Motorstorm screens

Yes, I've downloaded the Motorstorm demo.

If you don't have a PS3 yet, find a friend who does and spend some serious time playing Motorstorm. Motorstorm is definitely next gen graphics + next gen gameplay. The frantic, chaotic, physics based gameplay is unlike anything I've seen on any other gaming platform (side note: I own a PS2, XBOX 360, PSP, DSLite, and a high-end gaming PC). The cars/bikes/trucks are modeling in high detail and come apart beautifully when you crash. The differences in driving styles (e.g, momentum, steering, speed, grip, etc.) vary drastically between different vehicle types. The demo only has one track, so I can't comment on mud effects & the like, but videos of other tracks on IGN look quite good. The graphical elements (geometry, textures, particle effects, lighting) are all very high quality. It's particularly impressive given that Motorstorm is a "launch window" game (it arrives in Japan in Dec.). After you have played for a while, close your eyes and imagine what Motorstorm 2 will look like in a year or two and you will end up with a big smile on your face (and the urge to buy a PS3).

If they can put enough depth in the gameplay (i.e., enough tracks, car types, customization, great online play, etc.), Motorstorm will quickly become a "must have game" for the PS3.
 
I played Motorstorm at the PS3 kiosk at Walmart tonight. I only got 1 game in but thought I would comment. This is the kiosk demo, so it probably doesn't represent the final game in many regards. Take it with a grain of salt.

The first thing I noticed was that the load time took a while. With a standard HDD I hope the retail version is able to cut down on load time. Graphics in the kiosk version was a mixed bag. I believe this version is the one before the recent footage. There was only one map and I played as the green truck. On the good side the overall detail in the world is pretty nice, as in the tracks felt like they had some thought put into them. The world also felt "full" with a lot of small detail like brush. The devs did a good job of taking a bland environment, like a desert, and filling it in with small touches--not too much to feel cluttered, but not so sparse and brown that you feel like you are bored and get the repetitive feel. The car was also fairly detailed and had a nice solid feeling. The damage modelling was very nice as was, both when driving (dented fenders that can even fall off, scraped paint, and so forth) as well when the car crashes. Parts do go flying everywhere and it looks very, very cool. All the parts are very detailed and they look very nice getting scattered everywhere--this along with the "solid" feel to the car rendering gives a really nice "feel" to the graphics. The lighting in the game seems very solid and you get a nice feel for the desert sun "saturating" the surroundings. Capping it all of is the fact there are a lot of cars on screen at times (14 others), all nicely detailed. Finally the HUD was very servicable and well laid out, not obstrusive, but easy to quickly scan to get the info you need. While I did swap camera angles quickly to check out the hood view, I drove exclusively from 3rd person. There does indeed appear to be MSAA applied, although I didn't take the time to take a really close look to see how much. More than sufficient, especially considering the speed of the game, motion blur, and low contrast world.

On the bad the framerate was choppy right from the get go and seems to drop quite frequently. The motion blur helped to cover this up some, and the controls seemed to be "tight" so when the frames dropped it didn't feel like you were losing input, so that was a plus. Textures was a mixed bag. Some places have really nice, detailed textures and normals, other places are just plain bad (very, very pixelated) and then there is the inbetween stuff. Textures has been an area that continue to improve in the game so I hope these are ironed out. A lot of potential here. There was very noticable "texture crawl" on sharp acute angles. This is not very noticable when going very fast, but during the pre-race, starting line, and recovering from crashes you can spot it and it sticks out like a sore thumb at times--but it is the last thing you worry about when racing of course. But if that sticks out like a sore thumb then the shadows stuck out like a big red sore nose. Kudos to Evolution to putting in all the dynamic shadows (nice to see the parts go flying everywhere having their own shadows) but the resolution of the shadows is too low and "crawl" like crazy. Cars, parts, and even some of the world terrain get these nasty crawling shadow edges. It drives me nuts that Mass Effect videos are rife with this and it immediately grabbed me. They look horrible. The good news? Like almost all the other rendering issues when you are racing they pretty irrelevant. Besides "focusing on the game" the motion blur takes care of the rest, at least when you are racing and not watching. There are also some graphical bugs (e.g. a couple times my tired "disappeared" when I touched the edge of a bush).

