The astounding clarity on that car in the 2nd-to-last pic while the rest of the world is motion-blurred makes it look pretty wonky.
The astounding clarity on that car in the 2nd-to-last pic while the rest of the world is motion-blurred makes it look pretty wonky.
New screens:
http://aycu19.webshots.com/image/4578/2004029746796370689_rs.jpg
http://aycu09.webshots.com/image/3088/2004072566631924304_rs.jpg
http://aycu13.webshots.com/image/5732/2004006052401246828_rs.jpg
http://aycu03.webshots.com/image/4642/2004031617688168231_rs.jpg
http://aycu19.webshots.com/image/5138/2002518065264366553_rs.jpg
http://aycu24.webshots.com/image/5383/2002559272236658699_rs.jpg
more screens here.
One of the games that seems to look better in SD then in HD
Downscaling adds AA and masks poor texture resolution, both of which Motorstorm has suffered from at one point or another during its development.eh? your kidding right?
Downscaling adds AA and masks poor texture resolution, both of which Motorstorm has suffered from at one point or another during its development.
They do look good, though.
The new screen shots look good. they really improved this game.
New trailer. Don't mind the most annoying load bar ever
http://www.us.playstation.com/Content/OGS/GMID-015/Site/
Wouldn't the game being in fast motion address those for a large part already, at least the texture resolution (which imo is pretty much standard next gen quality, not better not worse. The large stretched rock textures look pretty bad in all games where you seldom spend time close to said rock ogling at the texture, unlike in games like fps's)Downscaling adds AA and masks poor texture resolution, both of which Motorstorm has suffered from at one point or another during its development.
They do look good, though.