Silent_Buddha
Legend
Titanfall 2 will run above 4K at times on X1X:
http://m.neogaf.com/showthread.php?p=241590459#post241590459
Well, that gives a whole new dimension to dynamic resolution.
Likely just a side effect of basically running the same version as XBO with minimal changes and minimal effort.
This is one of those statements you really don't want to be true. If you're supersampling your super-high-res game, you're being horrifcally inefficient. Reconstructive AA is already incredible. Smart shaders that compute properly sampled give better results than brute-forcing. 2x pixels drawn is the idiots way to getting IQ. The same GPU effort could get better IQ and better art. However, if it's just a case of spiking in low loads (looking at the sky box) than it doesn't really matter. Just a side effect of the load balancing. Can't see the point myself other than Internet-destroying PR. Why have moment of 1.2x supersampling when most of the game is native 4k? Why no cap it and give the GPU a breather?
Which is all good if you devote the time to that. For a game that already exists, the simplest explanation is likely the correct one. They just didn't devote much time and effort to getting it running on XBO-X.
Regards,
SB