Microsoft XBox One X Enhanced Games

Discussion in 'Console Industry' started by BRiT, Oct 26, 2017.

  1. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    9,908
    Likes Received:
    9,261
    Location:
    Self Imposed Work Exile: The North
    this looks really good
     
  2. DuckThor Evil

    DuckThor Evil Anas platyrhynchos
    Legend Veteran

    Joined:
    Jul 9, 2004
    Messages:
    5,863
    Likes Received:
    880
    Location:
    Finland
    Hmm I think I need more info on the HDR part... I've seen the xbox interview, but it wasn't very convincing about HDR support imo.
     
  3. Arnold Beckenbauer

    Veteran

    Joined:
    Oct 11, 2006
    Messages:
    1,430
    Likes Received:
    362
    Location:
    Germany
    You know, there is a "runaway" smiley. :mrgreen:
     
    iroboto and Jay like this.
  4. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    2,471
    Likes Received:
    1,571
    Could take that two ways, I took it the wrong way sorry.
    Thought it was the conspiracy theory smiley:grin:
     
  5. Arnold Beckenbauer

    Veteran

    Joined:
    Oct 11, 2006
    Messages:
    1,430
    Likes Received:
    362
    Location:
    Germany
    If I would work for Microsoft I would advertise for Xbox One X with games, which are created with the latest XDK. IIRC such games will full support the Scorpio APU (no "fake" ESRAM, Rapid Math (?) etc).
     
  6. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    2,471
    Likes Received:
    1,571
    Games just compiled against the Oct xdk could actually be worse than a game that's not, if no additional work is done.
    Pre Oct xdk, games receive 16AF, max dynamic resolution & framerate, ram disk. Would loose 16AF and ram disk with just a compile.
    I see no reason why they wouldn't up the AF at least though.

    They've done a good job of supporting older builds at the system level. Really need to also get that message out, as I was on Reddit and still keep seeing people ask about older games
     
  7. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    9,908
    Likes Received:
    9,261
    Location:
    Self Imposed Work Exile: The North
    Takes time. I think 3P games will speak for themselves, not much more MS needs to do.

    The problem with dropping tech is that people get tech wrong. Or have no idea what tech does. Lol.

    I would probably just push and pay for a couple graphical powerhouses to showcase the new tech.
     
    #27 iroboto, Nov 2, 2017
    Last edited: Nov 2, 2017
  8. scently

    Regular

    Joined:
    Jun 12, 2008
    Messages:
    964
    Likes Received:
    147
    Its impressive the amount of native 4k games the X1X is getting.
     
  9. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    9,908
    Likes Received:
    9,261
    Location:
    Self Imposed Work Exile: The North
    We definitely predicted this; so I'm glad our predictions came true.
    We all want reconstruction, but not every game can support it (especially those already shipped). So this is perfect that the option exists for other forms of getting better resolution, and if required to brute force 4K native.
     
  10. scently

    Regular

    Joined:
    Jun 12, 2008
    Messages:
    964
    Likes Received:
    147
    Yeah we did. It was obvious given the power on offer. I guess I am more impressed by the 900p and dynamic res games that go on to hit native 4k. That was a bit less predictable but its nice to see.
     
    iroboto and RootKit like this.
  11. Arnold Beckenbauer

    Veteran

    Joined:
    Oct 11, 2006
    Messages:
    1,430
    Likes Received:
    362
    Location:
    Germany
    QB update out:
     
    RootKit likes this.
  12. rokkerkory

    Regular Newcomer

    Joined:
    Sep 3, 2013
    Messages:
    364
    Likes Received:
    103
    Supposedly this is 4k60 titanfall 2

     
  13. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    QB is like 175GB I read. That would be a deal breaker for me with data caps. I recall the 100GB Halo 5 killed me one month.
     
    rokkerkory likes this.
  14. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    3,898
    Likes Received:
    2,597
    From Dualshockers:
     
    RootKit and BRiT like this.
  15. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    12,073
    Likes Received:
    7,251
    Location:
    London, UK
    We need some new compression tech, stat!
     
  16. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    2,471
    Likes Received:
    1,571
    did ask before but no one seemed to know what the TV portions were encoded in for QB. Be a shame if it's not x265, wouldn't be surprised if it wasn't for the pc.

    I'm still hoping that now with multi disk support that they will put the 4k assets on disks in future releases.

    but yea, games are really getting huge, is there any compression technology out that would be suitable for games if it had dedicated silicon?

    be interesting to know what the average enhanced game patch size is.
     
    BRiT likes this.
  17. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    14,884
    Likes Received:
    13,016
    Location:
    Cleveland
    The nearest helpful tech out there is the multi-tagging content system, making aspects of the game as being optional. However it wont help if its not used by devs or if they dont split out the different language audio.
     
    milk likes this.
  18. function

    function None functional
    Legend Veteran

    Joined:
    Mar 27, 2003
    Messages:
    5,232
    Likes Received:
    2,500
    Location:
    Wrong thread
    Procedural generation and fusion power are just around the corner!
     
  19. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    12,073
    Likes Received:
    7,251
    Location:
    London, UK
    I remember when procedurally generated textures was the great hope. I feel that the lack of compression on audio is a poor choice, as poor compression on video files.
     
    Jay and BRiT like this.
  20. function

    function None functional
    Legend Veteran

    Joined:
    Mar 27, 2003
    Messages:
    5,232
    Likes Received:
    2,500
    Location:
    Wrong thread
    Yeah, every now and again some 64k demo pops up that amazes and gets hopes up, then an artist rains on the parade by pointing out that there's not enough control.

    I think there's potential for generating textures on the fly by baking larger textures from smaller, varied ones and applying decals, but the pressure to do that won't come until we're really space constrained. And with even Nintendo platforms opting for 16GB downloads because the carts aren't big enough, you have to guess bloat is the goat going forwards.

    Completely agree that the lack of compression on audio is truly puzzling though. Many GBs of data needlessly thrown around. In engine cut scenes have always been my favourite way of getting round video files. :D
     
    milk likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...