ok let me hit you with one of my right hooks! the AI isn't on easy I'm near the end of the game in this video.
you don't have to throw your body around to hit hard I just have a nice right hook.
maybe the game is feeling the power behind the hits because it has accelerometer & gyroscope ,
I wasn't trying to use proper form I was just getting the match over with.
You may have a nice right hook, but I doubt you throw it the way the game was animating it. The vast majority power behind hooks, in fact all power punches, are generated through the body or else they would hit about as hard as a jab. Thats why in MMA its harder to generate power while fighting off your back then the person whose pinning your back to mat. Power isn't just a matter of speed, if not, Paul Malignaggi would be a KO artist.
Even the game seems to recognize this because in the Kimbo video (which is more impressive than the first) those ugly hooks are the least effective punches thrown and your straight punches and your punches where I can see your npc putting its weight into them are far more effective at draining the life bar.
The split screen demo looks good but the movements for the most part are slow and deliberate, which Move seem to do a great job of picking up. But what about constant hectic movement with a lot of body and head shifting while punching and blocking? Put it this way if the game was a controller based non motion game, I doubt anyone here would be anywhere near close to impressed with the gameplay vids. The problem is whether whats being shown is because of you, Move's capabilities, how well the game is coded or a culimination of parts or all three motion aspects.
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