Ben-Nice said:I wish they would have shown first person/ cockpit mode. then you could see how sharp the enviroments looked. Still looks fun though.
NANOTEC said:..Graphics of the vehicles look fairy good but the surroundings are very low poly.
NANOTEC said:How does a cockpit view magically change environmental detail?
Ben-Nice said:You would see the stuff closer up, like zooming in a sniper rifle . I want to see mud flying up on the winsheild and stuff, the ground right in front of you close up etc...any racing game regular view and then "cockpit" view look different.
DemoCoder said:The wall looks like a blurry texture with a specular/diffuse normal map applied, thus the overly shiny crevasses in the rocks. They need detail textures, and more realistic per-pixel lighting for their normal maps.
DemoCoder said:The wall looks like a blurry texture with a specular/diffuse normal map applied, thus the overly shiny crevasses in the rocks. They need detail textures, and more realistic per-pixel lighting for their normal maps.
Udde said:Slower, to see animation...
SolidSnakex said:ATV getting revenge on the buggy....somewhat
SolidSnakex said:
mr_nothin said:THX!
Here's that guy on the motorcycle tripping over his own foot and in result...causing him to crash. :lol
- There is no real-time deformation, that's all a parallax map
Acert93 said:I was not keeping close tabs on GDC, but was it not demoed doing realtime terrain deformation?