MS release a few sales numbers

The problem is in the regional settings. When you choose Belgium xbox live is in french. The advertisment, invoices and other communications are only in french.

Forza 2 is released in French (only language on the disc) and people needed to download a big patch just to have the game in the right language.

There isn't a single third paryt game that have these problems. Most of those titles comes standard in English or has the possibilty to choose the language.
 
If Sony has got anything right, it's certainly language support in most of their titles. Games like Uncharted and Heavenly Sword have excellent language options, allowing you to choose any spoken language of about 13 and ditto for subtitles. Not that important for the US market, but in Europe, it's a different matter, especially when you go mainstream. I'm always amazed when my native language shows up (a rare instance last gen was Beyond Good and Evil) but now Finnish, Swedish, Dutch, they're all there. Great stuff, even if personally I could do with English and no subtitles (and my wife prefers English with English subtitles). It's just a small part, but for us Europeans, it's a very tasty part. ;)
 
If Sony has got anything right, it's certainly language support in most of their titles. Games like Uncharted and Heavenly Sword have excellent language options, allowing you to choose any spoken language of about 13 and ditto for subtitles. Not that important for the US market, but in Europe, it's a different matter, especially when you go mainstream. I'm always amazed when my native language shows up (a rare instance last gen was Beyond Good and Evil) but now Finnish, Swedish, Dutch, they're all there. Great stuff, even if personally I could do with English and no subtitles (and my wife prefers English with English subtitles). It's just a small part, but for us Europeans, it's a very tasty part. ;)

Uncharted and R&C are spoken in Portuguese. When I saw this I was like: "wow, they translated the voices to portuguese?".
Text is normal, but cut scenes spoken in portuguese? That's awsome...
 
Maybe not, but I doubt any of them think doing only 1/3 of the PS2's business is a win.

Um, i would advice to take a basic modern finance or economics class.

Neither Microsoft or Nintendo care about what the PS2 did or still does, they are in the business of making money, as long as the NPV is positive after discounting based on WACC.

Ofcourse they do want to make as much money as possible, but the PS2 sales numbers are irrelevant in this aspect.

By this time in it's life the PS2 had sold 40+ million consoles. That's the standard of success we're working on here. Am I the only one who remembers Microsoft's lofty goal of reaching 1 billion gamers by the end of this generation? By any measure they are way off pace right now.

The PS2 was alone in all markets for how long? They where the successor of the most popular console, ever, they launched earlier, and the PS2 was sold primarly at a price point far lower than the X360's.

The use PS2 sales as a standart for sucess would be COMPLETELY RIDICULOUS. Sucess in Consumer Electronics is making money, the more profit you make, the more successfull you are. That is the only measurement of relevance. You dont need to beat PS2 numbers to be successfull. Beating the PS2 numbers would be easy peasy for microsoft could sell 100million x360 consoles by 4 years if they wanted, just dump the price by a lot. They would loose tons and tons of money, but they would reach it. I wouldnt say that makes for a sucess.

Further, Microsofts goal is "reaching 1 billion gamers by the end of this generation", that does not mean you sell 1 billion consoles, that means that over the 5-6 years this generation will last, 1 billion gamers will have experienced an X360 console, at some time or another. It doesn't mean that they will sell 1 billion consoles. Not that i believe that milestone is very important
 
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Statistics juggling aside to get accurate sales windows etc. (we'd want to knock off the extra 6 months of PS2 sales), it's clear my feeling was wrong. ...I don't know that there's any info to be had here to help understand the market demographics breakdown either. That is, looking at these numbers we could say approximately all the console owners this gen are previous console owners - it's the same market size in the same period.

No you cannot in any scenario make ANY case about what the market demographics, or segments, look, based on any sales data that is out there. You would need to start question people when they buy a console in stores to find this out. The assumption of "all the console owners this gen are previous console owners" because of same sales level would pretty much get you laughed out of all places where people understand economics.

Shifty, why on earth do you think that costumers will buy the console at the same time period ever generation?

The only ones that will buy it at the same time every generation is the early adapters, the rest, follow the flow, since the flow flows different every year, whatever and whenever they buy a console, is largerly not correlated events.

Are you by any chance a marketing student? Because im stunned by the assumptions you make here in order to make your theories.