I think that is the general trend with this game: When observing the game's individual qualities it has some obvious issues, but when in motion at high speeds and playing these all just melt away. From a gaming perspective the graphics do everything you would want--they immerse you into the environment and don't hold back the gameplay in the least. From a technical perspective I was expecting more. I have seen a lot of 720p movies, but have learned to "adjust" my eyes due to fidelity issues with most captures (sans FB grabs). I was expecting a lot of lost detail and nuances that the movies just couldn't capture, but IMO the videos in general do convey how this game looks.

As for mud, I wanted to get a close look at the ruts (parallax mapping as a supposed dev noted on GAF I believe or realtime terrain deformation as in the GDC06 talks?) but alas there was very little mud on the course so I cannot comment on the track ruts or how much mud was kicked up. There were some small ruts, but they didn't seem to have much impact other than to make me feel floaty. I did notice some dust getting on my "camera" but overall there wasn't a ton of dirt particles. Anyhow, this is 1 track on the kiosk demo. There are a lot more tracks on the final version + the game will be cleaned up a ton as Evolution has been making big strides with this title.

I only played one round, so I cannot comment on too much in regards to gameplay. But I feel comfortable saying this much: The game has a great sense of speed. The old videos where the game seemed to chug? Good-bye! It can take a bit to get up to speed, but once you are flying you are going very fast. Good times! Also, turbo cools down after a while so use it tactically (and don't overheat or you blow up easier). I did find myself hitting X to "go" instead of R2 at times.

Side Note: The SixAxis is very light. The R2 and L2 triggers feel ok. Better than I expected although they have a slight "roll downward" and I still prefer the placement of the Pelican Chameleon PS2 and the trigger pull of the GCN and 360 controllers. Anyhow, felt veruy nice and refined, if not light. SixAxis is a nice controller and worked well with Motorstorm, although rumble would have been a perfect touch for this game.

As mentioned above, there were a lot of cars which is a big plus. Even better is the AI seemed aggressive, both in regards to racing and attacking you on course. On corners if you find yourself on the outside of another car they will try to make you go wide and run you into a wall. I was checking out the game as much as racing, but it did seem to be competitive (I placed 13th my first time). I got the feeling you would have to work to get 1st place, which is great news imo. I don't now the setting I was playing at.

The game definately isn't a sim to any degree, which makes the turbo feel well at home. Seems like a very well thought out design that gives some umpf but can be conserved and timed to leave just enough to slam it home at the end of a race. Likewise you need to learn the course and know when to judiciously use your breaks and when you can crank on the turbo. There is a lot of potential for a deep racer, especially online. Little things, like how you spawn "invisible" are nice touches--hopefully for online you can adjust how long this is. Hopefully there is split screen as well :smile:

The big negative in regards to gameplay is the floating. Yes, it is a matter of taste about when you die and float. I dislike it, others like it, I digress. What is more concerning is you tend to "skip" across the track, especially at high speeds. This is not a sim, but I definately felt waaay waaay too floaty. You don't "crash down" quick enough, and thus miss the feel of the road. If the concept videos are any indication the point is to have these ruts that really impact your vehicle. And they do, but you spend more time floating than being bumped, jerked, and twisted around. Bumps and contours seem more like launching pads than objects the slow down, impede your momentum, and jarringly divert you off course. The few ruts I found I tried to drive in them but didn't have a strong sensation of being "drawn into" the ruts as a force to be avoided or impacting my racing. I feel there is a ton in Motorstorm to contribute to the titles longevity as a strategic and deep racer that requires a lot of consideration on your path and racing lines, and the floaty nature really made me feel like I was missing so much. Evolution put a lot of work into the race tracks (multiple paths on lots of areas) and on terrain modelling and deformation, and the fact I felt like I was floating so much felt "wrong". This is the same thing I have observed in a lot of videos, but the game is not released and we haven't seen all the tracks. I hope this area of the game gets some love--I don't want a sim (the game rocks), but getting more into the dirt and jerk around more would be sweet. I know some are going to really disagree, so I will leave it at that.

I cannot say much for the sound as the kiosk had none.

Overall a very nice experience. Motorstorm plays well and looks great in motion. For non-final build it played great and shows a lot of areas that can be improved, not only before the retail release but also leaves the imagination open for Motorstorm 2. If the remainder of the game is as good as the demo track this is a must-buy for PS3 owners. More tracks and online will make this in the least an enjoyable arcade experience, and with minor fixes to the graphics (framerate and bugs) and some small tweaking to the gameplay (notably floating) this could be racer that stands out, and is played, for a long time. Motorstorm has alot of potential and I am glad Sony has given Evolution the time not to rush to launch, instead refine the game to make sure it hits a homerun at release.

