Microsoft XBox One X Enhanced Games

Discussion in 'Console Industry' started by BRiT, Oct 26, 2017.

  1. Scott_Arm

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    consoles need fast hardware audio-decompression so they can stop shipping with uncompressed audio on disc because of the wimpy cpus. Also, people who want uncompressed audio are dumb.
     
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  2. Jay

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    obviously can't do as much with in engine cut scenes in terms of out and out quality, but with the quality of engines now I'm not sure if it would really bother gamers at all.

    something else I'm curious about with these 1080p60 performance and 4k30 quality modes are, why is it even 1080p with base console settings.
    that's a quarter of the resolution, i know gpu load isn't linear but what am i missing?
     
  3. Jay

    Jay
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    doesn't that what the shape engine give it?
     
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  4. iroboto

    iroboto Daft Funk
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    I thought they shipped compressed audio on consoles because they had shape/equivalent
     
  5. Shifty Geezer

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    Anyone got evidence there's no audio compression on consoles? Both have hardware audio decompression.

    http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny
     
  6. DSoup

    DSoup meh
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    I don't think anybody is claiming this, just that games seem to be shipping increasingly with low or no audio compression. It's more than likely about licensing. It's cost publishers to save user's HDD space so why should they? Fuck users. :yep2:
     
  7. mpg1

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  8. iroboto

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  9. iroboto

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    I think this has been more common practice in the PC space since the hardware is guaranteed available in the console space. IIRC console ports were always higher in size than PC, like titanfall 1, and we narrowed that down to uncompressed audio on PC.
     
  10. mpg1

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    I think what we are going to see when it comes to Xbox One vs X1X titles... is the similar to that of early cross gen titles...
     
  11. DSoup

    DSoup meh
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    Under UWP the 'PC' space and Xbox space is the same thing. :yep2:

    This gen it's it's not usual for Xbox distributions to be larger than PS4 which is perplexing as PS4's lack of format support has generally only created problems, e.g. issues with Fallout 4 mods.
     
  12. iroboto

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    I may have wrote that wrong. The PC files are larger than console is what I meant to write.
    I think console installs could be larger due to language packs etc. We cannot unchoose these items I think.
     
  13. BRiT

    BRiT (╯°□°)╯
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    Not yet, anyways. The developers and publishers really need to begin using the new meta-tagging content pieces and installation features.
     
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  14. JPT

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    Not sure if this was mentioned before, but for some reason I follow http://stephaniehurlburt.com on Twitter and her company http://www.binomial.info
    I do not have the skills to evaluate, but the slide deck looks nice.... :D
     
  15. mpg1

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  16. Scott_Arm

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    My memory failed me. The article I was thinking of was actually talking about shipping uncompressed audio on the PC version of Titanfall. The consoles obvious have hardware to handle compressed audio.
     
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  17. Cyan

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    yes I also wonder how they can achieve a generational leap when the game is mostly CPU bound
     
  18. iroboto

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    Imagine it to be some form of Dx12 high drawcall based pipeline leveraging tons of async compute, ideally as much as possible via execute indirect.

    Eg: Wolfenstein the New Colossus
    Is: Vulcan Pipeline 30K drawcalls per frame
    Insane amount of async compute on consoles
    60fps
     
  19. Scott_Arm

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    The cpu becomes a problem in physics or ai heavy games. Becomes an issue for populating open world games. Hard to think red dead 2 would have a 60fps mode even at 1080p. Likewise with gta or assassin's creed.
     
  20. iroboto

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