Microsoft Xbox Reveal Event - May 21, 2013

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And now a countdown appears for their E3 event.

Though there is an entire day of events at the MS Campus dealing with additional details on Xbox One.
 
No talk of Live services or what's behind a paywall. I'm fully behind thier vision of a connected living room, but they're going to have to drop their Gold requirement for me to jump in. Otherwise, I'll just continue to use WMC and the Durango as an MCE (assumption).
 
ghosts looked pretty shite.

and wow, whole show had precious few actual gameplay angles.

kinda lame. now we just start another wait for the real deal, e3.
 
ummm....I can already switch between TV and games at the press of a button :???: ! Whats the big deal? I don't have to change inputs, I have them all connected already !
 
- No relevant hardware specs
- 3 games shown, one of them is half-TV stuff, half game
- Will play some kind of american sport, or something..
- Will play series and movies. Yay.
- Supports voice and gesture commands that I won't really use
- Visually, CoD Ghost looks like a dumbed-down Crysis 3 for PC?

I'd rather not be forced to spend the extra for the new kinect. Couldn't care less about the TV features because I most probably won't use them. Absolutely no word on 2nd screen gaming, only about using a windows phone to control the channels and see the roster (which any Android has been doing with my set-top box for over a year).
 
No talk of Live services or what's behind a paywall. I'm fully behind thier vision of a connected living room, but they're going to have to drop their Gold requirement for me to jump in. Otherwise, I'll just continue to use WMC and the Durango as an MCE (assumption).

and as twitter said, they never talked about always online :LOL:
 
I'll get Forza 5 and CoD at launch.

It'll be nice to get rid of my PS3 and Comcrap box. It's going to be weird to have just one box in my whole AV cabinet aside form the receiver....

It'll finally be nice to have PC gamers STFU:

Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.

Now we can blame developers who won't take advantage of this. I hope it's mandatory btw.
 
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