......
From the 40 million unit market of last gen in 2 years, within 2 years of this gen, 20 million have bought the 'conventional' experience that they were happy to buy last gen, n% has moved to Wii, and o% are new gamers that Wii has attracted, where n = 100-o. If o is large, then the last-gen market has shrunk considerably. Let's say 50% of Wii owners are the new casual market. That'd mean 10 million Wii owners are from this period last gen. So 40 million people bought into last-gen within 2 years and of that 40 million strong market, 30 million have bought into this gen within 2 years. The other 10 million is made up of new customers. Where are they? Why did they buy a new console in 2000-2002 but not buy a new console in 2005-2007? Too pricey? OR is the market the same, and the percentage of new casual Wii owners is actually very small, with the bulk being made up of existing gamers?

If last gen could sell 40 million units to 'gamers', why this gen hasn't 50 million been sold, to that same 40 million strong 'gamer' market plus a new 10 million 'casual gamers'?

How about this for a theory shifty.

1. People do not buy consoles at the same time every generation, with the exception of so called "early adapters".
2. When people buy a new console, is largely based on marketing and what your friends got, this things change constantly.
3. PEOPLE GROW UP. An average gamer back in 2002 was 20 or so. Now they are 25. The older you get, the less games you play, less console you buy. People get older, as kids get older, they get more into video games, and get money to buy consoles. Therefore it natural to assume that large groups of potential new console buyers, are simply replacing the ones from the past.
4. WITHOUT ACTUALLY STANDING WITH A QUESTION FORM OF SOME SORT AND PASSING IT OUT TO A SAMPLE POPULATION THAT IS LARGE ENOUGH AND WIDESPREAD ENOUGH TO BE A STATISTICALLY GOOD SAMPLE OF THE POPULATION WE ARE MEASURING , ITS IMPOSSIBLE TO TELL YOU HOW MANY PEOPLE ARE "NEW" TO THE GAMING SCENE.

Because of the facts presented in 1-4, i cincerely hope you will be able to see how invalid your theory is. And how its completely a vaste of time to try and answer most of your questions from this theorem of yours, as the post itself has waaay to many flawed assumptions to hold anything of value.
 
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N
How about this for a theory shifty.

1. People do not buy consoles at the same time every generation, with the exception of so called "early adapters".
2. When people buy a new console, is largely based on marketing and what your friends got, this things change constantly.
3. PEOPLE GROW UP. An average gamer back in 2002 was 20 or so. Now they are 25. The older you get, the less games you play, less console you buy. People get older, as kids get older, they get more into video games, and get money to buy consoles. Therefore it natural to assume that large groups of potential new console buyers, are simply replacing the ones from the past.
4. WITHOUT ACTUALLY STANDING WITH A QUESTION FORM OF SOME SORT AND PASSING IT OUT TO A SAMPLE POPULATION THAT IS LARGE ENOUGH AND WIDESPREAD ENOUGH TO BE A STATISTICALLY GOOD SAMPLE OF THE POPULATION WE ARE MEASURING , ITS IMPOSSIBLE TO TELL YOU HOW MANY PEOPLE ARE "NEW" TO THE GAMING SCENE.

Because of the facts presented in 1-4, i cincerely hope you will be able to see how invalid your theory is. And how its completely a vaste of time to try and answer most of your questions from this theorem of yours, as the post itself has waaay to many flawed assumptions to hold anything of value.

Number 3 isn't completely foolproof. My dad, who is almost 50, got a PS 3 instead of a Wii... Of course he is a tech person (like me) but that doesn't count. ;)
 
Further, Microsofts goal is "reaching 1 billion gamers by the end of this generation", that does not mean you sell 1 billion consoles, that means that over the 5-6 years this generation will last, 1 billion gamers will have experienced an X360 console, at some time or another. It doesn't mean that they will sell 1 billion consoles. Not that i believe that milestone is very important

I had to comment on this, MS said the goal is for all of gaming to reach a billion gamers. Not specifically for 360 to reach a billion gamers ( as that would be impossible. )
 
Uncharted and R&C are spoken in Portuguese. When I saw this I was like: "wow, they translated the voices to portuguese?".
Text is normal, but cut scenes spoken in portuguese? That's awsome...

Was it Portuguese from Portugal or from Brazil ? Thats nice but not that surprising (maybe it is in the us) i have seen a lot of that with Ps one titles and even ps2 titles in europe.

(I'm Portuguese and i hate when things are dubbed to any languages mine is not an exception)
 
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