Oh, and why only 1 game? At the beginning of the second the PS3 crashed. :mad:
 
Yes, I've downloaded the Motorstorm demo.

If you don't have a PS3 yet, find a friend who does and spend some serious time playing Motorstorm. Motorstorm is definitely next gen graphics + next gen gameplay. The frantic, chaotic, physics based gameplay is unlike anything I've seen on any other gaming platform (side note: I own a PS2, XBOX 360, PSP, DSLite, and a high-end gaming PC). The cars/bikes/trucks are modeling in high detail and come apart beautifully when you crash. The differences in driving styles (e.g, momentum, steering, speed, grip, etc.) vary drastically between different vehicle types. The demo only has one track, so I can't comment on mud effects & the like, but videos of other tracks on IGN look quite good. The graphical elements (geometry, textures, particle effects, lighting) are all very high quality. It's particularly impressive given that Motorstorm is a "launch window" game (it arrives in Japan in Dec.). After you have played for a while, close your eyes and imagine what Motorstorm 2 will look like in a year or two and you will end up with a big smile on your face (and the urge to buy a PS3).

If they can put enough depth in the gameplay (i.e., enough tracks, car types, customization, great online play, etc.), Motorstorm will quickly become a "must have game" for the PS3.



Really? Because I downloaded the demo from the Playstation Store and I found it to be highly underwelming. Low resolution ground textures, low res/low quality shadowing (kinda flaky looking), poor sense of speed, the sky actually bands...etc etc.

AND I CAN'T SEEM TO WIN! (to make it even more challenging try it with motion sensing enabled...omg that was hard, lol) :devilish: :LOL:


Naw, it's not THAT bad...it's just not that good...and certainly not as good as many people were led to believe.

;)
 
Really? Because I downloaded the demo from the Playstation Store and I found it to be highly underwelming. Low resolution ground textures, low res/low quality shadowing (kinda flaky looking), poor sense of speed, the sky actually bands...etc etc.

AND I CAN'T SEEM TO WIN! (to make it even more challenging try it with motion sensing enabled...omg that was hard, lol) :devilish: :LOL:


Naw, it's not THAT bad...it's just not that good...and certainly not as good as many people were led to believe.

;)
I was thinking the same thing playing it at the store today. There was some serious banding going on. I noticed it on the black skidplate of my truck, though, so it might have been and LDC issue and not the PS3. The ground textures didn't look good at all and the grass was unconvincing.

I didn't find the explosions in the game compelling at all. First of all, the slightest ding causes your vehicle to catch fire and blow its wheels off (they ALWAYS come flying off). Of course, running into a wooden sign causes you to shower pieces of metal all over the place while the sign remains unscathed. Second, the way the vehicle breaks up is equally unconvincing. When is the last time, even in a movie, you saw a car fly apart when it rolled over? My brother and I theorized that the vehicles contained explosive charges at key structural points on the chassis which were wired to pressure sensors all over the exterior.

I left the store feeling that I wasn't missing anything at all not owning a PS3 and pitying anyone who shelled out $600 (and another $50 for this game).
 
That sounds very bad :???:

There are many mixed opinions about this game I wonder if this is because there are various builds of that demo, if some people are more perfectionists than others, or if some are biased either negatively or positively.

Some are claiming it to be fantastic with no slodown, others find slowdown and other issues.
 
Looks to me like they are using trapezoidal shadow mapping for the sun light source, the big problem with TSM is that you loose the precision bias as the view direction becomes parallel to the light direction. This video shows the effect quite badly as the camera rotates around the cars (during vehicle selection).
There are ways to get around these problems though. Some are better than others though. Most require rendering the shadow scene more than once when the light becomes parallel.

I'm guessing dynamic shadows use TSM and static shadows are baked in.
 
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I also played a little today. The game is far from what they have showed two years ago at E3. Please do not take me wrong, the graphics are on the par from what you expect from this generation of consoles, but it is not even close to what was shown as render targets.

The explosions are also nice but I disagree with Acert about the amount of detail in the flying bodyparts. They did not look that much of detailed.

Gameplay-wise, I cannot comment. The game is not my type unfortunately.
 
I also played a little today. The game is far from what they have showed two years ago at E3. Please do not take me wrong, the graphics are on the par from what you expect from this generation of consoles, but it is not even close to what was shown as render targets.

