The same talk we had when people talked about mud trails in Motorstorm with statements like "that could be done on 360 as well" - just it hasn't been done yet.
Hey didn't Magic Carpet have deformable terrain on the 486?
The same talk we had when people talked about mud trails in Motorstorm with statements like "that could be done on 360 as well" - just it hasn't been done yet.
The difference is not so much code. If you really want to take advantage of the SPEs you have to (re-)design your data in a way that really isn't very well suited for other processors. That's were i think porting will be a pain in the a**.
Actually the same could be said bout the statement that everything could be pointed. That's wishful thinking, sorry.
The same talk we had when people talked about mud trails in Motorstorm with statements like "that could be done on 360 as well" - just it hasn't been done yet.
What ? it's the whole package why the series is so good and pretty much every other hideo kojima game.
The difference is not so much code. If you really want to take advantage of the SPEs you have to (re-)design/structurize your data in a way that really isn't very well suited for other processors. That's where i think porting will be a pain in the a**.
Actually the same could be said bout the statement that everything could be ported. That's wishful thinking, sorry.
The same talk we had when people talked about mud trails in Motorstorm with statements like "that could be done on 360 as well" - just it hasn't been done yet.
Anything CAN be ported. It's simply a question of how much it needs to be downgraded.
If the mud effects couldn't be done, they could be cut, or replaced with a simpler solution. It doesn't mean you couldn't port the game.
Why??
Release the game on more than one disk and port the code over. Its not something that hasnt been done in the industry and Im sure with enough tweaking the 360 could mimmick the results in order to release the game. Where as a potential port may not blow for blow run exactly like the PS3 version there should be enough lee-way between the two machines for the title to be more than a quality release and even play to the strengths of the 360. Toned down code or watered experience isnt going to stop an entire consumer base from purchasing the port. Implementation is of course going to change but "quality" of final build may be very similar.
Where there is money and opportunity there is potential if Konami makes the call the game will be ported regardless of console architecture or the advantages associated with either one.
If you look at what defines a game in the purest sense, you'll realise that a PS3 title could in effect be ported to Xbox360, Wii, DS (or even the C64 in some form or another..) heck a game like eye of judgement could very well be "ported" to a completely non-digital form (table-top-card game)..
At the end of the day you're all arguing over semantics.. If you define a game as art + specific code then sure your game can't be ported to everything!! (Although it can still be ported to a range of platforms, there are degrees of what could still be considered a part..) However if you define it by story + themes + art + design then I guess the skies the limit with respect to which platform you could could ship on..
RE4 was a noticably inferior game on the PS2. Nobody really complained. Same could easily happen with MGS4 (ie. less enemies on the map or whatever).
Simply put even if each console can do perfectly or replicate perfectly anything the other can it would invoilve too much money, time and effort consumption that doenst quarantee any or enough extra returns to compensate for the extra cost.
From a business/publisher/stockholder perspective this is a waste. if an extra spent cost or investment doesnt quarantee or trasnlate to extra Net profits it shouldnt be done at all. They arent government public companies. They are private competitive companies with risks.
Who's making up "logics" now?
All potential returns from projects are discounted on risk, just because something is risky doesn't mean it shouldn't be done. As long as the port is relatively cheap, stockholders are more lenient to take risks. (Or if the potential returns are high compared to the initial risk).
Risk doesn't necessarily have to be a bad thing. High risk projects, always means higher potential returns. Investors make a killing on calculated risk every single day.
Come on, this is basic financial theory.
The rest of your post, is this big case about how this would be soo expensive to port. Porting is just a matter of hiring a dozen coders that downgrade\tweak it enough for it to run. I'm not even gonna get into that speculation.
From a business/publisher/stockholder perspective this is a waste. if an extra spent cost or investment doesnt quarantee or trasnlate to extra Net profits it shouldnt be done at all.
Nesh, then rewrite your goddamn posts, so people cannot make mistakes like that, if this is not what you meant.
This is a bold, statement, that does not open for any other interpretation than "if its risky its shouldn't be done at all".
Which is a completely ridiculous statment.
Instead of saying i'm making assumptions, how about you rewrite your posts so that they actually show what you really mean.
I cant believe you are still continuing with your assumptions! You take things to the other level of what the other person said.
There is nothing bold in he fact that the less the probability of gaining net profits the more relactunt companies are at taking such decisions.
But you didn't say that. You made a big case about how this port may or may not be expensive. Then you say a completely absolute statement about risk.
The problem is that you assume I implied something so absolute in my original post!!
From a business/publisher/stockholder perspective this is a waste. if an extra spent cost or investment doesnt quarantee or trasnlate to extra Net profits it shouldnt be done at all. They arent government public companies. They are private competitive companies with risks.