Eurogamer are reporting that Metro 2033 and Last Light may be making a showing in a 'Redux' edition on PlayStation 4 and Xbox One in July.
I played a little of the second game, which was free on PS+ last month, and it seemed pretty cool.
Pretty cool. Now wish Crytek would do the same with Crysis trilogy.
Interesting at a glance the ~7770 in Xbox one could struggle Metro: LL at highest setting 30 FPS 1080P. But we assume some optimizations and settings tweakings could get the job done. Or more troublingly, the 'ol drop to 900p.
When you put the much weaker CPU and lower memory bandwidth in mind, it seems unlikely.Interesting at a glance the ~7770 in Xbox one could struggle Metro: LL at highest setting 30 FPS 1080P.
Metro 2033 is much different game than Last Light.
LL was aiming to provide HL2 experience [scripted adventure though post-apocalyptic land], which is not a bad thing, especially after learning about their development situation.
60fps on PS4?
Looks like it.
edit: Surprising after looking at the performance chart above (even though it's rendering 11% more pixels than 1080p).
Not to mention an undoubtedly draw-call-limited PC DX11 API rendering path.
They will cut back on Tessellation,(there is A LOT of it in Metro), they will also decrease shadow resolution and AO to medium, and reduce the number of dynamic shadows "muzzle flashes and explosions shadows will be axed for sure). And of course no more high definition DOF, MB or AA, those will be replaced with simpler alternatives.The 60fps rumor certainly suggests significant cut backs though. Although they probably translate into only minor visual differences just like medium -> ultra settings in most games.
The 60fps rumor certainly suggests significant cut backs though