Yeah, I was wondering what IGN was inhailing/injesting/injecting when they made the recent comment in these regards. The game looks good, but nowhere beyond what other games are doing and definately not close to the CGI.

The explosions are also nice but I disagree with Acert about the amount of detail in the flying bodyparts. They did not look that much of detailed.

I guess what I ment by that was that there were a lot of parts and all fairly identifyable, as well as they did have some detail (not just random squares, rectangles, etc with boring textures). You could spot tires and shock absorbers and so forth. e.g. the shocks seemed to have a larger casing as well as being multi-colored.

All relative I guess, but I was happy to see stuff that looked like "parts" and not just random junk being tossed out (of course it could be random but that isn't the point).

I tried to be fair in my comments, but I was underwhelmed in many ways as well--but in others excited. It really depends on what matters to folks whether they like the game. I LOVED the CGI concept video and like racing games in general so this one appeals to me, shinney next-gen parts and warts and all. The game is fun -- and that counts for a lot, especially as it reminds me of the old Off Road games! -- but the gameplay has some question marks that can only be answered by the final version. And technically, well, waaay too much hype surrounding this game. I am blown away that there can be such basic and obvious technical issues (shadowing, texturing, brush, rendering glitches) and people, even the press, state it looks like the CGI. If it does there is a long list of games that need to have "near CGI" appended to them. The game looks good, but par for the next-gen course. IMO it isn't even the best looking next gen racer out, but of course it wins kudos for being different and taking a really cool theme (racing off road with dirt bikes, ATVs, etc) and executing well.

If you like racing games this is going to be a game to check out, if you are a PS3 owner you will definately want to check it out as it may be one of the best 3 or 4 games in the launch window, but for those looking for something technically killer to justify $600 and blow the competition away you won't find that here, at least not in its current state. But I think Sony & Evolution got a great start on this title and MS2 will be something to keep an eye out for.
 
Yeah, I was wondering what IGN was inhailing/injesting/injecting when they made the recent comment in these regards. The game looks good, but nowhere beyond what other games are doing and definately not close to the CGI.



I guess what I ment by that was that there were a lot of parts and all fairly identifyable, as well as they did have some detail (not just random squares, rectangles, etc with boring textures). You could spot tires and shock absorbers and so forth. e.g. the shocks seemed to have a larger casing as well as being multi-colored.

All relative I guess, but I was happy to see stuff that looked like "parts" and not just random junk being tossed out (of course it could be random but that isn't the point).

I tried to be fair in my comments, but I was underwhelmed in many ways as well--but in others excited. It really depends on what matters to folks whether they like the game. I LOVED the CGI concept video and like racing games in general so this one appeals to me, shinney next-gen parts and warts and all. The game is fun -- and that counts for a lot, especially as it reminds me of the old Off Road games! -- but the gameplay has some question marks that can only be answered by the final version. And technically, well, waaay too much hype surrounding this game. I am blown away that there can be such basic and obvious technical issues (shadowing, texturing, brush, rendering glitches) and people, even the press, state it looks like the CGI. If it does there is a long list of games that need to have "near CGI" appended to them. The game looks good, but par for the next-gen course. IMO it isn't even the best looking next gen racer out, but of course it wins kudos for being different and taking a really cool theme (racing off road with dirt bikes, ATVs, etc) and executing well.

If you like racing games this is going to be a game to check out, if you are a PS3 owner you will definately want to check it out as it may be one of the best 3 or 4 games in the launch window, but for those looking for something technically killer to justify $600 and blow the competition away you won't find that here, at least not in its current state. But I think Sony & Evolution got a great start on this title and MS2 will be something to keep an eye out for.

just saw it in EB a few days ago, while nowhere near the e3 cgi it still looks a full generation better than ANY pc game on the market(even my mom commented on how good it looked). even looking at future releases, only crysis might look as good or better. too bad im not a console gamer as the pc gaming scene is and has been trash for the past few years.
 
MOTOR STORM ROCKS omg- this game i downloaded the demo and it is pure amazing- using the motion sensor works great too and a TON of fun- but god the graphics are great- there are some soft shadow problems and glitching- but im sure they'll fix it by the time it launches a++
 
If you like racing games this is going to be a game to check out, if you are a PS3 owner you will definately want to check it out as it may be one of the best 3 or 4 games in the launch window, but for those looking for something technically killer to justify $600 and blow the competition away you won't find that here, at least not in its current state.

