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Well, their engine guys probably won't be looking for vacancies at Starbucks.Surely all the talent will join good studios? No? I'm too naive, you say?
Well, their engine guys probably won't be looking for vacancies at Starbucks.Surely all the talent will join good studios? No? I'm too naive, you say?
2 UK studios in as many weeks, has there been a change to any UK tax incentives with regards to creative industry such as games development?
If you look at Evolution Studios financials returns for 2006 they declared profits of £1.1m and £750k in 2005 which looks like they were just keeping their heads above water.Making games in 1998. Bought in 2007, off the back of Motorstorm. Question - was it right of Evo to get bought?
http://www.gamesindustry.biz/articles/2016-03-22-sony-confirms-closure-of-evolution-studio
Rest in peace Evo... That sucks, Driveclub has been amazing.
Isn't JLo's ass insured for $1 billion? All they need to do is take care of that and BOOM, $1B in the bank.
I don't think problems regarding the VR version of DriveClub has anything to do with it. It's most likely that Sony had higher expectations for DriveClub, and had hoped it was better received and more successful.This sucks. Maybe DriveClub had problems in VR, otherwise it makes no sense.
DC had decent legs judging by PAL charts. Can't find any credible source of sales, but according to VGC, DC sold more than all XB1 Forza games except Forza 5 (which was released a year earlier). 1.93M vs 2.05M is what they have. Maybe Zhuge has some actual numbers though.Hmm, I remember half expecting this shortly after DC released, because contrary to GAF hype, it had actually sold quite poorly around the time. It took a long time I guess! And I believe Sony had just laid some off from Sucker Punch around that time as well shortly after Infamous release.
I guess Triple A continues to contract...not necessarily a bad thing...you see Ubisoft used to release 45 titles a year and now it's 12 or something (but I'm sure those 12 are bigger/higher budget than ever as well)
Plus, PS4 sells explosively with a lot fewer triple A 1st party than XBO in recent holiday seasons. It has not hurt it at all and I guess Sony is noticing...
I am afraid so. It helps the company but it hurts gamers. I don't even want to imagine how a motorstorm PS4 would have been..
Or an evolution rally game on PS4? They would have terrain deformation unlike anything ever seen Or some other rarely seen tech.
What's left in the EU for Sony though? GG and MM right? So unless they want to transfer then........but then as someone else mentioned, what's left of UK game dev? Seems like a lot of unemployed devs chasing very few jobs so if they want to stay in the biz then transferring may be their only option..
Guerrilla Games operate from the Amsterdam in the Netherlands and Guerrilla Cambridge (formerly Studio Cambridge) operate from Cambridge in the UK, London Studio (London, UK), North West Studio (Manchester, UK) and XDev Europe (Liverpool, UK). There is also SN Systems, who do all the SDKs and tool chains (Bristol, UK) and SCEE R&D who are a bit all over the place across Europe as the name suggests. So one less active studio than all the North America.What's left in the EU for Sony though? GG and MM right?
Sad for everyone that worked at the studios
Maybe these guys can attend Sony's Lionhead job fair ?