed at being highly scalable to meet various user needs. I can imaging the annoyance a customer would have ordering a special BD core (e.g. 12 cores with a special HTT configuration and cache setup) only for AMD to turn around and sell it to the competitors cost free in terms of design. Btw, Bulldozer's concept sounds like a strong pitch to companies like MS (wanting flexible design characteristics, e.g. we want A# cores, B# L2 cache on each core, and C# L3 cache for the die. We Want X# memory controllers and Y# frequency" etc.
I think what everyone means when they say "x86" is a kick-ass OoOE Intel CPU. I doubt the "x86" ISA itself actually takes up much space.I don't see how the next gen is going to be x86 based while the current gen isn't. Consoles don't have to worry about compatibility with 20 yearold business apps and no need to use the x86 with its extra transistors.
What would interest me is a gpu based on cell with more spu s and some other gpu hardware like a tesellator and rasterizer