Just to check, but are you talking about the retail demo? Its issues are well known, and it's since been far superceded by the downloadable demo on the PSN, apparently. I don't know why Sony put that demo in the retail kiosks, but it's not fair to the game at all by all accounts.
 
MOTOR STORM ROCKS omg- this game i downloaded the demo and it is pure amazing- using the motion sensor works great too and a TON of fun- but god the graphics are great- there are some soft shadow problems and glitching- but im sure they'll fix it by the time it launches a++

Do you mind posting some pictures up for us to drool over?
 
just saw it in EB a few days ago, while nowhere near the e3 cgi it still looks a full generation better than ANY pc game on the market(even my mom commented on how good it looked). even looking at future releases, only crysis might look as good or better. too bad im not a console gamer as the pc gaming scene is and has been trash for the past few years.

Huh? Crysis? How did Crysis get into the equation? Different game, completely different graphics engine and completely different environment to render. I'd understand if Motorstorm had LOADS of vegetation like Crysis has... But a grand canyon racing game compared to a jungle FPS game is a bit usuless.
 
There are ways to get around these problems though.
Yeah, the most effective is to not use any non standard projection for shadow maps.. I dislike not-so-robust algorithms :)
Untill we get non linear rasterization I'd just prefer to render multiple shadow maps with a standard projection matrix..
 
Yeah, the most effective is to not use any non standard projection for shadow maps.. I dislike not-so-robust algorithms :)
Untill we get non linear rasterization I'd just prefer to render multiple shadow maps with a standard projection matrix..

Yeah, I didn't say they were 'good' ways to get around them though :smile:. When the original paper (I think) suggested using the pixel shader to write a custom depth value (for better accuracy) you know there are issues :p - well I'm pretty sure they did...

I did actually get really good looking, sortof reliable results with TSM, but it required a *lot* of work - rendering upto 4 viewports to the depth map in the parallel case. Tweaking the sweet spot for depth/detail ratio was quite tough. It's certainly not as efficient as it could be.

I'm still surprised they are showing the game off with such blatant issues though, at least in the case of (say) saints row, in it's worst case it still looked like a shadow - just with ugly detail loss. (tree shadows/alpha were shadow map, most everything else stencil as far as I can tell)

[edit]
I actually found I have a pic of when I did TSM. Just a rather long time ago is all :p So it does work, just not that well. Ignore the rest of the gfx please :p
 
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just saw it in EB a few days ago, while nowhere near the e3 cgi it still looks a full generation better than ANY pc game on the market(even my mom commented on how good it looked). even looking at future releases, only crysis might look as good or better. too bad im not a console gamer as the pc gaming scene is and has been trash for the past few years.

Crysis? Anyhow, the PC has not had a graphically impressive racer for a long while. But as for graphically impressive games on the PC cranking up newer titles is quite impressive if you have the hardware.

Titiano said:
Just to check, but are you talking about the retail demo? Its issues are well known, and it's since been far superceded by the downloadable demo on the PSN, apparently. I don't know why Sony put that demo in the retail kiosks, but it's not fair to the game at all by all accounts.

My original long post probably scared a few people off, but in it I mention I was playing the demo at the Wal*Mart kiosk.

As for why they have it in there, I think the answer would be "it is fun" and is one of the better looking titles, even at its rough state, current in the launch window. Not every consumer is as discerning of things like render quality. I know far too many people who think NBA 2K6 looked like a real game on TV. For most consumers I think we are at the point where the conceptialization of the game trumps the render techniques. As much as Cars may trash Toy Story 1 I haven't had anyone I know comment on Cars having better graphics. I think video games are quickly going down that path. Not necessarily this generation (but there will be a lot of examples of art carrying technology for the win) but definately next. IMO of course.

I guess pragmatically Sony didn't have a lot of options. A lot of launch titles are multiplatform. MS had a leg up there as everything was defacto exclusive. So Sony has a smaller pool of games to pull from. It would have been nice to have Resistance up there, but personally Motorstorm and Heavenly Sword are of more interest and glad they had Motorstorm up. If it was PC bound I would be happy to pay $50 if the game delivers with polish in the final build.

Very few demos would convince me to pick up the final version, so I don't think it was a bad move by Sony. But even with the fixes (as I noted in my preview it did appear to be the version before the most recent one) there are still some graphic issues, but only for those who post here ;)
 
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