Do you mean you don't know how anybody can say they're the same, or say that those things are easier?
"the same".
Are cutscenes, time wasters, repetitive settings, poor camera, bad models and bad animation related somehow?
In case of GTA4 cutscenes yes, in other words I'm not talking about gameplay if that was the confusion.
The GTA cutscenes are pretty mediocre, but at least they're more concise.
Since there is fairly long cutscenes before each mission, I wouldn't really say concise.
Most of them felt like made only because it is a "next-gen" GTA now.
At least early on the Niko is somewhat interesting,
Yes he was, too bad only very early on though.
and the story seems to build and move quickly. Once you get relocated to the second safe house, the story goes downhill quick and never recovers. But the cutscenes are mostly pretty brief.
It wasn't brief, I didn't time it or anything but some felt like really "long" which I assume MGS4 feels like to people who don't care.
I could have done without quite a few of them though,
most I would say, save for a couple of smart dialogs here and there
because they story, or non-existant story, was largely irrelevant. The cutscenes kind of turned into mission briefings by that point.
That would be generous
I don't think there's a particular game that has exceptionally well done cutscenes that could be used as a model for any other game. I'd prefer if games moved away from them and found ways to integrated the story into the game.
Perfectly valid opinion, but even if everyone agrees with you (which I doubt, especially after MGS4), it's not trivial.
But then the question is, for someone who don't like cutscenes, how objectively can you rate them?
I clearly remember you complaining about long cutscenes before the game came out.
But if you're going to do them, have some creative directing, high production values, some good writing and keep things concise. I'd say MGS4 succeeds at the production values, is probably hit and miss with directing (my experience was miss) and fails at the other two.
My experience is that MGS4 has some excellent writing and directing, despite poor story, poor dialogs (lost in translation maybe? Or Japanese way of doing things? Possibly, I donno, maybe not). The term "production value" doesn't mean a thing by itself.
And yes, it's creative, not only the directing from a game story telling point of view, but also Kojima's whole approach to gaming is the most creative piece of work I have seen in recent memory. I only wish his approach to cinematic directing didn't emulate silver screen so much, it wasn't bad at all (best in business indeed), but considering he has more freedom with invisible flying cameras I would have expected more.
My lack of knowledge of the previous games really does hinder my experience quite a bit. I can follow the story, but I don't have any investment in the characters. I've missed how the characters were fleshed out, if they ever were, so I don't really care about any of them.
It's not just about character development (for most I don't really care either), not even about story, it's about all the smart and subtle references you people are missing (in addition to the obvious but still creative ones).
You may not like any previous MGSs, but MGS4 rewards people who played (or endured) them really generously.
And that little kid is annoying. I was tempted to skip over that scene, but I suffered through.
For me, Naomi is one of the most annoying characters ever, Sunny is pretty good, except for the ending.
Different genre's and objective. Story is a big deal and a large appeal of MGS. If that wasn't the case you would not see super long cutscenes and tons of communication.
We went to a movie last weekend, Jack Black's Kung Fu Panda. It has one of those most unimaginative stories, yet we loved every minute of the movie. I don't remember any gameplay though.
Just felt like sharing.
No one is buying NG2 for story. Gears is the same way but I find the Gears dialogue fun and amsuing.
Sure you do.
The cutscenes can use some serious editing.
I think fast forward and rewind would solve a lot of problems.