(((interference)))
Veteran
Wouldn't this require games to render additional framebuffers or a larger main framebuffer for the peripheral illumiroom view?
The projector is the same size. You can project onto a wall without a projector screen. You could stick a small screen in the middle to the similar visual quality to TV+projection.
For consoles, yes, but upscaled would be good enough, and any 4k projector will handle that. Having experience big screen gaming, I definitely prefer it to small screens for 'living room' gaming.
The projector/display will handle that.
I agree, but if I'm putting a projector in my room, I'd rather rearrange it with a big, empty wall than project onto the floor and furnishings. That seems a less than ideal application of a projector. The 3D is kinda neat with the snow accumulations, but it's also pretty gimmicky and hardly immersive. It's also more focussed at the single player, as anyone sitting to the sides will see distorted and shadowed projections.Yes but for a projector you would have to have a clear wall shifty, it couldnt do what that is doing because as kaotic says, the main game detail (HUD, etc) is clear to see in a small space (the tv) the illumiroom takes care of pepherial vision, so the furniture in the way makes no difference, a straight 2d projection 4k or not would have the important game bits skewed and not properly visiable, thus spoiling the experience.
Also illumiroom works in a 3d environment unlike a 2 projector, you can clearly see visuals in the space between the player and the screen, this is much better than a crappy 3d tv screen with prohibitive annoying glasses, and also it is more subtle.
MS has long had innovative RnD projects. They have an Envisioning Centre for one. This isn't any different - it's a concept that looks cool and might one day reach production, although its real-world market viability is uncertain IMO, and I don't think it's a mainstream console tech.Microsoft in the last few years are trying to be different and innovate, I think they should he applauded for it.
I agree, but if I'm putting a projector in my room, I'd rather rearrange it with a big, empty wall than project onto the floor and furnishings. That seems a less than ideal application of a projector. The 3D is kinda neat with the snow accumulations, but it's also pretty gimmicky and hardly immersive. It's also more focussed at the single player, as anyone sitting to the sides will see distorted and shadowed projections.
It strikes me as an elite, solo gamer tech, not a mainstream home-console user tech. A fun and impressive idea, but not contributing a massive amount to the console experience beyond initial wow factor.
MS has long had innovative RnD projects. They have an Envisioning Centre for one. This isn't any different - it's a concept that looks cool and might one day reach production, although its real-world market viability is uncertain IMO, and I don't think it's a mainstream console tech.
The system uses a Kinect next to the projector to scan the room. It'll have spacial and colour data to correct distortions and colour shifts by furniture. Once the Kinect has calibrated the room, it wouldn't have to be kept by the projector as long as the projector doesn't change position. Clearly this is a cumbersome setup though, and a final commercial product would presumably want the cameras in with the projector. A cheap picoprojector and Kinect cameras pushes the price to a couple hundred quid minimum (and I doubt a picoprojector is going to be bright enough, but I'm not up to date with laser projection performance). Slap on a premium to actually make a profit from those that want this tech, and I imagine it'd be pretty expensive. Like the HMZ, a niche product with a niche pricepoint for those with the interest and cash.One other thing I noted was the warping effect of the living room furniture (e,g, the square boxes and shelves). Is this just a video effect added for impact or is the system integrated with a video camera to:
It's just illusion by the projection, obviously. Kinect handles scanning the environment in the prototype, and tells the software to adjust what it's projecting based on the scans.
At a price way beyond a HUD with true stereoscopic immersion...Obviously, I didn't think it was actually warping the furniture
With the inclusion of Kinect, it gives the ability to stitch multiple units together. Technically you could provide a 360 degree view with enough of them.
At a price way beyond a HUD with true stereoscopic immersion...
Im thinking he means heads up display = expensive glasses.
Yeah, wrong middle initial. That strikes me as a far more sensible avenue of research for 360 degree immersion than 4 or 6 wall projection. Illumiroom seems a cul-de-sac technology to me. It'll provide some ambient experience and then fizzle out, to be replaced by truly immersive interfaces. It's not even a stop-gap as it isn't a substitute for HMDs, not providing any of the similar advantages really. All Illumiroom seems to offer regards actual gameplay is some wider FOV feedback for incoming missiles, aircraft, shots, etc. You can't then look at the source and actually move the game's focus there - instead you'll have to swing the camera as displayed on the TV in the right direction. I suppose there could be some effective niche applications like shadows cast on the scenery to indicate incoming creatures, but as I doubt the tech will ever become mainstream, I doubt it'll ever be the target for such game design.You mean HMD?!