Motorstorm screens

Discussion in 'Console Gaming' started by Angelcurio, Sep 8, 2006.

  1. icecold1983

    Banned

    Joined:
    Aug 4, 2006
    Messages:
    649
    Likes Received:
    4
    didnt meant to compare them directly, just used crysis as an example of how good motorstorm looked to me because no other game on the pc comes close.
     
  2. Clockwork

    Newcomer

    Joined:
    Feb 21, 2004
    Messages:
    76
    Likes Received:
    0
    Location:
    Wisconsin

    I don't think I played the same MotorStorm that you did...lol

    :lol:
     
  3. crazygambit

    Regular

    Joined:
    Nov 17, 2006
    Messages:
    336
    Likes Received:
    1
    The videos for this game look very impressive. What I don't like though is the blinking of your car after you crash (I know, I know, major nitpicking) I really hope you can turn it off, I think it's fugly and it really takes you away from the whole atmosphere of the game.

    Btw does anyone know the official release date in the US? I heard Japan was around Dicember 22nd, is that accurate? Thanks.
     
  4. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Probably a mix of everything :)

    I walked into Target with my wife and kid today. Played MotorStorm for about 30 minutes. At one point there were 6-7 people surrounding PS3, watching and chatting about the game.

    For the most part, it's an amazing and fun experience. I noticed that many people thought "X" is the accelerator. So they damaged their vehicles due to overheating rather frequently and got frustrated. I had to remind them that R2 is the accelerator and X is the booster. Then they just kept going and going. :D

    The default speed is ok for me. With the gas fully engaged and booster on, the game can go fast (Think 'motion blur').

    I enjoyed the game most when attempting to race (Optimizing the speed with boost, hand brakes for drifting and such). First person view is indeed more fun because of more abrupt movement and obscured view. As expected, the bike is harder to control than the truck.

    In some spots, there are bumps that will send you crashing if you're not careful. I didn't see the "changing track" effect though (but I only played 1 track). Not sure whether the downloadable demo and other levels in the real game have it.

    Now if you want to find technical faults with the game, I am sure you can (e.g., The audience is static; the grass look fine to me but I can imagine experts calling it out -- compared to Crysis and that unnamed Naughty Dog game; counting the number of flying parts during an explosion).

    As a gamer, I don't think there's much to complain. This is a confirmed purchase for me as well.

    EDIT:
    Race it in first person view then ;) ...but I hated it when I messed up the truck, causing the warped front cover to block part of my screen.
     
    #464 patsu, Nov 20, 2006
    Last edited by a moderator: Nov 20, 2006
  5. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    Just a note, the demo unit and PS Store demo are different builds. Seems the store one is early and has framerate issues. The one you can download is a lot better!
     
  6. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    I played this game in Target, it literally ran at 15fps. Made 360's Quake 4 look like it had perfect framerate!
     
  7. MetalGearBox

    Newcomer

    Joined:
    Nov 3, 2006
    Messages:
    9
    Likes Received:
    1
    Whoah 15fps?? :shock:

    Thsi was an early build right?
     
  8. hey69

    hey69 i have a monster
    Veteran

    Joined:
    May 13, 2003
    Messages:
    2,932
    Likes Received:
    33
    Location:
    Belcika
    I can confirm the previous posters note about the difference in demoes between ps3 kiosk and the one you can download from the psnetwork.

    its smooth as butter baby :)
     
  9. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    Some people just cant read XD
     
  10. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    I *really* can't be bothered to read through 19 pages of thread, but is the motion sensing used as a sterring wheel? If so, i guess all racing games for PS3 using this system would be much more accurate and intuitive than those stupid nipple things or the directional pad...
     
  11. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA

    Yes, theres the option to turn it on, though its gonna take some getting used to for sure. Theres also two times of day I can count that the race is held. First one is mid-day and the second is sunset. Very nice on both! Heres some pictures from the ps store demo:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #471 Dot50Cal, Nov 20, 2006
    Last edited by a moderator: Nov 20, 2006
    Nesh likes this.
  12. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,000
    Likes Received:
    3,720
    Wow!!Nice pics
    Good to hear that. What about the other aspects?
     
  13. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    Nesh, One thing I noticed from the target display is that it has you pick your vehicle while on the starting line. The PS Store demo loads your car atop the canyon before the race. Other than that and the framerate issues I havent noticed anything else but then again I wasnt looking too hard in the store demo.

    Theres two classes you can pick. Motorcycles or Trucks. They each have two sepearte vehicles, with 3 skins for each. The skins actually do change parts on the model in the bikes case, with a female rider who loves to shake her behind while going over jumps XD

    The sense of speed is really there when you boost. As you can see from the pics the motion blurry is exceptionally well done ;)
     
  14. Oninotsume

    Newcomer

    Joined:
    Dec 10, 2005
    Messages:
    169
    Likes Received:
    6
    Location:
    Japan
    I don't live in America, so I'm not able to compare to any in-store demo, but the demo I downloaded via the PS-Store is really great.

    It looks really good, has a great sense of speed, never noticed a frame-rate problem (probably fixed at 30), and most of all it's just a lot of fun. The physics are crazy all over the place adding a nice sense of randomness to the game. This is especially apparent while racing on a motorcyle with the larger cars flying all around you.

    All in all this is probably my next "must have" game for the PS3.:grin:
     
  15. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    I just noticed, the shrubs on the ground are 2d sprites D:
     
  16. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    What else should they be? You don't really expect 3D models of "shrubs" in a game like this, do you? :grin:
     
  17. rabidrabbit

    rabidrabbit A Reformed Member
    Legend

    Joined:
    Mar 6, 2003
    Messages:
    5,135
    Likes Received:
    260
    Location:
    Finland
    But... but, Forza has 3D grass!!!
     
  18. djdev

    Newcomer

    Joined:
    Aug 29, 2006
    Messages:
    114
    Likes Received:
    1
    Having played the instore demo, it doesn't look all that great. I played it on a 720p HD monitor. the lighting on most of the tracks in the demo was off and it looked very unimpressive. However, there was one track (one of the ones you could use the buggy on), which looked very close to the trailer and looked very good. It controlled and handled well. They need to fixed the lighting. My wife wasn't even impressed by the graphics.
     
  19. Sankari

    Regular

    Joined:
    Jul 27, 2005
    Messages:
    649
    Likes Received:
    7
    Do you mean the demo in the kiosk by instore demo? If so, its early build, if I recall correctly, even older than the TGS demo, no?
     
  20. Bad_Boy

    Bad_Boy god of war.
    Veteran

    Joined:
    Apr 15, 2004
    Messages:
    3,355
    Likes Received:
    25
    The lighting? I think the lighting is one of the best things about this game. The bike track where the sun is almost setting is pretty impressive to me. The only thing bad I have to say about the demo is I wish there was an option to turn off the slow mo crashes, and maybe include a muddier track. :)
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...