Microsoft XBox One X Enhanced Games

Discussion in 'Console Industry' started by BRiT, Oct 26, 2017.

  1. iroboto

    iroboto Daft Funk
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    How much can be offloaded to GPU is the real question. It took some time but it looks like async compute is continually playing a larger factor for the consoles.

    I imagine there are physics libraries that run on GPU but not every company is willing to pay for them yet.
     
  2. TheAlSpark

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  3. iroboto

    iroboto Daft Funk
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    Lol apparently shadows?
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Simulate the AI at the same rate - makes no difference to the graphics. Can also simulate physics at the same rate and interpolate results.
     
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  5. ultragpu

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    So will Cod WWII have the 4k HDR patch ready on launch day? It would suck if we have to wait a few days when the hardware is already here.
     
  6. iroboto

    iroboto Daft Funk
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    If referring to the 1X version I think COD patch is supposed to be nov 6.
     
  7. ultragpu

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    Ah thanks, yeah I hope my 1X version gets the patch tomorrow so I can play the game in its full glory. So many gigs to download so little time.
     
  8. iroboto

    iroboto Daft Funk
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    I found some games required a hard reset to be flagged as enhanced. KI for instance won't flag for me, I do wonder if it's my store that is not updated.
    But I think WWII is enhanced on the box. I wonder if it ships like that.
     
    #68 iroboto, Nov 6, 2017
    Last edited: Nov 6, 2017
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  9. ultragpu

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    I suppose they're still busy sorting out everything and preparing for the launch, wouldn't be surprised things are getting delayed.
     
  10. Jay

    Jay
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    Elite dangerous enhancement details
    https://forums.frontier.co.uk/showthread.php/389010
    I like the sound of the options provided, has there been any reports of the 1X running on VRR monitors yet?
     
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  11. iroboto

    iroboto Daft Funk
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    not yet. DF should cover it I imagine.
     
  12. Jay

    Jay
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    yea, they'll be covering everything :lol:
    was wondering if been reports from people who have it.

    are all enhanced modes independent of console output resolution on the 1X?
     
  13. iroboto

    iroboto Daft Funk
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    Not sure, this would be an interesting thing to find out with the 1440p output. Somehow, I don't think they will do a 1440p native buffer. They might scale to 1440p directly though, as opposed to downscaling to 1080p then upscale to 1440p.
     
  14. turkey

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    I believe they replied to a question about tying modes to output similar to PS4 Pro and I believe they said all modes for all users. Will try to locate the quote but I am not sure who said it...
     
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  15. Jay

    Jay
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    Yea, that does ring a bell actually.
    One of their execs did say that.

    That makes it flexible and means the user doesn't have to worry about how they have the 1X display output set either.
     
  16. mpg1

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    Looking at the Xbox One X enhanced 360 games it seems one of the biggest benefits of boosting resolution... is on vegetation:



     
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  17. HMBR

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    it's very much like playing an old game using a new PC, AF, high resolution, it looks really clean... really nice that you can run the 360 version like that.
     
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  18. Jay

    Jay
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    3 more x360 enhanced titles, hopefully lot more to come.
    whatever you say about them, their really excelling when it comes to compatibility both current and bc
     
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  19. BRiT

    BRiT (╯°□°)╯
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    @Jay I was just coming here to post exactly the same thing!

    I do wonder how they're doing the enhancements, if it's through tweaking of the emulator layer or if they're patching binaries of the X360 code.
     
  20. Cyan

    Cyan orange
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    I also wonder that, because it has to be at an engine level.

    The only thing that disappointed me in that sense is that in the DF article on the OneX, one of my favourite games ever, Oblivion runs at almost 10 times the resolution of the original, but I wonder why they didn't go for 4k native -my humble RX 570 runs untweaked Oblivion at 4k 60 without a single hitch-

    http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review
     
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